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#251
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Quote:
- Breaking off from a battle and running away isn't that easy anyway. - Reinforcements only spawn 1000 yards away; that's a very short distance considering you're in a battle and that cut shroud is an easy thing to do, as is ramming and blocking someone so they can't get further away. Move them further away and they become pointless.
__________________
Proud creator of the Atlas, Agamemnon, Leviathan, Peregrine and Bahamut. :arr: I DJ on Eve Radio on Sunday Evenings at 6pm GMT / 7pm british summer time. |
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#252
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About 40% of the OS battle rooms I see have no exit points. Seriously.
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#253
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That's why we're having the Testbed PvP event. No, it won't be a perfect simulation of live play, but we'll try to learn a lot from it anyway. It's the nature of the beast -- no amount of preparation and testing can predict what will happen when a change hits the complexity of a live MMOG.
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#254
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I forsee a red zone full of groups, and none of them attacking each other.
They are all waiting for them to be attacked, simply so their side can get the reinforcements.
__________________
Deacon Laffite Order of the Silver Star Closed Beta Tester Since May '07 Member of The Boarding Party |
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#255
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6vs6
group a group b Group a 6 attack group b 6 but only 1 enters. [Gank] 45 seconds later more enter and it is a real gank. |
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#256
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Quote:
Take the money and run is the same as Economic Victory in port battles; and look where that arguement got the game's Pirate RvR population... |
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#257
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No, though as we push server populations up (contrary to popular hysteria, they're currently trending upward and will do so much more dramatically in the near future) this will happen more. As I stated in the devlog, the fact that sometimes you've got help nearby and sometimes you don't creates an interesting variety of PvP situations. It means you've got to think, before entering the red circle, about what level of risk you're accepting.
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#258
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Quote:
You're "exit stratigy" might include the fact that a heavy herc is a liability and therefore the wrong tool for the job. Ships may need to be re-balanced as time goes on though and shows that acceleration is no longer as powerful or desirable since the dynamic of battles has changed and it's no longer a sprinting contest. I just think many of you are being stubborn and close minded. |
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#259
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Quote:
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#260
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Yes. See my earlier post. This could be a big problem. It's also not fixed by counting everyone in the group when the group is hit because the attacker can't see how many people are in the group.
__________________
TheRooster (aka Red Rooster), CEO Dark Knight Company, Antigua |
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