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  #21  
Old 11-30-2009, 11:07 PM
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It it's a Port, it should be contested, Regardless of what it's strategic significance is.
DNH's should be hit with regular frequency to take them over, thus allowing nations like France to attack British and Spanish ports that are closer to their home "territory".
But, this is only an issue because of the low server populations.

(If FLS refuses to adapt and reduce the number of servers, this will continue to be an issue. Notice that many of our issues these days are due to low populations? If we had 10k players every day on one server we wouldn't be having thses discussions.)

Answer to your question.
Yes, DNH's should be contested.
Reason: Just because that's where you make your SOL's doesn't mean you should get a pass.
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  #22  
Old 12-01-2009, 07:30 AM
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Originally Posted by Kerrilyn View Post
QFT~

I almost think they should be handled like capitols in Planetside were; have to take the sub-capitols before you take the capitol itself, which makes sense.
This would make so much sense.

Sighs
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  #23  
Old 12-01-2009, 07:45 AM
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Originally Posted by PirateChiken View Post
It it's a Port, it should be contested, Regardless of what it's strategic significance is.
DNH's should be hit with regular frequency to take them over, thus allowing nations like France to attack British and Spanish ports that are closer to their home "territory".
But, this is only an issue because of the low server populations.
And just how do you think these low server populations came to be?

Quote:
Originally Posted by PirateChiken View Post
(If FLS refuses to adapt and reduce the number of servers, this will continue to be an issue. Notice that many of our issues these days are due to low populations? If we had 10k players every day on one server we wouldn't be having thses discussions.)
The press crucified PotBS during the last merge and it did kill off a significant percentage of the population. I saw an article just yesterday that was talking about various MMOs that have been implemented since WoW, and it was all "well, they had a server merge a while back, but they've recovered a bit" .. To the press, a server merge is a sure sign of immediate MMO cancellation.

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Originally Posted by PirateChiken View Post
Answer to your question.
Yes, DNH's should be contested.
Reason: Just because that's where you make your SOL's doesn't mean you should get a pass.
I've written on this topic repeatedly. This is the very same "elite circle kills entire game" concept all over again. It makes it way too easy for a slight edge (usually having to do more with luck than any amount of skill) to snowball into easy domination.

Putting DNHs behind a screen of other ports that have to be taken first would have two effects: removing the "quick decapitation" strike that makes rolling maps all too easy, and also pushing their conquest towards the end of the map so as to cause less harm. This would, at the same time, allow defenders a better chance of fighting against odd-time flips and such, and make capturing a DNH an actual event rather than just Yet Another PB.

Ideally, difficulty in winning the map would RISE the closer you get to it, not fall. Ever notice how the opposing side seems to disintegrate towards the end of the map? That would be prevented or at least reduced if they thought they had any sort of fighting chance...
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  #24  
Old 12-01-2009, 12:07 PM
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Originally Posted by Kerrilyn View Post
Ideally, difficulty in winning the map would RISE the closer you get to it, not fall. Ever notice how the opposing side seems to disintegrate towards the end of the map? That would be prevented or at least reduced if they thought they had any sort of fighting chance...
You've obviously never played on Roberts.
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  #25  
Old 12-01-2009, 03:20 PM
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.....But I know what I think!
But no one else does so what does it matter?

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Originally Posted by Ryokan76 View Post
You've obviously never played on Roberts.
Or any other server for that matter including old school Rackham

Typically maps take as long or as short as the competition makes them take. A quick collapse wont save a DNH or cause its loss. Also a DNH lost quickly does not neccesarily mean the end of the map for that side. I can think of several nations that have won maps without a dnh for some time during the map.. and others that have lost with both DNH intact but the rest of the economy in a shambles....
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  #26  
Old 12-01-2009, 04:40 PM
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Originally Posted by Ryokan76 View Post
You've obviously never played on Roberts.
Nopers~ Does it become harder to finish teh map towards teh end there?
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  #27  
Old 12-01-2009, 04:42 PM
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Quote:
Originally Posted by Kerrilyn View Post
QFT~

I almost think they should be handled like capitols in Planetside were; have to take the sub-capitols before you take the capitol itself, which makes sense.

You wouldn't race in past the enemy lines to attack their most reinforced point because the forces you bypassed would come sailing in on your stern and stern camp you at a strategic level. You would take over their forward supply bases first, before moving in.

Could add an element of strategy to the game...
There was a suggestion a while ago regarding allowing capitals to be taken; again it shouldn't be an option until late into the map, and there would be significant advantages for the defenders...
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  #28  
Old 12-01-2009, 04:56 PM
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Originally Posted by Hamilkar View Post
Typically maps take as long or as short as the competition makes them take. A quick collapse wont save a DNH or cause its loss. Also a DNH lost quickly does not neccesarily mean the end of the map for that side. I can think of several nations that have won maps without a dnh for some time during the map.. and others that have lost with both DNH intact but the rest of the economy in a shambles....
What was that about exceptions proving the rule?

DNHs are the key to ship production. That 30%/60% tax will be acting as a handicap throughout that map. The longer it remains like that, the worse it becomes. If a nation's economy is at least 30% stronger than their opponents, it doesn't really matter, but if they're equally matched, that could easily throw them off.

And yes, your economy can be ruined outside of DNHs (bronze and iron could become very problematical if they were under / also under heavy tax, and large concentrations of assembly yards or other advanced final-stage structures), which reinforces my point.

Mog!

I'm also starting to think that perhaps taxation shouldn't ever change for nations that have the pop incentive bonuses.
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  #29  
Old 12-01-2009, 09:16 PM
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Quote:
Originally Posted by PirateChiken View Post
It it's a Port, it should be contested, Regardless of what it's strategic significance is.
DNH's should be hit with regular frequency to take them over, thus allowing nations like France to attack British and Spanish ports that are closer to their home "territory".
But, this is only an issue because of the low server populations.

(If FLS refuses to adapt and reduce the number of servers, this will continue to be an issue. Notice that many of our issues these days are due to low populations? If we had 10k players every day on one server we wouldn't be having thses discussions.)

Answer to your question.
Yes, DNH's should be contested.
Reason: Just because that's where you make your SOL's doesn't mean you should get a pass.
I'd argue that people attacking DNH's straight up get a free pass to an lolroll of the server.
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  #30  
Old 12-02-2009, 01:36 AM
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Quote:
Originally Posted by Kerrilyn View Post
Nopers~ Does it become harder to finish teh map towards teh end there?
On roberts, if you get close to a map win you typically get a vicious co-ordinated beatdown from the other two nations. We're on week 13 at the moment, its getting farcical.
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