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#51
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#52
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PROTIP: Next time you'd like to use a visual aid to assist your argument, make sure it REALLY helps your argument, and not the other guy's.
__________________
Sir Richard Holcombe Retired Privateer; living happily in my luxuries, gained on land and sea “A good skipper avoids the storm he cannot weather, and weathers the storm he cannot avoid.” |
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#53
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I just don't happen to think that's what they intended... RvR and map changes are going to be driven by all kinds of inequalities that develop in the game. As new players come in the game and older players leave, nations will gain relative advantages over others: having more experienced players, a more committed group that works together, a large proportion of players interested/not interested in RvR. These inequalities will drive map changes as the other nations exploit them and the relative strength of nation's will wax and wane. That one nation might experience a situtation where they can't field players at a certain time is just one of these situations in my opinion. I think it adds to game play, and the nation that's suffering should figure out how to address the problem within the game. After all one of the nations on Roberts is somehow able to field ships at "night". And if your nation moves to Antiqua en masse you will have solved the problem by having players that can fight in all timeframes by virtue of Antiqua's larger population, the very fix I think makes sense. |
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Last edited by Jib Hurricane : 08-06-2008 at 02:18 PM. |
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#54
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Also, FYI, I still have characters on Roberts. Anyway, enjoy Roberts. And I mean that seriously. We won't speak again.
__________________
STO PotBS fleet: Reservoir Tribbles - Join us! |
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#55
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Your society left Roberts, so I stand by my post.
I wish you the best on your sojourn, and I'm sorry you hold grudges over the internet. I hope you can figure out how to lighten up, and not take things so seriously in the future. All the best! Best regards and /tiphat,
__________________
Sir Richard Holcombe Retired Privateer; living happily in my luxuries, gained on land and sea “A good skipper avoids the storm he cannot weather, and weathers the storm he cannot avoid.” |
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#56
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So how long until the Brits start the move over to Antigua? I hear at least one guild will be moving within a week. Another French guild moves on Sunday.
I have to admit, I am honestly looking forward to seeing what happens at Portobelo. Will the Spanish even be able to get a full team up at peak time? Can I suggest the Brits hit a French port so the battle happens after Sunday too please? I want to see if the French still have the numbers. |
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#57
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It seems pretty clear to me that some people are so irrational that they refuse to see the problem with their thinking.
They rationalize the imposition of their will upon others as "saving the game" when it isn't even remotely clear that their demands will do any such thing. It seems clear that their demands will alienate people by locking them out of RvR because they happen to be at work at the time that Joe Crybaby declares "prime time." With a wave of their magic hand, they declare that all "night flippers" are Americans. Damn those dirty Americans. Its a 24/7 game, folks. If your nation doesn't have people on 24/7, then the problem is specifically with your nation. Sure, its a problem that you cannot solve by yourself. However, scheduled port battle wont solve it either. You lack the population to compete and nobody in this thread has given a solution even remotely capable of solving that. |
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#58
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Well I don't agree on either account. First I think that PotBS has aspects of a simulation and I don't think that the terms "game" and "simulation" are mutually exclusive, as your post seems to imply. Second games are only supposed to be "fair" in regard to their stated rules. There is no rule in PotBS that guarantees force equality in port battles; I don't think the developers intended this to be the case; in general, I don't think players expected it to be the case and I don't think anyone would want such a rule. It's the nation's responsiblity to muster a force equal to the task... or face defeat. That would seem to be a fundamental tenet of any combat game/simulation. |
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Last edited by Jib Hurricane : 08-06-2008 at 04:59 PM. |
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#59
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Folks, I know the situation regarding nightflips, or what we call "off peak port battles" has been frustating. From the outside looking in, I can see how it looks as though we've been ignoring the issue, and for that I apologize.
The reality is that we've been hotly debating this issue for some time now, with discussion focusing on how any suggested mechanism would impact our customers. The good news? We have finally reached consensus on a plan that we feel will greatly mitigate the problems societies have been experiencing with off peak port battles. We are currently evaluating the final text of this plan, which we intend to share tomorrow, soon after all the key groups and responsible parties have had the chance to review and respond. At that point, we will be looking to your feedback and input on the plan so that we can adjust the plan to suit. Finally, a word on evaluating the impact of this issue: as a company, we feel this issue is immensely important, and I want to assure you that we are taking your feedback very seriously. Numbers aside, this is an issue that needs to be resolved to our customer's satisfaction, and we've done a poor job of reacting to this with the speed it required. Best, Aether |
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Last edited by Aether : 08-06-2008 at 01:41 PM. Reason: Oops. |
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#60
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So after six months of not being able to compete at all, we should just smile, be happy and keep playing?
__________________
STO PotBS fleet: Reservoir Tribbles - Join us! |
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