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  #11  
Old 05-08-2008, 09:15 AM
hudd
 
Join Date: Jan 2008
Society: La Compagnie de Caroline
Nation: French
Career: Naval Officer
 
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bottom line the prats are winning on one server.

you guys just to need to organize, start with a public vent. If thats not the case, maybe you guys just suck.
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Last edited by hudd : 05-08-2008 at 09:21 AM.
  #12  
Old 05-08-2008, 09:19 AM
Join Date: Feb 2008
Server: Antigua
Society: The Purge
Nation: Pirate
Career: Smash n Grab
 
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you can't compete in the RvR game without knowing how to work in groups, and 6v6 is an important part of that preparation.

doing it right takes practice. practice involves losing a lot of fights.

yes, splitting their groups is one of the easiest ways to beat them. but the best of them don't let themselves get split. you can waste their time with small fast ships, but you can't drive them out. for that, you need big boats of your own, and you have to know how to use them.

-ken
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  #13  
Old 05-08-2008, 09:59 AM
Join Date: Jan 2008
Server: Antigua
Society: Freelance
Nation: Pirate
Career: Wenching
 
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All groups will split with patience or they will leave red circle ..unless of course they are being fed 6 easy kills. I don't have an issue with pirates pvping in 6vs6 for practice but please do not do it when its one of our major ports being attacked. Free contention for the french makes it harder for your nation to keep the port from flipping. So basically ya'll are not being team players by giving them exactly what they want and in the style they want it. Start a pvp circle somewhere else to 6vs6 and these hermes groups yall keep talking about well hermes are just the tacklers. I use my MC arc and we have had minervas and conqsleeks as well. The main thing is the ability to choose your fight on your terms not give the enemy the fight they expect or want and if they do get it then you have the ability to vacate the scene instead of dying. Speed is king on the open sea.
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  #14  
Old 05-08-2008, 10:09 AM
Join Date: Jan 2008
Server: Morgan
Society: OMG I'm Drunk
Nation: Holland
Career: AXE Spokesman
 
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I think some pirates think the whole nation should use the "safety blanket" ships...
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  #15  
Old 05-08-2008, 10:12 AM
Join Date: Jan 2008
Server: Antigua
Society: Freelance
Nation: Pirate
Career: Wenching
 
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Quote:
Originally Posted by Neofrosty View Post
I think some pirates think the whole nation should use the "safety blanket" ships...
meaning your tired of having your pretty little fleets split up losing half your ships and not getting any MOVS? Sounds like a personal problem
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  #16  
Old 05-08-2008, 10:12 AM
Join Date: Jan 2008
Society: OMG I'm Drunk
 
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Quote:
Originally Posted by Waverider10 View Post
1 LSB from production = ~315,000 dbls
1 LSB for turn ins= 300 MoVs
1 Mov = 1050 dlbs based on cost to produce

6v6 with OMG
2 Hercs w/ outfittings dead = ~40,000 dbls
5 level 50 pirates dead = 25 MoVs

25 MoVs from pirates 26,260 dlbs < 40,000 dbls cost of getting those MoVs.

The price for having OMG leave the circle and giving newbies a place to get stuff = priceless

Mitch, I'm starting to get a feeling you are an anti-pirate nation player.

Edit: Also, I'd like to steal a 1st rate too.

rofl you havent a clue...You fail to realize that not only do you get MOV you get MOT. And we do not get 5 it is per 8 per FIFO. So lets break this down.

5 Dead lvl 50 Pirates = 40 MOV and 40 MOT.

Now I fixed that for you. btw I wasn't there but I heard it was 6 dead. So if I need to adjust this I can while I have time.


Camping Mathew Town for 6 Days threw past few flips : 4,232,000db give or take a little.

No need to argue or say it is not so that is the "FACT". We have ships you have not even seen yet.
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Last edited by Undrsiege : 05-08-2008 at 10:25 AM.
  #17  
Old 05-08-2008, 10:22 AM
Join Date: Feb 2008
Server: Antigua
Society: The Purge
Nation: Pirate
Career: Smash n Grab
 
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so, you don't dispute that we persuaded OMG to leave the red zone, your claim is merely that we calculated the cost incorrectly?

how accurate does the calculation have to be before you consider somebody to have even a small clue?

