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  #1  
Old 04-15-2008, 03:23 AM
Rhyn0
 
Join Date: Jan 2008
Server: Roberts
Society: Lobotomy
Nation: Pirate
Career: Making Freetraders Cry
 
Default new skill- Assess waterline( pirates and privateers)

it's been a few times now that i've wished for a skill that could indicate in some manner if the ship i'm looking at is carrying any cargo.
It doesn't have to show WHAT he is carrying, or exactly HOW MUCH he is carrying, an approximation would be sufficient. It could be both an OS skill and battle skill, or maybe just one of those.
A valid explanation for the skill so it doesn't sound like "magic" would be that an experienced captain knows how a ship sits in the water when loaded with a certain amount.. so by looking at her draft( waterline) he can make a good guesss as to how much he can carry.

Skill could look something like this:

Assess waterline
-30 morale
-5 min cooldown
-same range as run them down on OS
-500 range in battle

It would save quite alot of time for us merchant hunters, and for the merchants some unwanted attention when they are just sailing to a business transaction..
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  #2  
Old 04-15-2008, 12:55 PM
Adanu
 
Join Date: Jan 2008
Server: Rackham
Nation: France
Career: Privateer
 
Default

I like this idea, but i'm not lucid enough to be able to tell you if this would have issues.
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  #3  
Old 04-15-2008, 01:29 PM
Klaste
 
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Default

As a person who plays a freetrader, and has been harrassed on an empty hull (and been refused surrender; I assume they figured I was using smuggled cargo?) I would like this skill. And even if I *am* using cargo, it would (most likely) help convince the enemy to accept a surrender. Even with smuggled cargo.. considering that most people attacking me probably don't have nearly as much hull capacity as I would.
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  #4  
Old 04-15-2008, 05:34 PM
Join Date: Jan 2008
Nation: BetaTest
Career: M&C of the Pourquoi un Canard
 
Default

Quote:
Originally Posted by Rhyn0 View Post
it's been a few times now that i've wished for a skill that could indicate in some manner if the ship i'm looking at is carrying any cargo.
It doesn't have to show WHAT he is carrying, or exactly HOW MUCH he is carrying, an approximation would be sufficient. It could be both an OS skill and battle skill, or maybe just one of those. ...
This is a good idea. Ask a mod to move it to the Community Suggestions forum. That's where this belongs - if they like it, it gets moved to 'in concept' for more discussion.
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  #5  
Old 04-15-2008, 05:44 PM
Join Date: Jan 2008
Server: Antigua
Society: SZMS
Nation: France
Career: FreeTrader
 
Default

Quote:
Originally Posted by Rhyn0 View Post
...A valid explanation for the skill so it doesn't sound like "magic" would be that an experienced captain knows how a ship sits in the water when loaded with a certain amount.. so by looking at her draft( waterline) he can make a good guesss as to how much he can carry.

While it sounds nice this doesn't work in real life. The ships of the era needed to have a proper amount of ballast, and sit at the proper waterlevel all the time. Otherwise they the wind's force against the sails would have a fair chance of rolling them over.

So in reality a ship with no cargo would haul extra ballast to insure it was safe to sail. Otherwise she would have to reduce sails and go slowly.
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  #6  
Old 04-15-2008, 07:12 PM
Join Date: Jan 2008
Server: Antigua
Society: Devoir de le Roi
Nation: France
Career: Naval Officer
 
Default

Exactly Michael, for it to be in the game it would have to be magic. Since sailing an empty ship without adding ballast would result in a capsize. Anyway, how many merchants do you usually find in a PvP zone to make this a skill worth taking? I am sure there are other skills that are more useful to a privateer/pirate.
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  #7  
Old 04-16-2008, 04:20 AM
Rhyn0
 
Join Date: Jan 2008
Server: Roberts
Society: Lobotomy
Nation: Pirate
Career: Making Freetraders Cry
 
Default

like "Devil take the hindmost"??

Ok, the ballast issue stands, i don;t dissagree in that, but i do believe that an experienced seadog could tell a laden ship from an empty one from the way it handled..

Sorry if i posted this is the wrong forum section, if someone with the power could move it to the appropriate area i'd be thankfull.
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  #8  
Old 04-16-2008, 07:28 AM
Join Date: Jan 2008
Server: Antigua
Society: Devoir de le Roi
Nation: France
Career: Naval Officer
 
Default

Quote:
but i do believe that an experienced seadog
That being the case why would the skill be restricted to only pirates and privateers? Are they the only experienced seadogs around? If that is the reasoning behind the skill, then it should be a general skill, not a profession specific one.
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  #9  
Old 04-16-2008, 07:45 AM
Join Date: Jan 2008
Server: Roberts/Antigua
Nation: Jacktopia
Career: Merchant Hunter
 
Default

While not nessessarily realistic it would be a usefull skill. Sounds good to me :-)
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Last edited by beltpouch : 04-16-2008 at 07:47 AM.
  #10  
Old 04-16-2008, 08:23 AM
Rhyn0
 
Join Date: Jan 2008
Server: Roberts
Society: Lobotomy
Nation: Pirate
Career: Making Freetraders Cry
 
Default

fine by me, make it a general skill, i just thought that since pirates and privateers are the ones that are most often solo in the red zone, actively hunting merchants, it would benefit them the most.
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