Not logged in | Log In
Pirates of the Burning Sea logo
 
 
Pirates of the Burning Sea Forums > Archive > Retired Forums > FLS Suggestions Box
Click here to Log In

 
 
Thread Tools Display Modes
  #1  
Old 10-15-2009, 03:26 PM
LeStudd
 
LeStudd's Avatar

Join Date: Feb 2008
Server: Roberts
Society: Wind Breakers
Nation: British
 
Default Ship High In Transit<-historically stamped on bales of manure

As an FT, I'd like a reason to haul freight, and/or manufacture stuff independent of shipbuilding. There was a time that I could build ships on spec, but those days are gone, as sociaties make their own ships.

The majority of the code already exists to have NPCs buy raw/manufactured goods that need to be hauled in from elsewhere. Maybe put European buyers in Sumerset. Another idea would be to have NPCs spawn in red zones who pay to have things hauled in or out.

It isn't really about the money either, as money isn't that hard to get, it's a matter of adding a new demension to the game that is cost effective compared to time, as well as rewarding according to risk.
__________________
Studly DooRight, FT 50, Dana Andrews, NO 50, are my current PB characters, Pad Britt, Privateer is a growing boy
My youtube channel; http://www.youtube.com/user/OneGloriousDestiny
This channel is primarily political, religious, and gratuitous
LeStudd is offline Add to ignore list
  #2  
Old 10-15-2009, 07:22 PM
Join Date: Mar 2008
 
Default

Quote:
Originally Posted by LeStudd View Post
As an FT, I'd like a reason to haul freight, and/or manufacture stuff independent of shipbuilding. There was a time that I could build ships on spec, but those days are gone, as sociaties make their own ships.

The majority of the code already exists to have NPCs buy raw/manufactured goods that need to be hauled in from elsewhere. Maybe put European buyers in Sumerset. Another idea would be to have NPCs spawn in red zones who pay to have things hauled in or out.

It isn't really about the money either, as money isn't that hard to get, it's a matter of adding a new demension to the game that is cost effective compared to time, as well as rewarding according to risk.
I do like the idea of hitting a npc and getting more materials from them...
TruPirate is offline Add to ignore list
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 04:09 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.