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  #1  
Old 07-09-2008, 02:40 PM
Join Date: Jan 2008
Server: Cloans on every server
Society: Immortalis
Nation: Mercenary
Career: Ship Slayer
 
Default NPC Fights/Battle Hopping/Contension Grinding avoiding pvp.

On roberts we have a problem which has been slightly reduced with the last patch but is still there, battlehopping/contension grinding in a red zone avoiding pvp.

Under current 1.5 rules you can only jump an npc after adhoc and players can only jump in if its their respective nation.

I have heard that many want all nations to enter a fight eg to have a 6v6v6v6 + NPCS. I understand this is unballanced as spain may have a nap with france so it will be 12v6, mega gank squads.

I have a new system which would work fairly. Instead when a player jumps an Npc any other nation can jump into the fight irrespective of what nation the npc is, BUT as soon as he enters he "locks down" the fight to just the 2 nations involved, so only those nations can enter the fight. This way you stop battle hopping and contension grinding avoiding pvp while still stopping uber gank squads.
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Originally Posted by DoomBringer View Post
we are just going to keep avoidoing you even if one of us has to get ganked.
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  #2  
Old 07-09-2008, 03:40 PM
Join Date: Mar 2008
Server: Rackham/Antigua
Society: Rum Gunners/None
Nation: Pirate/Spanish
Career: CT/BU/PR/NO/FT
 
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meh...I don't see the point.
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Pirates:
Damion Umbridge CT(50), Victor Van Hoorn CT(41), Vincent Van Hoorn BU(50), Luther Limburg BU (38), Anubis Rinahura CT(33)
Spanish:
Sanitos Pontedera PR(40), Barberos Pontedera PR(15), Nicolas Pontedera NO(50), Vincent Pontedera FT(10)
Rueven54 is offline Add to ignore list
 


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