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#1
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I originally posted this in an ongoing thread in another section, but since I am hoping that Isildur will reply, I am starting a new thread here.
Yesterday I stumbled upon comments made by Isildur on an external site, a blog entry discussing ganking and PvP. Isildur dropped a few comments there in July 2007, including this one which I regard as the most revealing: Quote:
My questions to Isildur: 1) Given the prevalent impression surrounding PotBS that the vast majority of the PvP is actually ganking, how should we interpret your reference to the "next big failure", which you will probably concur looks strongly ironic at this point in the game's history? 2) Given your preference for skill-based PvP over ganking, are you satisfied with the general state of the game in this regard, especially in the context of DrewC's comment which all but legitimized ganking as an appropriate style of gameplay? 3) Is "no crying in the red circle" in danger of becoming the 2008 version of "Play to Crush", even with no advertising campaign built around it? I wish you would drop by for a response.
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Auguste Levasseur, the Friendly Frenchman (now doing business as Augustin Levasseur because of all this transferring hassle). |
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#2
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Quote:
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#3
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they've changed direction is all
if you go through archives you can see this they openly condone ganking and griefing cause "war is hell" they allow uncoded unregulated bounties and extortion because they allow and condone griefing and ganking cause "war is hell" The game now and the philosophy now is not the philosophy they had in beta its changed. Why? I have no idea however it has changed and its obvious in what is happening They said they were not creating a grindfest yet they created some massive grindfests similar to the korean grinds this can be seen in the building of line ships which are the "epic loot" of this game They said they were creating a game where people would have non gank type PvP but suddenly we are told "war is hell and its never fair" They said they were creating a game of strategy however the red ring decay system is turning off to reduce the grinfest they said they were not creating but that removes the strategy They said they created a game that required player skill however levels make the difference and ships make the difference skill is secondary to that They said a lot of things and now its being taken back over time and this game is only 2 months old. If you dont want hardcore pvp and ganking this game is NOT for you.
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This space used to contain character information, Silly stuff and a link to a fansite I created. Now it contains the following message >>>>Downloading sites without the permission of the owner is theft and an abuse of their bandwidth. ASK before you take.<<<<< |
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#4
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i agree with all Isildur's comments but whatever happened to Potbs, it looks like the opposite has come true! really confused now. ![]() Rusty - we need an explanation. |
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#5
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I think I can predict the answer. "No one is forced to go into pvp zones".
If no one went solo into a pvp zone, there would never be 6on1 ganks. If everyone that went into pvp zones was in a 6 person group, then all pvp would be competetive 6on6 matches. So whos fault is it? If the servers were 100% pvp everywhere, it would definately be a griefers game. |
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#6
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Exactly. You cannot be "ganked" in a game where PvP in completely consensual. Barring a glitch you cannot ever be flagged PvP unless you clicked a button that made it happen.
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Jack Simple - Retired Merchant Hunter |
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Last edited by beltpouch : 03-27-2008 at 11:29 AM. |
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#7
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Kindof agree with Cat here.
I imagine a large portion of the people who complain about ganks, are looking for solo pvp. Are you telling me those people are going to turn down a freetrader in a santiago? No, most of them will not. If you go into a circle, either spec/fit to avoid being ganked or bring friends. There are numerous guides at this point for how to avoid the gank - and numerous skills available to you as well. |
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#8
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War is hell, and Sun Tzu was an absolute genius...
Of course, my thoughts supporting those two statements are not in keeping with FLS's current policy.
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Sun Tzu waged war to win it. Sun Tzu also realized that games were not wars, and wars were not games. Still looking for the Next Big Failure? |
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#9
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They designed a game where someone who does not want to PvP can avoid it. It's a game where player skill is more valuable than character skill, and - more importantly - there are a wide range of ways to avoid or escape combat.
You cannot ever get involved in PvP in PotBS unless you willingly and consciously make a point to do it. If a person who is not looking for PvP willingly sails his boat into avoidable hostile waters and gets sunk, you're going to blame the game for that?
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"I have learned that as long as my bow is in the red, I know I am going the right direction." -Capt Range Castle "The wind is programmed to automatically come from where ever you want to go. If you are ever lost, just sail straight into the wind and you will find your way back home." -Garbad |
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#10
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Quote:
It doesn't explain why the developers made a 180-degree change on their game vision less than six months before general release, and a change which, according to Isildur's earlier comment, would doom PotBS to failure. Why the vision was changed and at whose request, I do not know. Perhaps Isildur or any of his fellow developers can shed some light on this. But surely someone realizes now that the red-circle compromise, while it would have worked fine in Isildur's initial concept, has no raison d'être in a hardcore game.
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Auguste Levasseur, the Friendly Frenchman (now doing business as Augustin Levasseur because of all this transferring hassle). |
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