Not logged in | Log In
Pirates of the Burning Sea logo
 
 
Pirates of the Burning Sea Forums > Archive > Retired Forums > Discussion Topics > Avatar Combat & Avatar Skills
Click here to Log In

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 01-18-2008, 06:09 AM
Sural_Argonus
Bacon Prophet
 
Sural_Argonus's Avatar

Join Date: Jan 2008
Server: Rackham
Society: The Argonian Ryders
Nation: The Holy Bacon Empire
Career: Pirate
 
Default

I can see where people are having a problem. This change did make a difference in my fight plan...but I am sticking with Florentine. I may have to pull a skills respec and rethink my layout, but not sure yet.

In all, I think the people that are having trouble...may have been using the exploit. (Either knowingly, or unknowingly) I am personally having a more difficult time...but not MUCH more difficult. I'm not that good in AvCom..but I think if I stick with it, and learn it better...I should be ok.
__________________
Sural_Argonus is offline Add to ignore list
  #52  
Old 01-18-2008, 08:08 AM
Join Date: Jan 2008
Server: Rackham
Nation: Spain
Career: Privateer
 
Default

My original Florentine build had some issues. After a respec and a bit of planning, I'm actually even more effective with Florentine now.
__________________
Adythiel
Member of the Pirates of the Burning Sea Boarding Party
Deqlor: "ConCo doesn't have toys, they have weapons."
Justinian: "Since when is My Little Pony a weapon?"
Adythiel is offline Add to ignore list
  #53  
Old 01-18-2008, 09:18 AM
Join Date: Jan 2008
Server: Antigua
Society: The Sovereign Cooperative
Nation: British
Career: everything
 
Default

Quote:
Originally Posted by jayfe View Post
The best part is you can use the fighting master in barilla to test your tactics.
Dirty Spanish scum!

All good loyal subjects go to Rosignol.

Anyways, back on topic, I don't think that being forced to take a build down one set path is what the designers are looking for.
__________________
Stephen Cooper/Lackey-The Sovereign Cooperative-Bonny/Antigua
Quote:
Originally Posted by NameTry2468
...but more importantly, we must ask ourselves this: Did we exhibit behavior that encourages other players to continue playing with us (on this server)?
Quote:
Originally Posted by Slevin MacKnife View Post
you totally dont need skills to win as your boat is going to dps like a alymer lugging firing nuclear warhead machine guns
Quote:
Originally Posted by grapes View Post
So much dev time was simply wasted on fixing stuff that really wasn't broke.
Captain Lackey is offline Add to ignore list
  #54  
Old 01-18-2008, 09:59 AM
Join Date: Jan 2008
Server: Morgan
Society: Hark's Hellrazors
Nation: Pirate Bretheren
Career: Pirate!
 
Default

well, this threads certainly been eye opening to me...

I'm a new player with pre-boarding and I went dirty fighting just cause it sounded cool i guess.

I havn't even done a pvp boarding combat yet, i'm only level 15 and trying to level up...


I have huge trouble with av-combat mission and getting ganged on my 3+ NPCs...HUGE troubles, dying 3-4 times in a default difficulty land combat mission is normal for me because i get 3-4 on me and just DIE almost instantly...all my balance goes bye bye in seconds.

Apparently it's cause taking skills that looked cool was a bad friggin idea and I have to have some kind of super build that only beta testers know about in order to stand a chance at surviving and I have to learn to bum rush enemy captains with attack targete to stand a chance in boarding...

And here I was thinking av-combat ws actually kinda fun and that everyone else must be struggling as much as me...

So, where is it posted "Build your avatar like this or die horribly many times and lose all boarding actions cuase your too stupid to make an uber build!"?

This thread has royally *****d me off as a new player looking for info on improving my swashbuckling.
Fuzzina Finzirak is offline Add to ignore list
  #55  
Old 01-18-2008, 10:05 AM
Join Date: Jan 2008
Server: BB/RACK/DEFIANT
Society: VARIOUS
Nation: Pirate/Brit
Career: Master Cat Herd
 
Thumbs down

Looong Rant,

Edit: Okay, I just went and respec'd my Florentine character. I agree, it is still a strong defensive style with out the use of block, I'm still *****d that they nerf'd it though. Mainly because I hate going through all the choices to respec. It takes forever to run up the math sometimes.
__________________
Captian Jess Bonague CT (BB) / Thomas Bonague BU (BB)
"ARTICLE VII. He that shall desert the ship or his quarters in time of battle shall be punished by death or marooning" Captain Bartholomew ‘ Black Bart ’ Roberts
Captain Sean Murphy, NO(Rack) / Captain Jess Bonague, FT (Roberts), Thomas Murphy, PV(Roberts)
The_Virus is offline Add to ignore list

Last edited by The_Virus : 01-18-2008 at 11:47 AM.
  #56  
Old 01-18-2008, 11:37 AM
Join Date: Jan 2008
Server: BB/RACK/DEFIANT
Society: VARIOUS
Nation: Pirate/Brit
Career: Master Cat Herd
 
Default

Quote:
Originally Posted by Fuzzina Finzirak View Post
well, this threads certainly been eye opening to me...

I'm a new player with pre-boarding and I went dirty fighting just cause it sounded cool i guess.

I havn't even done a pvp boarding combat yet, i'm only level 15 and trying to level up...


I have huge trouble with av-combat mission and getting ganged on my 3+ NPCs...HUGE troubles, dying 3-4 times in a default difficulty land combat mission is normal for me because i get 3-4 on me and just DIE almost instantly...all my balance goes bye bye in seconds.

