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#1
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i know there is a cap on reload, dmg, speed etc at 100%, however i was wondering if anyone knew the cap debuffs? my rat is able to put somebody at -150% turn rate (break rudder (-50%), stc (-50% turn rate for NO and ft - i.e crew killed), vaporing -40% and cripple is -10% i think?
clearly -100% would be nothing but that would be like a super OP stun as i could keep it up for ~1minute. was wondering if any1 knew just how much you can debuff their turn rate before it stops having an effect or if its a debuff of your current turning % - i.e i put them at -50% so then the next debuff which also does -50% only does -25% of the original turn rate (i.e -50% of their debuffed turn rate)? any1 got any ideas? |
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#2
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I'm not sure, but I know there is some cap.
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#3
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Is it +100% bonus = +50% bonus on character sheet? (like reload)
Hmm... |
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#4
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I don't know what the turn rate cap is on players, but NPCs don't seem to have any. Ticks me off that I can get an NPC Minerva down to 12% mast, stopped and facing the wind, but the minute I get near it to board it's doing frikken pirouettes.
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"I have learned that as long as my bow is in the red, I know I am going the right direction." -Capt Range Castle "The wind is programmed to automatically come from where ever you want to go. If you are ever lost, just sail straight into the wind and you will find your way back home." -Garbad |
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#5
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The NPCs have some hidden NPC turn-rate bonus. Demasted and with Vaporing or a similar skill on them they can still turn fast enough to keep my McRaa in their arcs. Silly really.
I assume that the cap on turn-rate is 100% also. I doubt anybody is even coming close to that however.
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Valentin Seaworth, Privateer. Cecilio Seaworth, Freetrader. Henrique Seaworth, Naval Officer. Devan Seaworth, Cutthroat. Isabela Seaworth, Buccaneer. |
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#6
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I got debuffed on my mc cap (base 10?) from 12 to 3.24 turn rate fast.
So there is no cap on debuffs to my knowledge
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Dorothea Dale 50 NO Gwenyth halloway 50 FT Michael Ware 50 Priv |
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