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#1
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Fraxl has written up a Devlog discussing the impact that the Testbed event has had on the pending changes to PvP rules and the PvP Open Sea Battle revisions.
These were important subjects, and your feedback made a direct impact on the way we are handling these issues. To learn more, visit this link. Best, Aether |
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#2
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first!
Quote:
Edit: Ah, apparently some people had an extra issue, described by this. I still assume that 'my' issue is solved too, but we'll see. I'm really curious to see whether the camera is better now. I don't really see how 9 is that much a change from 10 (though it's a nice 1.5 max now...). The change from 2 to 3 is a much bigger one of course. Will you eventually add some opponent 'level' based measurement? Further; will have to see for myself.
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Visit Online PotBS Maps & Server Stats for online worldmaps, latest unrest changes and recent events! ArmEagle, you never cease to amaze me. <3 -Misha |
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#3
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hummm 4 sided battles....
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#4
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Yeah, I really don't know what I should think about that...
On Rackham, at times the Spanish and French have supported each other by holding back each other's fleets so the British couldn't get to them to raise unrest. And with that added I'll have to watch out for even more opponents. Though PvE battles are only open to opponents in the full PvP circles, right?
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Visit Online PotBS Maps & Server Stats for online worldmaps, latest unrest changes and recent events! ArmEagle, you never cease to amaze me. <3 -Misha |
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#5
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#6
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4 sided battles seem like it will kill pvp in a ton of situations, just gonna make a bunch of 12 v 6 fights, etc.
but on topic, i still have not figured out whats going to stop a larger pop nation from getting 'hit' by a group of 6 with 1 or 2 relatively fast ships, have them run for a little until the whatever thing kicks in then pop in and 9v6 bam. no, 'dont send your whole group in' is not a valid response. then you are splitting yourself up which is further hurting yourself as a less populated nation who can't zerg a red zone.
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QQ more emo kitty |
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#7
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Quote:
The problem is that you always attack just one player, without knowing whether he's in a group or not. And obviously you want to be in a group yourself - though a real group isn't necessary that much anymore now, since everyone can jump in (though there are other benefits).
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Visit Online PotBS Maps & Server Stats for online worldmaps, latest unrest changes and recent events! ArmEagle, you never cease to amaze me. <3 -Misha |
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#8
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Quote:
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#9
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#10
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I definitely like the change to help protect 1v1, thanks!
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