-ken
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  #18  
Old 05-08-2008, 10:31 AM
Join Date: Jan 2008
Society: OMG I'm Drunk
 
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Quote:
Originally Posted by Taralin Snowden View Post
so, you don't dispute that we persuaded OMG to leave the red zone, your claim is merely that we calculated the cost incorrectly?

how accurate does the calculation have to be before you consider somebody to have even a small clue?

-ken
You guys come and fight do not get me wrong, but to come right and say you guys are the reason we leave or stay out of zones is just plain funny. Do not try and pat yourself on the back for something you feel you have caused, get your nation in order and prepare for battle.
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  #19  
Old 05-08-2008, 10:33 AM
Join Date: Jan 2008
Server: Wadadli
Society: The Purge
 
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Quote:
Originally Posted by Undrsiege View Post
rofl you havent a clue...You fail to realize that not only do you get MOV you get MOT. And we do not get 5 it is per 8 per FIFO. So lets break this down.

5 Dead lvl 50 Pirates = 40 MOV and 40 MOT.

Now I fixed that for you. btw I wasn't there but I heard it was 6 dead. So if I need to adjust this I can while I have time.


Camping Mathew Town for 6 Days threw past few flips : 4,232,000db give or take a little.

No need to argue or say it is not so that is the "FACT". We have ships you have not even seen yet.
I'm speaking about one fight... not 6 days of camping. I don't doubt that you're ganking people around MT is profitable...It can be profitable for pirates too. I've seen the OMG groups around and it amazes me that unequiped pirates are letting you kill them. Hell, one guy on Nation asked why I didn't help a pirate that got ganked by a group of 6. Gee, 6v2, out gunned and cant get away... if I join in I'll give you an easy 5 MoVs.

My issue is with Mitch here claiming that some of us are giving you easy marks and we shouldn't 6v6 you and how that isn't worth it. Reality is different. Even with 6 dead versus your 2 that's about an even fight MoV&dbls wise although the marks aren't as useful to pirates IMO as you.

The second point to my post which you don't understand is that OMG didn't come back to continue to gank people. Now that could be for whatever reason... like bedtime or whatever but that is still a "FACT" as you'd say.
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  #20  
Old 05-08-2008, 10:35 AM
Join Date: Jan 2008
Server: Tiggy
Society: S P A I N
Nation: Spain
Career: NO/PR/FT
 
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I'm not telling anyone how to play the game. I am saying can we be a bit smarter about how we take on groups.

Obviously to the ones getting sunk your MOV's mean nothing. Go talk to the OMG guys who agreed with me or other nationals and see how they love taking our mov's.

I am trying to make the nation stronger by focusing on the tools we have right now as pirates to dominate.

It would appear that we are being owned in 6v6.

You can bury your head in the sand and think all is well with the pirate nation which is why they have created two new classes. One with lots of stacked buffs.

People came here telling us how the old Antigua pirates suck etc and how they could beat anyone 6v6 etc. Well apparently that was against inferior opponents.

Factor in the underdog rules where the French get about twice as many marks as we do.

It was not 6 pirates sunk it was over 17 to their one loss. Which was about 250 marks. Selling price of Movs puts that very near 1 million DB........Yes 1 million in a period of a couple of hours!

Funny how I was told how much I was hurting the pirate nation, maybe a few pirates should look in the mirror. Our groups are not out handing the enemy a million db a day.

Wolf packs backed by muscle can easily clear a zone and sink lots of ships and take very few losses.

When people start looking at the big picture and start acting like pirates we will become something.

Feel free to read and comprehend why there are changes being made to the pirates. It wasn't because they had some free time.

I really could care less about what is happening on another server, it has no relevance at all to Antigua. We have different players and population levels.

Our groups usually have 1 to 3 fast ships and some heavies and lately a boarding type ship. The fast ships are used to tag and split the enemy. The remainder of the force will prey upon the split and tear them up. The fast taggers easily escape.

Quit giving the enemy what they want. Make them fight a fight they are not comfortable fighting.

We have split the best of them. Not every time but we don't go get sunk over and over again. We regroup and hit them again. In the mean time they are not ganking other groups or grinding contention.

Not to mention you all keep getting smoked in a zone we are defending giving them more points for the port battle.

It is clear to me which groups care about the pirates. I could sure use an extra 1 million DB...What about the rest of you in pirate nation?
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