Apparently it's cause taking skills that looked cool was a bad friggin idea and I have to have some kind of super build that only beta testers know about in order to stand a chance at surviving and I have to learn to bum rush enemy captains with attack targete to stand a chance in boarding...

And here I was thinking av-combat ws actually kinda fun and that everyone else must be struggling as much as me...

So, where is it posted "Build your avatar like this or die horribly many times and lose all boarding actions cuase your too stupid to make an uber build!"?

This thread has royally *****d me off as a new player looking for info on improving my swashbuckling.
There are still a lot of very experienced players that use Dirty Fighting, and I might add that they do very well with it too, same goes for Fencing. Personnaly I like the two blades, looks cool. The Powder Jockey line in DF is still very strong, that grenade can tear some stuff up, and the Bleed attacks can be brutal at worst. I currently have two characters, 1 is Florentine, the other is Dirty Fighting and they will stay that way baring some unforseen nerf.

Edit: The first character I had went through all the smelling salts bye level 17, you are not alone in this believe me. It has taken some time for people to find what works for them, usually painful too.
__________________
Captian Jess Bonague CT (BB) / Thomas Bonague BU (BB)
"ARTICLE VII. He that shall desert the ship or his quarters in time of battle shall be punished by death or marooning" Captain Bartholomew ‘ Black Bart ’ Roberts
Captain Sean Murphy, NO(Rack) / Captain Jess Bonague, FT (Roberts), Thomas Murphy, PV(Roberts)
The_Virus is offline Add to ignore list

Last edited by The_Virus : 01-18-2008 at 11:40 AM.
  #57  
Old 01-18-2008, 01:39 PM
Join Date: Jan 2008
Server: Antigua
Society: La Federation
Nation: France
Career: Privateer
 
Default

Quote:
Originally Posted by Fuzzina Finzirak View Post
This thread has royally *****d me off as a new player looking for info on improving my swashbuckling.
I love Dirty Fighting. But... At first, I went pistol and some Powder Monkey skills, which seemed really good for Crowd Control. I found that, while I was death in boarding combat, I couldn't hold my own in a swordfight.

I examined what I had, and realized I was still using the default Preparatory and Basic Attacks. And never getting my opponents off-balance.

Well.

So, I specced a better Prep Attack, two better Basics (one with 20-point bleed, the other with extra upfront damage), a better Finishing Move, the Elbow (for those pesky guys who have 1 hp left and just won't die), and the first rank in Powder for the single-target CC.

It's totally enough. Boarding combat, I find I do best by attacking the crew, getting one down to 15hp with a bleed that will kill him, then switching targets. Pretty soon, I have a large numerical advantage, and my crew takes down the other captain.
__________________
There is one and only one social responsibility of business -- to use its resources and engage in activities designed to increase its profits so long as it stays within the rules of the game. -- Milton Friedman
Fahrenheit is offline Add to ignore list
  #58  
Old 01-18-2008, 02:39 PM
jayfe
 
Join Date: Jan 2008
 
Default

For dirty, I specced the first 3 hostility and first 3 brutal thus far (lvl 13).

I throw sand for large numbers so I have a chance to kill one. I hit intensity then active block to give me a chance to get some balance back (worked ok after the nerf, but need to test that more). Meanwhile the better prep attack from brutal sets people up faster, and the vicious elbow helps by removing the initiative someone's built up while I focussed on another.

Later on I'm not entirely sure what to take. I may add in powder jockey and firearms for fun and <boom>. :-)

-Jeff
jayfe is offline Add to ignore list
  #59  
Old 01-18-2008, 03:27 PM
Join Date: Jan 2008
Server: All
 
Default

Quote:
Originally Posted by Broom View Post
At 50, all three are probably just fine (I tried two, can't say a thing about fencing). Problem is, at the lower levels, AVcom missions can be extremely painful. I have dirty fighter guildmates complaining they simply cannot handle groups of 3 NPCs. They're rapidly reaching a point where they refuse to do any Avcom missions.

I sometimes see people complain 'it's too easy, it has to be made harder'. Fine, but that's what the port master is for. Harder, more xp, more DB, go for it. But in my opinion, every mission should be doable without multiple deaths at the default setting, regardless of the powers picked and the swashbuckling set used. And that is currently not the case. Which IS detrimental to the game, because frustration about being unable to complete missions is a good way to drive players out.

Incidentally, it would be a GOOD idea to add smelling salts to the swashbuckling trainer.

Linna
I agree with you completely. I just meant that the three styles are all fun regardless of level. Right now with the difficulty change and the block change dirty fighting and fencing are significantly harder to be in missions and boarding combat in comparison to the way it was prior to this patch if you don't have that supposed correct build. I dislike that we are forced to have one spec to survive in comparison to before we could do a offensive or defensive build. It's just my opinion I could be wrong.
Quicksilver is offline Add to ignore list
  #60  
Old 01-21-2008, 12:11 PM
Join Date: Jan 2008
Server: Rackham
Society: Fated
Nation: Spain
 
Default

I just think that putting a penalty on block is a stop-gap quick fix that's unbalanced much. No pun intended. If you want to fix an overpowered skill combo, then fix the skills and don't change the nature of everything else, thanks.

While a small few builds are still quite viable, others are worthless. Not to mention the missions with unavoidable NPC aggro haven't been tuned down along with the av nerf. A few are near impossible without the One True Build Type that I feel I've been forced into.

Not happy with the Block penalty.
__________________
Idiota DeLaVilla
They let anyone sail these things.
NefariousCoal is offline Add to ignore list
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 08:30 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.