Not logged in | Log In
Pirates of the Burning Sea logo
 
 
Pirates of the Burning Sea Forums > Below Decks > The Galley (General Discussion)
Click here to Log In

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-25-2008, 11:32 PM
Join Date: Mar 2008
 
Angry if 1.3 dosn't knock my socks off...

FLS Devs have really been running this game in to the ground first you take away my server. now im on this darn server where the economy is so saturated with goods you cant make any real money. now you take away urgent fury... ******ed do any of you even play the game? how could take such a great idea for a game and just blow it all away? im giving you 1.3 and if you don't impress me well are relationship is over. not giving you or your sony counterpart another dime. shame on you all. well actually shame on me for thinking anything from sony online might be worth while.

p.s. fix the darn chat bug 1.2 is way to long for this silliness to go on im tired having every window in the game pop up on me cause im saying hello to someone... come on
berad419 is offline Add to ignore list
  #2  
Old 04-26-2008, 12:31 AM
Join Date: Jan 2008
Server: Rack'em
Society: Bastards and Wenches
Nation: WARRIOR
Career: Vinnie's Papa
 
Default

Way to go...bashing 1.3 before it is even out.

And, I'm so sorry your free money for nothing in urgent fury is drying up. I farmed it like everyone else...but seriously...did you really think that letting people farm 5-10 Royal Encomiums an hour was intended? Or, did you really think they designed urgent fury for people like me who wander solo into a group mission on admiral level...then proceed to stern shot 3 or 4 of them...collect the loot...respawn and repeat?

Sure, It is my official action pants position that FLS wanted us to have a way to sit in a town, safe and sound, and basically just timestamp a 100k per hour timecard and just collect loot for free from NPCs who don't fight back really...until the forts die.

Sure. They meant to do that.

And, to address your little SoE rant. I don't like SoE either. However, last time I checked, SoE doesn't make this game...nor has any developmental input. So, trashing SoE for making PotBS is about as sensible as blaming Elmer's Glue for being unable to stop a diaper rash.
__________________
I AM FAMOUS. I WEAR CHUCK NORRIS ACTION JEANS
Xylander Kai: Privateer, Founder: STORMSAIL(Bonny/Antigua)
Saltwater Jack (Pirate/Rackham)
Xylander is offline Add to ignore list
  #3  
Old 04-26-2008, 07:02 AM
Jarvel
 
Jarvel's Avatar

Join Date: Jan 2008
 
Default

1.5 is the one that I believe means more to the future of the game.. There's too much to get into one patch for 1.3, there's too much content in 1.4, and 1.5 will be needed to fix the bugs from all the new content (maybe, hopefully, even have government). Soooo.. I think people who aren't happy would be better off closing temporarily and coming back than to sit here *****ing about what's already planned to be fixed over the next couple months. It worked well in the Beta.. If you didn't like the way things were the deal was to not log in for a while and come back after some of the kinks were worked out.

There are so many comparisons to eve, but that is one that I haven't seen. Eve populations went forever without being able to beat out other games like toontown, but after enough tweaking and changing and improving things got to a point where it started to stand on it's own two feet and even though I don't like the game, it has a much more respectable population level today.

My crystal ball predicts PotBS to be much the same in its popularity over time, especially when there's a dev crew as dedicated and involved as FLS is with their community. If you don't like it, don't pay to play it. Log out, put it on hold, and when you get tired of the latest orc busting clone come on back. I bet there's an even better game waiting for you here when you do.
__________________
---=== Scourge of the sea of Azov (when it isn't frozen over) ===---
"There are more sides to war than just a broadside"
Be accountable for your own choices first..
Jarvel is offline Add to ignore list
  #4  
Old 04-26-2008, 08:30 AM
Join Date: Mar 2008
Server: Roberts
Society: Tempest
Nation: Britain
Career: Naval Officer/Freetrader
 
Default

Quote:
Originally Posted by Xylander View Post
Way to go...bashing 1.3 before it is even out.

And, I'm so sorry your free money for nothing in urgent fury is drying up. I farmed it like everyone else...but seriously...did you really think that letting people farm 5-10 Royal Encomiums an hour was intended? Or, did you really think they designed urgent fury for people like me who wander solo into a group mission on admiral level...then proceed to stern shot 3 or 4 of them...collect the loot...respawn and repeat?

Sure, It is my official action pants position that FLS wanted us to have a way to sit in a town, safe and sound, and basically just timestamp a 100k per hour timecard and just collect loot for free from NPCs who don't fight back really...until the forts die.

Sure. They meant to do that.

And, to address your little SoE rant. I don't like SoE either. However, last time I checked, SoE doesn't make this game...nor has any developmental input. So, trashing SoE for making PotBS is about as sensible as blaming Elmer's Glue for being unable to stop a diaper rash.
The point is the quest has been in the game for ages now. At least four months - but people possibly even knew about it during beta. A ton of British players have gotten First, Second, or Third rates from this quest along with supplying all of their PvP losses with no time invesment required (you could buy an Alexander, with some profit in under an hour work with your Db/hour).

