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  #31  
Old 08-28-2008, 05:01 PM
Join Date: Jan 2008
Server: Antigua
Society: Le Lys-au-Crâne
Nation: France
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Originally Posted by stokes234 View Post
Ok, then riddle me this. You take a group of 6 into the zone, and see the predictable 15 pirates and michael ware's arcadia. How can you attack anybody without either:
A) Leaving some guys out on the OS to be ganked in a 6vs4
B) Getting 6vs9-ed
C) Having 4 guys trapped on the edge of the zone watching a 2vs6?
I can only say what I saw, Lewis.

Our group changed several times over the course of the evening. Whoever went into battles joined the group there, and those outside were absorbed into other battles and other groups.

Or perhaps, our group was just lucky eh?
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  #32  
Old 08-28-2008, 05:02 PM
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Originally Posted by Ellya441 View Post
I disagree, Hovis.

Sure, people were timing their entries to the battles, but because everyone was doing it, it balanced out fairly well. I didn't see a single 9v6 tonight, and I can only assume this is because people didn't put themselves in that potential position.

People were attacking, but they were using their brains first.

What I saw was a glorious free-for-all. Purple dots everywhere, and the pirates themselves looked just like what they are, a plague of rats in the red zone
So basically the game descended into Anarchic Spoontards of the Burning Sea. That's brilliant for about a day. Then the novelty wears off and we see the system twisted for evil use.

The long and the short of it is that the driving force of open water PvP ought to be the organised six man group, that is the game played at the highest level, that is the zen of PotBS, synergy of players and classes in ships of their own choosing with none of the random elements of a port battle to get in the way. Now that driving force has been replaced by the zerg, and the pirates will win.

The redzone around MT was highlighted as an example of the system working, French fought Rat, French won enough to light the zone up. That's a lot of kills going in one direction, sure, but can you flip that port? Can you hold that redzone if the Rats decide to move you along rather than fart around for the LULZ in the bubbles? My guess is not, if the Rats wanted you moved along you'd be gone.

That's the problem, this game style is fine for a cheeky bit of PvP anarchy but when things get purposeful the side with numbers and the desire to use them is going to be unstoppable.
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  #33  
Old 08-28-2008, 05:03 PM
Join Date: Jun 2008
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Originally Posted by Ellya441 View Post
I disagree, Hovis.

Sure, people were timing their entries to the battles, but because everyone was doing it, it balanced out fairly well. I didn't see a single 9v6 tonight, and I can only assume this is because people didn't put themselves in that potential position.

People were attacking, but they were using their brains first.

What I saw was a glorious free-for-all. Purple dots everywhere, and the pirates themselves looked just like what they are, a plague of rats in the red zone

And Roberto, of course I did. They're a nice design too
I've seen several 9v6's today, and a lot of 6v2's 6v3's 6v4's, more so then the 6v6's, and i've seen atleast 20 people in the red just staring at each other waiting for someone to attack to get a 9v6 going.
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  #34  
Old 08-28-2008, 05:06 PM
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Server: Antigua
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Originally Posted by Hovis View Post
That's the problem, this game style is fine for a cheeky bit of PvP anarchy but when things get purposeful the side with numbers and the desire to use them is going to be unstoppable.
I thought RL were all about cheeky pvp? :P

And anyway, what's changed about the port flipping? It's always been about numbers, apart from the graveyard shift flips
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  #35  
Old 08-28-2008, 05:08 PM
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Originally Posted by Ellya441 View Post
I thought RL were all about cheeky pvp? :P

And anyway, what's changed about the port flipping? It's always been about numbers, apart from the graveyard shift flips
its always about the numbers till the red zone goes up then its about the skill...now it is all just the numbers
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we are just going to keep avoidoing you even if one of us has to get ganked.
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  #36  
Old 08-28-2008, 05:09 PM
Join Date: Jun 2008
Server: Antigua
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Originally Posted by Ellya441 View Post
I disagree, Hovis.

Sure, people were timing their entries to the battles, but because everyone was doing it, it balanced out fairly well.
This I've seen and another I've been in. The other started as a 6on1 gank of a disconnected player, who obviously couldn't be saved. Resulted in heavy pirate losses though because they decided to fight the group of 5 that was with the disconnected player and then got reamed by another 4 reinforcements.
pure 6vs6 battles? Zero.

Quote:
I thought RL were all about cheeky pvp? :P
Eh, no. Now that they have good PVPers with them and are suddenly winning 6vs6 fights, it's all good again.

If we wanted to, CB could completly dominate a redzone just by numbers and if a single evening of doing just that made the Devs realize how terrible this outnumbering system is we would do just that. However, we could probably do this for weeks without the devs even recognizing that something is going very, very wrong. Killing Antigua in the process obviously.
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Last edited by Detta Walker : 08-28-2008 at 05:13 PM.
  #37  
Old 08-28-2008, 05:09 PM
Join Date: Jan 2008
Server: Roberts/Antigua
Society: Immortalis/It Burns When I PvP
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This is brilliant actually. So many pvp fights
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appart Darksteel who is an elve or a space marine... dunno
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  #38  
Old 08-28-2008, 05:11 PM
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Originally Posted by Ellya441 View Post
I thought RL were all about cheeky pvp? :P

And anyway, what's changed about the port flipping? It's always been about numbers, apart from the graveyard shift flips
See we've seen it's about numbers for the French. We hit New Orleans and got into a seriously /wrists inducing bit of opposed grinding. Against the Pirates it used to be about grabbing as many of them into one instance as you could get and beating them to death with hammers.

Ideal port defence scenario used to be, for us, zone goes up, we move in, engage and hopefully destroy any groups putting the grind on. Simple, maybe primitive, but it was good honest PvP and it's what the game is about, it's in my opinion the only legitimate way to defend a port, short of winning the battle but there's so much luck involved there, from whether you can make it to if you get an invite if you can that I prefer the six on six method.

Anyway as it is now a group cannot aggressively defend a port via PvP. Attack the first group, pull two, fight nine. That's not a good situation.

I've yet to look at the possibility of defending a port by piling into the fights with the NPCs though, that could yield a result.
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  #39  
Old 08-28-2008, 05:12 PM
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Looks like Yacht Club learned to use the system. Kited us till they got some friends in, hard lesson learned about this new system.
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  #40  
Old 08-28-2008, 05:15 PM
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Originally Posted by Alastriona View Post
Looks like Yacht Club learned to use the system. Kited us till they got some friends in, hard lesson learned about this new system.
It's all fun and games til somebody gets a clue.

Seriously I expect the honeymoon with this new patch to be done by the weekend, except for the Pirates who will be free to roll where and what they please.
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