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  #11  
Old 05-03-2008, 06:00 AM
keline
 
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Originally Posted by Zlaz View Post
61k to 85k doesn't really seem that bad... am I missing something?
yes it used to be 21k per DP, now it's 42.5k per DP. Over time the Alex becomes more and more and more expensive, who knows what 1.4 will do



Uh every standard MC ship above 40 was cheaper than the Alex because of 2 vs 3 durability. DP per point counts because you actually replace these ships when they sink (or you quit)
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  #12  
Old 05-03-2008, 06:51 AM
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Originally Posted by keline View Post
...
The Alexander is THE ship of choice for every NO who wants to participate in port battles, yet is not backed up by a large society. Forcing these casuals to GRIND the 125k that the new Alexander cost on the AH will be yet another nail on the coffin of this game.
While I agree that artificial money sinks are not desirable I don't quite see the problem here. The cost seems more in line with the power of a 4th rate. According to some one can earn that amount within a couple of hours of grinding UF.
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  #13  
Old 05-03-2008, 06:55 AM
keline
 
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This is where you're mistaken. for PVP, the Alexander is only good for one thing: sailing in a port battle line. For everything else she is useless. She does not have an armor advantage over the level 50 frigates anymore nor a long range firepower advantage.
Quote:
According to some one can earn that amount within a couple of hours of grinding UF.
And here's the problem. Should we really have to grind the same mission for "a couple of hours" every week to replace the losses in a port battle? Casual players won't put up with grinding, they want to enjoy the couple of hours they play this game. Grinding makes games hardcore, hardcore games have terrible subscription numbers - just like this one.
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  #14  
Old 05-03-2008, 08:40 AM
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Originally Posted by keline View Post
And here's the problem. Should we really have to grind the same mission for "a couple of hours" every week to replace the losses in a port battle? Casual players won't put up with grinding, they want to enjoy the couple of hours they play this game. Grinding makes games hardcore, hardcore games have terrible subscription numbers - just like this one.
Yes.

I, and probably most everyone else, don't see the problem with grinding a few hours every week for cash. Whether it's raw material/manufactured commodities selling, mission grinding, OS grinding, Mark selling, whatever, you need to spend time to make money to spend it.

Be a pirate if you want to be 100% self-sufficient.
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...but more importantly, we must ask ourselves this: Did we exhibit behavior that encourages other players to continue playing with us (on this server)?
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Originally Posted by Slevin MacKnife View Post
you totally dont need skills to win as your boat is going to dps like a alymer lugging firing nuclear warhead machine guns
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Originally Posted by grapes View Post
So much dev time was simply wasted on fixing stuff that really wasn't broke.
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  #15  
Old 05-03-2008, 08:43 AM
keline
 
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Originally Posted by Captain Lackey View Post
Yes.

I, and probably most everyone else, don't see the problem with grinding a few hours every week for cash. Whether it's raw material/manufactured commodities selling, mission grinding, OS grinding, Mark selling, whatever, you need to spend time to make money to spend it.

Be a pirate if you want to be 100% self-sufficient.
Exactly insecure elitists have been the downfall of many games that had potential. Scaring the casuals away by ultra high grind requirements kills the subscription base and the game.
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  #16  
Old 05-03-2008, 08:59 AM
kazamx
 
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Quote:
Originally Posted by keline View Post
Exactly insecure elitists have been the downfall of many games that had potential. Scaring the casuals away by ultra high grind requirements kills the subscription base and the game.
So 2 hours grinding for say 4 port battles a week (guessing you get sunk in 50%) is too much in your eyes? 2 hours for say roughly 6 hours of port battles doesn't seem that bad to me. Remember that in those PB you should pick up a few MOVs that you can sell to cover some of the cost.

on top of that if your selling raw materials on the AH then you can make 10,000 db easily a day, by just producing logs/ore. So you can make around 70,000 a week by spending about 10 min every 3 days.

So for the really casual player, they can pretty much keep buy themselves an Alex a week just from basic AH, selling PB MoVs/MoTs and a few min gring or maybe a few quests.
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  #17  
Old 05-03-2008, 09:10 AM
keline
 
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2 hours isn't enough. You also need to replace 10k outfittings, we're talking about 6-7 hours here.

And yes, that is too much for casual players.

Grinding just to PRESERVE the status quo doesn't work in the long run.
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  #18  
Old 05-03-2008, 09:32 AM
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I believe the point is that NOs had too easy access to their "class specific ship" and indeed, port battles were being completely overrun with them.

Go ahead and ask me what I have to do to earn my level 50 class specific ships as a pirate and we'll see if you still have room to complain about the Alexander.


NOs are certainly free to use ship types that are not SOLs. In some cases, you'll find out you do BETTER if you don't restrict yourself by using a slugging ship. SOLs are not a ship type that's best for all encounters, especially in PvP.
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  #19  
Old 05-03-2008, 09:35 AM
keline
 
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Quote:
Originally Posted by Slamz View Post
I believe the point is that NOs had too easy access to their "class specific ship" and indeed, port battles were being completely overrun with them.

Go ahead and ask me what I have to do to earn my level 50 class specific ships as a pirate and we'll see if you still have room to complain about the Alexander.
Oh no, you share your basic level 50 ship with other careers - the hercules.
A NO who isn't in an Alexander at least is a wasted spot in port battles.

Frigates are for privateers and FTs because they actually have the skillset to use them. NOs in Frigates perform poorly due to their low speed.
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  #20  
Old 05-03-2008, 09:35 AM
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Oh dear. How dare Naval Officers want to take Ships of the Line to port battles which often end up in a battle of Ships in Line formation.

Especially when the NO skillset and the Alex 4th statline precludes the use of them in anything but port battles or a very organised 6v6 PvP Group.
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Last edited by mack_au : 05-03-2008 at 09:37 AM.
 


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