Now that The Kracken has their 3 First Rates, 7 Second Rates, and 2 Third rates my society that just formed two weeks ago, and just found out about UF two days ago gets to sit here at a TOTAL disadvantage - not only to the Spanish who still have their farming mission - but to our own nation whom seem to not want anyone under a damn second rate in a PB.


You do not chop one group of players off at the knees because another group is *****ing. Just bad development.
__________________
Arche Type
Tempest
Archetype is offline Add to ignore list
  #5  
Old 04-26-2008, 09:25 AM
boyd62
 
Join Date: Jan 2008
Server: Antigua
Society: None
Nation: Spanish
Career: Lazy & Slothful
 
Default

Quote:
Originally Posted by Xylander View Post
Way to go...bashing 1.3 before it is even out.

And, I'm so sorry your free money for nothing in urgent fury is drying up. I farmed it like everyone else...but seriously...did you really think that letting people farm 5-10 Royal Encomiums an hour was intended? Or, did you really think they designed urgent fury for people like me who wander solo into a group mission on admiral level...then proceed to stern shot 3 or 4 of them...collect the loot...respawn and repeat?

Sure, It is my official action pants position that FLS wanted us to have a way to sit in a town, safe and sound, and basically just timestamp a 100k per hour timecard and just collect loot for free from NPCs who don't fight back really...until the forts die.

Sure. They meant to do that.

And, to address your little SoE rant. I don't like SoE either. However, last time I checked, SoE doesn't make this game...nor has any developmental input. So, trashing SoE for making PotBS is about as sensible as blaming Elmer's Glue for being unable to stop a diaper rash.
FLS does not currently give an alternative to generating decent ammounts of income for the majority of the players in the game outside of pve missions. OS drops pale in comparision because its all about being efficient.

I guess removing UF is not an issue,if there are comparable british missions that generate roughly the same loot/DB available to all british. IF there are not,then its a huge issue. As a spanish player, i can grind woes, aid for trade or 1-2 other missions for about 60k an hour. For that time investment i can at worst case, attend 1 port battle with outfittings in a SOL, or lose 3 durability points + outfittings on the cheapest level 50 ship in the game.The pvp/ grind ratio is based on the success rate in pvp, so it varies,but i can usually keep a 4-5 hour pvp ratio to 1 grind ratio. any less then that and ill just stop playing, as the pve is horribly bad.
boyd62 is offline Add to ignore list
  #6  
Old 04-26-2008, 09:37 AM
Xavin
 
Xavin's Avatar

Join Date: Feb 2008
Server: Rackham
Society: PRTU
Nation: British
Career: All
 
Default

Quote:
but to our own nation whom seem to not want anyone under a damn second rate in a PB.
This is complete BS, there have been open slots in each of the last three PBs, and any 50 in an appropriate ship would have been welcome. If you want in PBs, you can get in them. Nobody has ever been chastised for not brining a bundle ship.
Xavin is offline Add to ignore list
  #7  
Old 04-26-2008, 09:41 AM
Join Date: Mar 2008
Server: Roberts
Society: Tempest
Nation: Britain
Career: Naval Officer/Freetrader
 
Default

Quote:
Originally Posted by boyd62 View Post
FLS does not currently give an alternative to generating decent ammounts of income for the majority of the players in the game outside of pve missions. OS drops pale in comparision because its all about being efficient.

I guess removing UF is not an issue,if there are comparable british missions that generate roughly the same loot/DB available to all british. IF there are not,then its a huge issue. As a spanish player, i can grind woes, aid for trade or 1-2 other missions for about 60k an hour. For that time investment i can at worst case, attend 1 port battle with outfittings in a SOL, or lose 3 durability points + outfittings on the cheapest level 50 ship in the game.The pvp/ grind ratio is based on the success rate in pvp, so it varies,but i can usually keep a 4-5 hour pvp ratio to 1 grind ratio. any less then that and ill just stop playing, as the pve is horribly bad.

60k/hour?

Thats insane!! Even UF would only give 15k/hour from what I saw - but with 1% chance of death.
__________________
Arche Type
Tempest
Archetype is offline Add to ignore list
  #8  
Old 04-26-2008, 09:57 AM
Join Date: Apr 2008
 
Default

My personal opinion is that 1.3 is very important. Not just because of UF. We've lost emensly(sp) more players than we've retained and UF had little to do with it. Ship balance and Open sea speed are the most important pieces because the first makes players feel inadequate and the other because it introduces incredible boredom to the game.

There are other issues of course, class balance, lack of PvE content ( which they don't entend to fix for a long time. AKA PvE players need to deal or leave. 1.3 isn't for you / us ) The random open sea battle spawns and the random port battle locations take away any sense of imersion. The Lotto system for Portbattles, the Contention decay system, the overall feel that the game just isn't finished.

