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#221
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I also think it is too early to see the impact of 1.5. People have to get used to the changes. I'd give it a couple more weeks. Also realize that having the money isn't the same as having the materials to build the ships. It still takes time to gather and produce the large quantities of goods to make these ships. With the current populations that is hard to do unless you have a large enough society with dedicated producers and shipbuilders. So before people start throwing their bundleships into battles, they probably want to make sure they have the materials ready to build more. |
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#222
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With the patch, FLS would have seen an initial spike of scuttling the first few days and a big surge in PvP. That should have happened whether insurance was a major or minor addition for the players. Only FLS can answer if either of those two events happened or not. That completely defies human behavior. A person that was not prone to saving/preparation before will not suddenly start changing their basic nature because of a patch in a game.
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"I have learned that as long as my bow is in the red, I know I am going the right direction." -Capt Range Castle "The wind is programmed to automatically come from where ever you want to go. If you are ever lost, just sail straight into the wind and you will find your way back home." -Garbad |
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#223
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Weren't line ships suposed to be "rare" ships, what does it matter is that rarity comes from cost or labor? They still can be rare and in between, but at the same time, the game overall becomes more fun for all. Because in the end, lower or upper tier, we all pay the same subscription to play and all are entitled to have a fun experience independently of the level of organization and system of our society.
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Duke Surak'nar (Founder/Leader) Order of the Silver Star, (OSS), RP-PVP - Everyone sinks, not everyone really fights - Playing MMORPG's since Ultima Online 1997, POTBS Closed Beta 05-2007, ESKA |
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#224
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I believe that FLS is addressing the wrong problem. It's not the money that has driven most of the players away, it's that time it takes to restore what you once had, and get back to where you once were. If ever this was to be fixed, I think players would return in droves. |
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#225
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Once again, I think this is something that buy orders would solve. Imagine that you could post your shopping list and have other people come to your port to fill it. You wouldn't have to spend time looking for what you need, people would see your need and bring it to you. (Provided you priced it right).
People don't stockpile outfittings because they don't want to spend the time looking for them. With buy orders you could get your stockpile with no effort on your part outside of making the listing. |
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#226
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My structures have been shut down for 3 weeks now in POTBS. Producing in POTBS depends on the Individuals capacity to grind PVE...Producing in POTBS is a Tedium...so I limit my production to the needs of my society and my own. On the other hand, in EvE producing for the market is one of the ways to make money in the game, mining Ore is Free. Plus it is a huge environment compared to POTBS, thousands of players can be part of a society, tens of thousands part of an alliance. not quite the same lanscape of needs either.
__________________
Duke Surak'nar (Founder/Leader) Order of the Silver Star, (OSS), RP-PVP - Everyone sinks, not everyone really fights - Playing MMORPG's since Ultima Online 1997, POTBS Closed Beta 05-2007, ESKA |
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