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#21
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It it's a Port, it should be contested, Regardless of what it's strategic significance is.
DNH's should be hit with regular frequency to take them over, thus allowing nations like France to attack British and Spanish ports that are closer to their home "territory". But, this is only an issue because of the low server populations. (If FLS refuses to adapt and reduce the number of servers, this will continue to be an issue. Notice that many of our issues these days are due to low populations? If we had 10k players every day on one server we wouldn't be having thses discussions.) Answer to your question. Yes, DNH's should be contested. Reason: Just because that's where you make your SOL's doesn't mean you should get a pass. |
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#22
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Sighs
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#23
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Putting DNHs behind a screen of other ports that have to be taken first would have two effects: removing the "quick decapitation" strike that makes rolling maps all too easy, and also pushing their conquest towards the end of the map so as to cause less harm. This would, at the same time, allow defenders a better chance of fighting against odd-time flips and such, and make capturing a DNH an actual event rather than just Yet Another PB. Ideally, difficulty in winning the map would RISE the closer you get to it, not fall. Ever notice how the opposing side seems to disintegrate towards the end of the map? That would be prevented or at least reduced if they thought they had any sort of fighting chance...
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Chloë Sommier / Kerrilyn Ravynmist / Reina Adiesse ![]() PotBS Population Increase Program~ |
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#24
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If I should die, think only this of me: That there's some corner of a foreign field That is forever England. |
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#25
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But no one else does so what does it matter?
Or any other server for that matter including old school Rackham Typically maps take as long or as short as the competition makes them take. A quick collapse wont save a DNH or cause its loss. Also a DNH lost quickly does not neccesarily mean the end of the map for that side. I can think of several nations that have won maps without a dnh for some time during the map.. and others that have lost with both DNH intact but the rest of the economy in a shambles.... |
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#26
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Nopers~ Does it become harder to finish teh map towards teh end there?
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Chloë Sommier / Kerrilyn Ravynmist / Reina Adiesse ![]() PotBS Population Increase Program~ |
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#27
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#28
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DNHs are the key to ship production. That 30%/60% tax will be acting as a handicap throughout that map. The longer it remains like that, the worse it becomes. If a nation's economy is at least 30% stronger than their opponents, it doesn't really matter, but if they're equally matched, that could easily throw them off. And yes, your economy can be ruined outside of DNHs (bronze and iron could become very problematical if they were under / also under heavy tax, and large concentrations of assembly yards or other advanced final-stage structures), which reinforces my point. Mog! I'm also starting to think that perhaps taxation shouldn't ever change for nations that have the pop incentive bonuses.
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Chloë Sommier / Kerrilyn Ravynmist / Reina Adiesse ![]() PotBS Population Increase Program~ |
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#29
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#30
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On roberts, if you get close to a map win you typically get a vicious co-ordinated beatdown from the other two nations. We're on week 13 at the moment, its getting farcical.
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/ Kerrilyn Ravynmist
/ Reina Adiesse
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