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#1
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I've always took defeat in stride and tried to learn from the experience. When I lose its almost always my fault and something I could have done different to change the outcome. Sure I get spitting mad for awhile and might even log to "cool off" awhile but after I've thrown my hissy fit I replay the events in my head and look for error in my stratigy.
The other day I PvPed for the first time in months. My first encounter didn't go so well but luckily I was able to run away and regroup. My next five encounters resulting in me either sinking or defeating my opponent in avcom. The problem is, I'm no GREAT PvPer and yet I managed to dispatch these captains almost effortlessly. All were level 50 and all were in capable ships. Two Intrepids, one Sleek Conq, one San Mateo Traders Galleon and one MC Capri vs my Cursed Blade. These players were terribly unprepared. None of them even used a consumable and I believe one or two didn't even use their repair skills. The San Mateo I don't believe even had any ammo because he never fired at me although I was several times in his cone of fire. "So what?" you might say. Well quite frankly it bothers me. In a game with this steep of a death penalty I fear that some players who are not so willing to learn from their mistakes might quit the game before ever giving it an honest shot. In a game that struggles for subscribers I hate to think that the price for me obtaining five MoV is someone no longer playing. If someone in your society or even someone whos not in a society at all seems to be struggling in the red circle, please stop and listen. Offer to duel them and see if you can give some pointers. Even if they're not really interested in PvP but are just having trouble getting in and out of red circles without losing everything, take the time to help them correct the mistakes they are making. Nobody is helpless in this game and everyone has a "chance". The decisions you make in this game will either lead to your sucess or your loss. |
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#2
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tbh if players are lv50 and they have not learnt to at least defend themselves then it does not bother me if they quit.
Its not up to a society to teach players, its up to players to learn. If they dont want to learn who gives a rats **** about them
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#3
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I'm not saying they don't WANT to learn, just maybe they're not eager to risk their ship to gain the practice. If you don't wish to help a stranger, hey thats your right. I'd rather donate a few minutes of my time and see this person out PvPing a month from now than to have them playing some other game. |
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#4
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But great point about learning... I think the main thing causing me to improve is that it's easier to replace ships when they sink, and therefore I can just go out and cause trouble, and not get *****d when I lose. Just learn and move on. |
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#5
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Most San Mateo traders galleons have no ammo on board. Mine definitly doesn't. I need every tonne of cargo room for my hauling. But You'd also never catch the damn thing either.
I still can't believe they got boarded though. I do everything in my power to stop people from boarding me, because I suck at Avcom. I've got enough skills to prevent it. (Hoping that when they look at the FT they don't remove them :P Otherwise everyone will know my weakness then I'll have to start adding grapple defense stuff to my ship ..) But on the point of learning PvP .. I'd like to point out that there's more to PvP encounters than simply boarding. Sure it's a surefire strategy to win. But to be truly great at pvp you need all angles covered. It's why I suck at PvP, my Avcom skills SUCK!! |
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#6
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More importantly - if I need help in a zone or a PB - it helps if the guy who is covering me is competent. So there is a self-interest aspect to helping out also. I'm not good at pvp by any means, but if everyone has at least basic skills and has done basic prep, the chance for a group surviving and winning go up a lot. |
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#7
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Its hard to get much practice at pvp on the way to 50, mainly because of the same problems that affect level 50 pvp. Gank packs and speed boats.
Its not really fair to call all groups gank packs of course, but thats certainly the affect when they hit a solo player. You just don't learn much being ran down, rage boarded or dismasted in your Posty or Snow. Not much can be done about it though with the current pvp setup. I'm not even advocating any change. However, it doesn't change the fact that its hard to get much useful pvp experience in this game while leveling up. Also, as questionable as I find the focus on an avcom revamp before looking at the economy/RvR/etc, I certainly hope that it will make boarding more fun than it is now. Currently you either know the magical setups or you don't. There isn't much in between and it sucks. |
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#8
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I pushed for the skirmish system for training purposes, but the Play to Crush people don't want anyone to learn PvP. They'd rather drive players from the game than have any actual competition. I give up.
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Sint Maarten Zeevaarders Syndicaat ... Stop Dissing the French Play to Win, not to Crush! The problems we face today will not be solved by the same minds that created them. -Einstein |
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#9
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I hate cursed blades.
Anyway, I help teach my society mates who want to learn how to 1v1, but doing that doesn't interest many people. Most people enjoy 6v6 pvp if anything, and the only real way you can learn that is through practice. Which is why they should really add the scirmish system, just so you get a chance to teach them it before you go out risking your ships.
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Do it the Steinway! Eric Steinway (SuperTrader): Semi-Retired Charles Semidon (In The Navy): Semi-Retired |
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#10
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