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#11
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FLS did state that time griefing was a problem, it was the only reason why group strength was introduced: to combat it.
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If I should die, think only this of me: That there's some corner of a foreign field That is forever England. |
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#12
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Actually FLS use to be the best game company on the planet for giving definitive stances. But that was a long time ago, before the metamorphosis happened.
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Jack Simple - Retired Merchant Hunter |
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#13
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Quote:
In answer to your question, no - I do not complain about game mechanics if I am demasted and sunk. I may complain that those players are gankers, but at the end of the day it was my fault for not avoiding the gank or having group members. But there is no way to avoid time griefing. As roberto says, a max speed failboat cannot be caught, because the best you can do in response is max speed another failboat, which will do the same speed in battle, resulting in no catch. I do however complain about game mechanics when my opponents aim in RvR is to tag me on the OS then run away in battle. Thats not fighting, thats preventing your enemy from fighting. No skill was involved whatsoever. The game should revolve around skill, not numbers. |
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#14
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And it completely failed to do anything about it. 2 mini MCs attack 6 first rates.
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I'll file that away along with my expertise at cooking, crossword puzzles and breeding rituals |
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#15
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Six grouped first rates should be attackable while blockading by smaller groups & ships, especially if you are sitting outside their port! If you don't like it or feel its wasting your time don't sit around doing nothing, attack npc fleets to get your contention points.
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#16
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Quote:
Which do you think is better? And what exactly do you think time-griefing brings to the game? |
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#17
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Quote:
In your example above without the ability for the smaller nation to try to frustrate your blockading they would have no hope to win against six first rates as they would be massively outgunned in battle; perhaps that's why they run! |
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#18
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Maybe you should form groups of speed-fitted hunters to cover your blocakding groups? I remember the first times at Rackham, and every operation was a mix of econ, heavy PVP, and what we called "wolf-pack", specifically going to split and slow the enemy heavies.
Anyway, to avoid this I proposed that either a port is being blockaded, or it is being patrolled (forcing to fight). And a player should stay with the bloackde (or patrolling attribute) as long he doesn't move in the OS - or dies. (But as long he is in a instance, he should keep putting points) Just my 0,02 db
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Originally Posted by Paul_kingtiger: .... I'd love avcom to look less like a benny hill sketch on 2x speed. Info for my enemies: I have turned off diplo... and my mental health has improved a lot... |
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#19
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Quote:
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#20
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With the exception of the cross-teaming; this has never been against FLS policy. Their stance has always been that if you build the boat on a national it's yours to do with as you wish. Having 2 nations on the same server WAS against the rules but now isn't. Selling dura for profit was against the rules and continues to be so.
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