|
#31
|
|||
|
Quote:
![]() Our group changed several times over the course of the evening. Whoever went into battles joined the group there, and those outside were absorbed into other battles and other groups. Or perhaps, our group was just lucky eh? ![]()
__________________
Sandre d'Argentre, Naval Officer pour la France Sandrine d'Argentre, Privateer pour la France www.lysaucrane.com |
||
|
|
|||
|
#32
|
|||
|
Quote:
The long and the short of it is that the driving force of open water PvP ought to be the organised six man group, that is the game played at the highest level, that is the zen of PotBS, synergy of players and classes in ships of their own choosing with none of the random elements of a port battle to get in the way. Now that driving force has been replaced by the zerg, and the pirates will win. The redzone around MT was highlighted as an example of the system working, French fought Rat, French won enough to light the zone up. That's a lot of kills going in one direction, sure, but can you flip that port? Can you hold that redzone if the Rats decide to move you along rather than fart around for the LULZ in the bubbles? My guess is not, if the Rats wanted you moved along you'd be gone. That's the problem, this game style is fine for a cheeky bit of PvP anarchy but when things get purposeful the side with numbers and the desire to use them is going to be unstoppable.
__________________
Gief boats k |
||
|
|
|||
|
#33
|
|||
|
Quote:
|
||
|
|
|||
|
#34
|
|||
|
Quote:
And anyway, what's changed about the port flipping? It's always been about numbers, apart from the graveyard shift flips ![]()
__________________
Sandre d'Argentre, Naval Officer pour la France Sandrine d'Argentre, Privateer pour la France www.lysaucrane.com |
||
|
|
|||
|
#35
|
|||
|
its always about the numbers till the red zone goes up then its about the skill...now it is all just the numbers
__________________
Quote:
http://steamcommunity.com/groups/CivC Civilisation Colonisation Steam Group |
||
|
|
|||
|
#36
|
||||
|
Quote:
pure 6vs6 battles? Zero. Quote:
If we wanted to, CB could completly dominate a redzone just by numbers and if a single evening of doing just that made the Devs realize how terrible this outnumbering system is we would do just that. However, we could probably do this for weeks without the devs even recognizing that something is going very, very wrong. Killing Antigua in the process obviously. |
|||
|
|
||||
|
#37
|
||
|
This is brilliant actually. So many pvp fights
|
|
|
|
||
|
#38
|
|||
|
Quote:
Ideal port defence scenario used to be, for us, zone goes up, we move in, engage and hopefully destroy any groups putting the grind on. Simple, maybe primitive, but it was good honest PvP and it's what the game is about, it's in my opinion the only legitimate way to defend a port, short of winning the battle but there's so much luck involved there, from whether you can make it to if you get an invite if you can that I prefer the six on six method. Anyway as it is now a group cannot aggressively defend a port via PvP. Attack the first group, pull two, fight nine. That's not a good situation. I've yet to look at the possibility of defending a port by piling into the fights with the NPCs though, that could yield a result.
__________________
Gief boats k |
||
|
|
|||
|
#39
|
||
|
Looks like Yacht Club learned to use the system. Kited us till they got some friends in, hard lesson learned about this new system.
|
|
|
|
||
|
#40
|
|||
|
Quote:
Seriously I expect the honeymoon with this new patch to be done by the weekend, except for the Pirates who will be free to roll where and what they please.
__________________
Gief boats k |
||
|
|
|||
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -7. The time now is 01:53 AM.
Copyright © = date('Y'); ?> Portalus Games LLC. All rights reserved.










Linear Mode
