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#51
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I can see where people are having a problem. This change did make a difference in my fight plan...but I am sticking with Florentine. I may have to pull a skills respec and rethink my layout, but not sure yet.
In all, I think the people that are having trouble...may have been using the exploit. (Either knowingly, or unknowingly) I am personally having a more difficult time...but not MUCH more difficult. I'm not that good in AvCom..but I think if I stick with it, and learn it better...I should be ok.
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Captain Sural Argonus, of the Argonian Ryders
Argonia Station Argonian Ryders on X-Fire Flags and Sails Gallery | Flags and Sails info |
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#52
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My original Florentine build had some issues. After a respec and a bit of planning, I'm actually even more effective with Florentine now.
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Adythiel Member of the Pirates of the Burning Sea Boarding Party Deqlor: "ConCo doesn't have toys, they have weapons." Justinian: "Since when is My Little Pony a weapon?" |
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#53
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Quote:
![]() All good loyal subjects go to Rosignol. Anyways, back on topic, I don't think that being forced to take a build down one set path is what the designers are looking for.
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Stephen Cooper/Lackey-The Sovereign Cooperative-Bonny/AntiguaQuote:
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#54
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well, this threads certainly been eye opening to me...
I'm a new player with pre-boarding and I went dirty fighting just cause it sounded cool i guess. I havn't even done a pvp boarding combat yet, i'm only level 15 and trying to level up... I have huge trouble with av-combat mission and getting ganged on my 3+ NPCs...HUGE troubles, dying 3-4 times in a default difficulty land combat mission is normal for me because i get 3-4 on me and just DIE almost instantly...all my balance goes bye bye in seconds. Apparently it's cause taking skills that looked cool was a bad friggin idea and I have to have some kind of super build that only beta testers know about in order to stand a chance at surviving and I have to learn to bum rush enemy captains with attack targete to stand a chance in boarding... And here I was thinking av-combat ws actually kinda fun and that everyone else must be struggling as much as me... So, where is it posted "Build your avatar like this or die horribly many times and lose all boarding actions cuase your too stupid to make an uber build!"? This thread has royally *****d me off as a new player looking for info on improving my swashbuckling. |
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#55
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Looong Rant,
Edit: Okay, I just went and respec'd my Florentine character. I agree, it is still a strong defensive style with out the use of block, I'm still *****d that they nerf'd it though. Mainly because I hate going through all the choices to respec. It takes forever to run up the math sometimes.
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Captian Jess Bonague CT (BB) / Thomas Bonague BU (BB) "ARTICLE VII. He that shall desert the ship or his quarters in time of battle shall be punished by death or marooning" Captain Bartholomew ‘ Black Bart ’ Roberts Captain Sean Murphy, NO(Rack) / Captain Jess Bonague, FT (Roberts), Thomas Murphy, PV(Roberts) |
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#56
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Quote:
Edit: The first character I had went through all the smelling salts bye level 17, you are not alone in this believe me. It has taken some time for people to find what works for them, usually painful too.
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Captian Jess Bonague CT (BB) / Thomas Bonague BU (BB) "ARTICLE VII. He that shall desert the ship or his quarters in time of battle shall be punished by death or marooning" Captain Bartholomew ‘ Black Bart ’ Roberts Captain Sean Murphy, NO(Rack) / Captain Jess Bonague, FT (Roberts), Thomas Murphy, PV(Roberts) |
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#57
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Quote:
I examined what I had, and realized I was still using the default Preparatory and Basic Attacks. And never getting my opponents off-balance. Well. So, I specced a better Prep Attack, two better Basics (one with 20-point bleed, the other with extra upfront damage), a better Finishing Move, the Elbow (for those pesky guys who have 1 hp left and just won't die), and the first rank in Powder for the single-target CC. It's totally enough. Boarding combat, I find I do best by attacking the crew, getting one down to 15hp with a bleed that will kill him, then switching targets. Pretty soon, I have a large numerical advantage, and my crew takes down the other captain.
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There is one and only one social responsibility of business -- to use its resources and engage in activities designed to increase its profits so long as it stays within the rules of the game. -- Milton Friedman |
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#58
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For dirty, I specced the first 3 hostility and first 3 brutal thus far (lvl 13).
I throw sand for large numbers so I have a chance to kill one. I hit intensity then active block to give me a chance to get some balance back (worked ok after the nerf, but need to test that more). Meanwhile the better prep attack from brutal sets people up faster, and the vicious elbow helps by removing the initiative someone's built up while I focussed on another. Later on I'm not entirely sure what to take. I may add in powder jockey and firearms for fun and <boom>. :-) -Jeff |
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#59
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#60
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I just think that putting a penalty on block is a stop-gap quick fix that's unbalanced much. No pun intended. If you want to fix an overpowered skill combo, then fix the skills and don't change the nature of everything else, thanks.
While a small few builds are still quite viable, others are worthless. Not to mention the missions with unavoidable NPC aggro haven't been tuned down along with the av nerf. A few are near impossible without the One True Build Type that I feel I've been forced into. Not happy with the Block penalty.
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Idiota DeLaVilla ![]() They let anyone sail these things. |
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Stephen Cooper/Lackey-The Sovereign Cooperative-Bonny/Antigua
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