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  #51  
Old 01-16-2009, 08:29 AM
Join Date: Jan 2008
Server: Roberts
Society: St. George Squadron of the White
Nation: British
Career: Navy
 
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Quote:
Originally Posted by Cliff Burton View Post
Why can't your society just make ships for own use?
We can. What we can't do is keep our shipbuilder signed in 24/7. He plays this other MMO called "Real Life."

Never heard of it myself. Sounds lame.
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  #52  
Old 01-16-2009, 08:35 AM
Join Date: Jan 2008
Server: Roberts
Society: The Antilles Project
Nation: Britain
Career: Freetrader
 
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Quote:
Originally Posted by James Maddox View Post
But it doesn't help people who want to get into PVP. Those people, like me, don't much like dailies. Many times have I got sunk and want to get back out there, but don't have the spare cash to reoutfit my ship. So there you go. You wanted PVP but you helped cripple it, despite repeated calls from the council to sell each other reasonably priced goods.

Hell, I had a guy from another econ guild offer me a heavy deliverance for 250k. What the hell? I realize cash is easily had, but my time isn't.
*Sits down between Junkz and Barnett and reaches for the popcorn*

Not liking dailies is not my problem. Money is easily attainable in a variety of ways. Grinding up a port will net you several hundred thousand. All it takes is one blue item that you can sell on the auction house. You are in a society that sells to each other at cost. Any level 50 player with a decent ship, new or otherwise, has no excuse why they can't amass a decent amount of doubloons within a week. FLS saw to that. Yet you have the audacity to blame me for the lack of national PvP? You got a lot of nerve to look for an excuse why the British are having a hard time finding success in the red zones when TAP, ISY, and Devourer (shout out to Mark Jones, Dell Trotter and several others) are having no issues.

I'll point to my prior post about nobody accepting an offer for help with their society's econ. If your society consists of as few as 8 players and you can't supply yourself with a steady supply of PvP ships and outfittings, you are doing something terribly wrong.
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Last edited by NMAL72 : 01-16-2009 at 08:39 AM.
  #53  
Old 01-16-2009, 08:36 AM
Join Date: Jun 2008
Server: Roberts
Society: Les Elites
Nation: France til I die
Career: LE Attack Dog
 
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Although TAP intentions were good, most lvl 50 players are noobs and dont have the immense wealth of people that are either good at pvp or have been on the same server for months. Just because a player is lvl 50 it doesnt give you the right to gouge them.

Inflation filters down BTW and how do you know your lowbie equipment wasnt just being bought up and re-listed, to conquer inflation for new/casual players you have to remove the motivation for wealthy players to inflate prices in the first place.

This is why the new econ patch and the break up of TAP will ultimately be good for the server.

Although I wish the players involved in it were staying as Brit because I feel like I have been denied my victory just as it is possible.
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  #54  
Old 01-16-2009, 08:38 AM
Join Date: Jan 2008
Server: Both
Society: TAP
Nation: Spain
Career: Eternal Noob
 
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Quote:
Originally Posted by James Maddox View Post
But it doesn't help people who want to get into PVP. Those people, like me, don't much like dailies. Many times have I got sunk and want to get back out there, but don't have the spare cash to reoutfit my ship. So there you go. You wanted PVP but you helped cripple it, despite repeated calls from the council to sell each other reasonably priced goods.

Hell, I had a guy from another econ guild offer me a heavy deliverance for 250k. What the hell? I realize cash is easily had, but my time isn't.

What you do with your time and slots is nobodys concern but yours. However, expecting other people to sacrifice their time to make yours more enjoyable, and gain little or nothing in the process is selfish, no?

As has already been pointed out, we could have easily been producing mass quantities of lineship bundles like most other societies on Roberts and not sold anything, anywhere. The council telling us to sell cheaply to them, while in turn running a closed society LSB econ themselves which benefits nobody but themselves is also selfish, on their part.

We provided a service, our goods sold amazingly well, and in the end we werent stockpiling lsb's or colossal dura for ourselves, we were providing ships/fittings/powders/ammo to the server in its entirety.

Im sorry you feel we were gouging you. If you would like to see the AH stocked with cheap goods, run out, sign up for 8 accounts like i had, or 7 accounts like compass had, spend 16-20 hours/week hauling/producing goods in red zones, then haul 60 ship deeds at a time into PR in the red under party times nose, and sell them for 10% over cost. Let me know when it gets old.
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Quote:
Originally Posted by Karl View Post
Compass, I can't believe you are still arguing with Ubert about this...or is it Boris? Jervis? Wow, no way to know for certain. That's just how they roll, man. Chill!
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  #55  
Old 01-16-2009, 08:44 AM
MrJunkz
 
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Join Date: Jan 2008
Server: Antigua/Roberts
Society: //
Nation: Pirate/French
Career: CuT/BuC/NO/Prv
 
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Quote:
Originally Posted by Barnett View Post
WTS Huge Popcorn 35,000 db, PR AH
SOLD!!! i just ran out
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  #56  
Old 01-16-2009, 08:49 AM
Join Date: Jun 2008
Server: Roberts
Society: Les Elites
Nation: France til I die
Career: LE Attack Dog
 
