|
#21
|
|||
|
Quote:
__________________
I'll file that away along with my expertise at cooking, crossword puzzles and breeding rituals |
||
|
|
|||
|
#22
|
|||
|
Quote:
Current mechanic: Priv shoots sails, other player shoots sails: Privs sail resist means other player is demasted and helpless first. New mechanic: Priv shoots sails, other player shoots sails, takes alot longer, but other player is demasted first. Current mechanic: Priv shoot sails, other player shoots hull, Priv demasts other player before other player cna fatally injure Priv's ship. New mechanic: Priv shoots sails, other player shoots hull, slow demast means priv is fatally injured before other player id demasted, taking away the priv's ability to automatically win the asymmetrical fight. If both players shoot hull, the odds are about even. To summerize (Old/New) Demasting Fight: Privateer/Privateer Asymmetric Fight: Privateer/Neutral Hull Fight: Neutral/Neutral Privateer loses its advantage in the asymmetric fight, overall slightly weakening the class.
__________________
Stephen Decatur - Level 50/Thomas Truxton - Level 50 (Naval Officer) John P Jones - Level 50/John Ordrondaux - Level 50 (Privateer) Robert de La Salle -Level 50/Samuel Humphreys - Level 40 (Freetrader) |
||
|
|
|||
|
#23
|
|||
|
Quote:
Even with the changes it won't matter much. You don't have to 100% demast someone to be able to insure stern/bow shots. You won't get significant sail resistance until well past 50%, and it won't actually be that difficult to get them to 25%, which is pretty much the death zone.
__________________
I will make you Blue... Avcom calculator. Useful for checking your survivability with different gear. |
||
|
|
|||
|
#24
|
||
|
Don't fix what isn't broken.
Demasting is already being nerfed down to acceptable levels. |
|
|
|
||
|
#25
|
||
|
Privateers are not any better at demasting opponents than Cuts or Buccs; Privateer's advantage comes in being able to resist opponent's (including other Privateers) attempts to demast almost indefinately in most cases. The changes to mast resistance should extend some of that ability to most classes, making it much more dangerous to demast an opponent, since it will take longer the demasting ship will be much more exposed to hull fire in that time.
__________________
Stephen Decatur - Level 50/Thomas Truxton - Level 50 (Naval Officer) John P Jones - Level 50/John Ordrondaux - Level 50 (Privateer) Robert de La Salle -Level 50/Samuel Humphreys - Level 40 (Freetrader) |
|
|
|
||
|
#26
|
|||
|
Quote:
__________________
I will make you Blue... Avcom calculator. Useful for checking your survivability with different gear. |
||
|
|
|||
|
#27
|
||
|
Of course they are. Two +100% dmg broadsides from a privateer will win a dismasting war every time over a CT reloading faster.
__________________
I'll file that away along with my expertise at cooking, crossword puzzles and breeding rituals |
|
|
|
||
|
#28
|
|||
|
Quote:
The game mechanics are broken when someone can 100% dictate the terms of the battle. If a kiter comes in the battle, there is nothing u can do. You are stuck. I have fought kiters for 45+ minutes because they could not sink me but continued to harrass hoping i'd let them get in a position to demast and stern camp me. Demasters are the same way. If their plan is to demast you, you have no choice but to get in a demasting battle. Problem is if you dont fire sail shot with first volley, you have lost. |
||
|
|
|||
|
#29
|
||
|
That's not true. Here is a screen shot to prove it, my CB with base sail integrity, I sunk him just after his final broadside putting me at 0% sails.
Dismasting is a serious problem, you are right, but you are really over exaggerating it.
__________________
I'll file that away along with my expertise at cooking, crossword puzzles and breeding rituals |
|
|
|
||
|
#30
|
||
|
We're looking at two problems here:
1)Armor/structure resistance is to powerful and easy to stack in general. 2)Sails are too easy to take down, in general. For number 1 I'm liking Kerries' idea about a diminishing rate of return for stacking resist. For number 2 I'm curious in seeing how the sail shot adjustments work out, but I'd really like to see the variable resistance sails go live. I think the combination of both changes would really eliminate some of the IWin combat/outfitting techniques. |
|
|
|
||
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -7. The time now is 12:16 AM.
Copyright © = date('Y'); ?> Portalus Games LLC. All rights reserved.






Linear Mode