I don't think they intend to really fix either of the big TWO issues. Having more ship slots might help because you wouldn't have to spend 30 or 45 minutes trying to get to your friends when you want to group hunt. If you happen to have dropped a ship somewhere in advance. Personally at this point I'd let players just jump from port to port if it wasn't under contention. Eve resolved this issue with Jump clones and Autopilot. Autopilot and Jump Clones don't make much sense here. Although Jumpclones are kind of like having ships in multiple places I guess.

The ship balance issue is one they might be trying to work on. Somehow I don't think it's ever going to be a solution more people would pay for than not. Pirates for instance loaded guns on anything they could get. In the real world they did get crushed but this isn't the real world. This is the world that says what if they survived? What if they in fact became a nation? If they were a nation defending ports they would surely have ships capable of doing the job.

Freetraders had money to buy what they needed, why shouldn't they have ships capable of competing on the line? It is a role they must face in this world. Humans do what it takes to meet the challenges of life. They would build ships to meet the need.

Privateers are pirates ultimately that don't feel like pirates. They much be able to compete.

Building classes with Roles to play when there is really only one meaningfull endgame roll to play is not the best design one could create.

For my part I've honestly decided FLS doesn't know or have the willingness to fix the game. I currently have many active accounts, a couple inactive. I jumped into the game with both feet and I can say overall it has the potential to be really fun. The world scale is a little silly, it makes the Gulf feel like a very small place.

As far as UF is concerned, come on, if you've ever played any SOE game it is habbit for them to take away the methods players are using to make money without replacing it with another method. Adequate content really has been their trademark. But many MMOs these days throw in PvP in hope it will replace real content. I think we've seen so many fail because of this thought process.

In the end it's a story of life. If your bored where you're living then you will move. If you job is not rewarding you will change it. If your games are uncompelling, unrewarding or down right boring then you will move.

As for me, my One hundred plus dollars a month, between my kinds and I are almost certainly gone by the end of next month. On May 20th I expect to be history. It's kind of nice there is nothing compelling in this game. It makes moving to a different unknown game not all that difficult of a decision. How can it possibly be worse? It's bigger, it has pvp so it's ultimately at least got as much content. My kids will happily return to City of Heroes and This game will be just a bad memory and lots of boxes I'll never open again.

Not to pressure anyone or anything but count my words, if this game isn't a whole lot more fun by May 20/21 it's going to feel like a server merge never happened. I mean face it, even the Farmers are advertising ageofconangold.com. They don't even plan to stay and they know many of us don't. That's a month to make some changes that excite players. Can anyone possible save this game? I don't know. I has to have a reasonable population for trade to work.

I guess we're all going to have to wait and see. If not, I'll see lots of you in Age of Conan.
Bejamin Grim is offline Add to ignore list
  #9  
Old 04-26-2008, 10:01 AM
Join Date: Apr 2008
 
Default

Quote:
Originally Posted by Xavin View Post
This is complete BS, there have been open slots in each of the last three PBs, and any 50 in an appropriate ship would have been welcome. If you want in PBs, you can get in them. Nobody has ever been chastised for not brining a bundle ship.
This wasn't the case only weeks ago. It's only the case now because there are not as many NOs left playing. Noobs used to get ***** in public for being the reason x nation lost. I heard this crap after almost every singe port battle both on Morgan, Blackbeard and Roberts. So now that the numbers are low everyone is needed. Guess what? those people burned and humiliated in the past don't care all that much about port battles anymore. Why risk your ship and public humiliation for a battle that really only means anything to Freetraders tax rates and Officer glory?
Bejamin Grim is offline Add to ignore list
  #10  
Old 04-26-2008, 10:13 AM
Join Date: Apr 2008
 
Default

Jarvel, your advice is good except most players who leave games never come back. When they do it's to games they really enjoyed or thought had awesome promise that it never met. There are of course iconic worlds like Starwars that can survive years of increasing suckage.

If Pirates by it's nature is super appealing to some players I seriously doubt it's a large enough market to keep the game running. It is a game built on the need for a high population of players across a spectrum. If you loose crafters, the game dies. If you loose Pirates it dies, if you loose Naval Officers and Privateers? I don't know if it would die but maybe. I don't think it's a game that can be or will be fun when the populations get below a certain level. That is why the merge had to happen. The low pop servers hit a point where they were bleeding. The server merges fixed the bleeding but they did nothing to fix the reasons why players were leaving. So knowing that does it make since that people have stopped leaving because a merger happened? That only fixed the problem for those people leaving because of low populations. We got there for many other reasons that had nothing to do with low populations. I don't believe any, at least not many of those people will be back. Repeatedly MMOs are being released before they are ready. repeatedly they decide they can add enough content or do enough fast enough to keep players. And in many many cases they just can not do it.

People are going to leave, not because the fixes are unneeded, not because they are not fast enough. They are going to quit because the fixes are not improving the game for them. How is port govenors more important than class and ship balance? It is most likely going to become a huge griefing system that flushes more players right out of the game.
Bejamin Grim is offline Add to ignore list
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 05:33 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.