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Quote:
Originally Posted by CaptainCanuck View Post
Im sorry you feel we were gouging you. If you would like to see the AH stocked with cheap goods, run out, sign up for 8 accounts like i had, or 7 accounts like compass had, spend 16-20 hours/week hauling/producing goods in red zones, then haul 60 ship deeds at a time into PR in the red under party times nose, and sell them for 10% over cost. Let me know when it gets old.
The point is, we should have a system that doesnt require 50% of the server population to do what you have been doing, the next econ patch MAY give us that, we will see.
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  #57  
Old 01-16-2009, 08:49 AM
Join Date: Jan 2008
Server: Roberts
Society: St. George Squadron of the White
Nation: British
Career: Navy
 
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Make your money, guys. I don't care. I'm a capitalist.

But Compass Rose was saying that people weren't out there helping them PVP. A big reason why people don't pvp is because it's inconvenient to have to replace all this stuff, and the side effect of making all that money helped make it inconvenient.

My society will sell at our fixed price to other players if asked. Did TAP?

People of all nations are complaining that the game isn't exactly what they want it to be, but how many of them actually work to make it better?

I'm glad you were able to work the econ so well. Have a cookie. I'm also asserting that working the econ like you did may have hurt the pvp that you wanted.
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  #58  
Old 01-16-2009, 08:56 AM
Join Date: Jan 2008
Server: Both
Society: TAP
Nation: Spain
Career: Eternal Noob
 
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Quote:
Originally Posted by James Maddox View Post
Make your money, guys. I don't care. I'm a capitalist.

But Compass Rose was saying that people weren't out there helping them PVP. A big reason why people don't pvp is because it's inconvenient to have to replace all this stuff, and the side effect of making all that money helped make it inconvenient.

My society will sell at our fixed price to other players if asked. Did TAP?

People of all nations are complaining that the game isn't exactly what they want it to be, but how many of them actually work to make it better?

I'm glad you were able to work the econ so well. Have a cookie. I'm also asserting that working the econ like you did may have hurt the pvp that you wanted.
Let me put it this way.

We produced 72 deeds/week.

We sold 72 deeds/week.

We could not produce more than that amount.

If the price is 10% over cost or 5000% over cost, the same amount of ships would still have been produced and consumed every week. We never had goods stagnating on the auction houses, which would have meant people who wanted them (potentially to pvp with) couldnt afford them. Selling at 10% over cost would have put exactly 0 more ships into peoples hands, so i fail to see how it could have hurt pvp, when every ship we produced was consumed within 3-4 days of being listed.
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Quote:
Originally Posted by Karl View Post
Compass, I can't believe you are still arguing with Ubert about this...or is it Boris? Jervis? Wow, no way to know for certain. That's just how they roll, man. Chill!
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  #59  
Old 01-16-2009, 08:57 AM
Join Date: Jan 2008
Server: Roberts
Society: The Antilles Project
Nation: Britain
Career: Freetrader
 
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Quote:
Originally Posted by CaptainCanuck View Post

Im sorry you feel we were gouging you. If you would like to see the AH stocked with cheap goods, run out, sign up for 8 accounts like i had, or 7 accounts like compass had, spend 16-20 hours/week hauling/producing goods in red zones, then haul 60 ship deeds at a time into PR in the red under party times nose, and sell them for 10% over cost. Let me know when it gets old.
Lol. Yeah, forgot about that little fact. 14 million in goods every two weeks, and because it was all ship deeds, crated ammo, consumables, experts, outfittings, and expert powders, the entire production fit nicely in a Bermuda Trader's Sloop, stealthed up the wazoo. To think PARTY TIME and his merry band of red-bellied chuckle chimps had no idea what was sailing into Port Royal on a regular basis, right under their noses. I think if I had ever been tagged and caught, I would have probably cried myself to sleep.

Good point about the multiple accounts. You and I easily pay over $100 a month to play the game, run a mass econ, and sell goods as you say to the entire server and we get griefed because the price is too high (from our own nation no less).
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  #60  
Old 01-16-2009, 09:02 AM
Join Date: Jan 2008
Server: Roberts
Society: St. George Squadron of the White
Nation: British
Career: Navy
 
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Quote:
Originally Posted by CaptainCanuck View Post
Let me put it this way.

We produced 72 deeds/week.

We sold 72 deeds/week.

We could not produce more than that amount.

If the price is 10% over cost or 5000% over cost, the same amount of ships would still have been produced and consumed every week. We never had goods stagnating on the auction houses, which would have meant people who wanted them (potentially to pvp with) couldnt afford them. Selling at 10% over cost would have put exactly 0 more ships into peoples hands, so i fail to see how it could have hurt pvp, when every ship we produced was consumed within 3-4 days of being listed.
But who was buying them?

Were you feeding ships to the experienced pvpers and pushing out the newer pvpers?

If you were so concerned about getting more people pvping, in what way did you make sure the ships and equipment got to them and not the Brogsitters out there?
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