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#211
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So people in Bridgetown can join a battle in New Orleans. That's just wrong, just my opinion.
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Jack Simple - Retired Merchant Hunter |
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#212
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Quote:
If it takes so long to close 1000y, the exit timer will come up anyway. |
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#213
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Great so you mean with current population imbalance where there is one french 6man group and 4 british 6 man group they'll just keep zerging ppl into the battle when they die... I read enough
/sigh |
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#214
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So post them instead of just saying the game will fail. Posting possible game-breaking exploits would be constructive!
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TheRooster (aka Red Rooster), CEO Dark Knight Company, Antigua |
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#215
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I think this is the end of 1v1. But even if it isn't there is nothing in these changes to interest my play style. Until you guys start opening up the map to more PvP and allowing econimic warfare to really happen then what's the point. I guess in the end this just isn't the game for merchant hunter roleplayer's anymore.
I miss closed beta :-(
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Jack Simple - Retired Merchant Hunter |
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#216
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I do think it's rather telling (and I've read through the entire thread) that the only people who are coming out in support of this idea are the Brits, the people who have the numbers to support this kind of gameplay.
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Deacon Laffite Order of the Silver Star Closed Beta Tester Since May '07 Member of The Boarding Party |
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#217
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How does the new open PVP system prevent kill stealing?
you may be one shot away from sinking your apponent & a re-inforcement turns up & steals the kill. Does the battle instance cater for grouping beyond 6 to a max of 10? So all PvP battles are OPEN to both sides & only the defender will be able to have up to 10 in out-numbered battles whereas the attacker can only re-enforce up to 6. Can a battle status be changed to outnumbered after the initial battle timer or does it only check once at that point? Don't see the point in the initial battle timer as every group will just have one split off to start the battle & the rest of the group will join after the initial battle timer so preventing the defender from having outnumbered battle status & calling up to 10 re-enforcements. To preserve fair fights & prevent ganking it may be better if the defender has the initial right to open up the battle by using a flare. |
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#218
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I agree, but we're at 20 pages and counting and tomorrow it'll be 50 and wasted effort. I'd rather check out Testbed a little and post there where the one blessing of a dead test environment is the ease of attracting attention.
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#219
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I think it would work if the amount of re-enforcements were capped rather than time.
So if 6 attacked 2 then the total re-enforcements that could enter the battle before it was locked for good was 6 for a total of 6 vs 8. Once those 6 had joined the defenders that would be it. That would give the 6 players a chance of winning, but would punish them for ganking the 2 it would also allow 1vs1, 2vs2, XvsX as the equal sides would mean no re-enforcements for either side (group members within 5miles would still get the chance to join)
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Joseph J Fletcher, Sea Lord St. George Squadron of the White SGS is a proud member of the British Nation www.potbs-british.info SGS Port Governance information |
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#220
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