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#111
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Most people balk at risking a full San Mateo's worth of cargo by passing into a red zone. If they won't risk it now they won't risk even more cargo using large capacity ships. |
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#112
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Besides, red zones are bad for customers too !!! When a port gets in the red LESS players are also willing to risk their ships to go buy at that Auction House and prefer divert their purchases to ports which are not affected by red zones. So, I am afraid that the way I see it, the argument of more risk= higher profits simply holds no ground and it actually is the opposite, since more risks means more losses and, therefore, higher costs........ |
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#113
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They do as people buy up stores of materials to be able to keep production up (sensible). But no dramatical increase of price in db would be needed to increase profits on the goods needing the big ships. Lighter more expensive things come through red or not as you can usually use the bermuda traders sloop.
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#114
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#115
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The customers on location most likely already have what they need to ensure their production there. I do not think they need me bringing in goods for them to keep producing for the most part...... |
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#116
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One thing I have noticed change when a port pops red is the demand for dismantling shot, bronze shot, and repair consumables. Ive noticed star shot and bronze shot sit in the AH for a few days then as soon as a port pops red, i tend to sell all of it at once...the good thing is, I can dump that stuff onto a bermuda sloop, zoom in and dump a full load of shot and get back out without anyone ever catching me.
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