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  #21  
Old 03-06-2010, 09:33 PM
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Originally Posted by NimitsTexan View Post
That option is going to be going away for most fights once (if?) the new patch changes take effect. In a sense, it will be a nerf for the Privateer, since he will not necessarily be able to fall back on the demast as an auto-win option as he can now. Since all people will be harder to demast, it should give the non-privs more time to sink the privs (resist or not) before the non-priv is demasted.
I keep seeing people say things like this, and I do not understand it. Can privs not use round shot in a 1v1 or something?
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  #22  
Old 03-06-2010, 09:49 PM
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Originally Posted by SkttLes View Post
I keep seeing people say things like this, and I do not understand it. Can privs not use round shot in a 1v1 or something?
No, but:

Current mechanic: Priv shoots sails, other player shoots sails: Privs sail resist means other player is demasted and helpless first. New mechanic: Priv shoots sails, other player shoots sails, takes alot longer, but other player is demasted first.

Current mechanic: Priv shoot sails, other player shoots hull, Priv demasts other player before other player cna fatally injure Priv's ship. New mechanic: Priv shoots sails, other player shoots hull, slow demast means priv is fatally injured before other player id demasted, taking away the priv's ability to automatically win the asymmetrical fight.

If both players shoot hull, the odds are about even.

To summerize (Old/New)

Demasting Fight: Privateer/Privateer
Asymmetric Fight: Privateer/Neutral
Hull Fight: Neutral/Neutral

Privateer loses its advantage in the asymmetric fight, overall slightly weakening the class.
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  #23  
Old 03-06-2010, 10:53 PM
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Quote:
Originally Posted by NimitsTexan View Post
No, but:

Current mechanic: Priv shoots sails, other player shoots sails: Privs sail resist means other player is demasted and helpless first. New mechanic: Priv shoots sails, other player shoots sails, takes alot longer, but other player is demasted first.

Current mechanic: Priv shoot sails, other player shoots hull, Priv demasts other player before other player cna fatally injure Priv's ship. New mechanic: Priv shoots sails, other player shoots hull, slow demast means priv is fatally injured before other player id demasted, taking away the priv's ability to automatically win the asymmetrical fight.

If both players shoot hull, the odds are about even.

To summerize (Old/New)

Demasting Fight: Privateer/Privateer
Asymmetric Fight: Privateer/Neutral
Hull Fight: Neutral/Neutral

Privateer loses its advantage in the asymmetric fight, overall slightly weakening the class.
Privateers are far too good at demasting right now. One class shouldn't have an i-win ability that large.

Even with the changes it won't matter much. You don't have to 100% demast someone to be able to insure stern/bow shots. You won't get significant sail resistance until well past 50%, and it won't actually be that difficult to get them to 25%, which is pretty much the death zone.
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  #24  
Old 03-07-2010, 01:02 AM
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Don't fix what isn't broken.

Demasting is already being nerfed down to acceptable levels.
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  #25  
Old 03-07-2010, 09:42 AM
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Quote:
Originally Posted by DerHuhnTeufel View Post
Privateers are far too good at demasting right now. One class shouldn't have an i-win ability that large.
Privateers are not any better at demasting opponents than Cuts or Buccs; Privateer's advantage comes in being able to resist opponent's (including other Privateers) attempts to demast almost indefinately in most cases. The changes to mast resistance should extend some of that ability to most classes, making it much more dangerous to demast an opponent, since it will take longer the demasting ship will be much more exposed to hull fire in that time.
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  #26  
Old 03-07-2010, 12:40 PM
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Quote:
Originally Posted by NimitsTexan View Post
Privateers are not any better at demasting opponents than Cuts or Buccs; Privateer's advantage comes in being able to resist opponent's (including other Privateers) attempts to demast almost indefinately in most cases. The changes to mast resistance should extend some of that ability to most classes, making it much more dangerous to demast an opponent, since it will take longer the demasting ship will be much more exposed to hull fire in that time.
It doesn't take much longer to get them to the 25% range, which is all you have to do as a priv to insure you can stay on their stern/bow.
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  #27  
Old 03-07-2010, 01:12 PM
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Originally Posted by NimitsTexan View Post
Privateers are not any better at demasting opponents than Cuts or Buccs
Of course they are. Two +100% dmg broadsides from a privateer will win a dismasting war every time over a CT reloading faster.
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  #28  
Old 03-07-2010, 09:39 PM
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Originally Posted by blindeagle View Post
Blatant no to everything other than this.
This change i kinda like, not sure about it though

For the rest of it i really don't see why you are trying to fix all these things that arn't broken.
This game isn't realistic btw so get over trying to suggest things because of realism.
The game mechanics are broken. Its who can cut whose sails first and then stern camp. The only time you dont have this problem is when your 6 v 6. If you shoot holes in someones armor they dont dont slow down. Just because you like to demast and stern camp doesnt mean the game mechanics are not broken. Thats the reason this game is losing populace. Because every 1 v 1 pretty much goes 2 ways. Kite or Demast and stern camp. Occasionaly you get 2 ships that want to duke it out or a rage boarder, but for the most part its demast and stern camp.

The game mechanics are broken when someone can 100% dictate the terms of the battle. If a kiter comes in the battle, there is nothing u can do. You are stuck. I have fought kiters for 45+ minutes because they could not sink me but continued to harrass hoping i'd let them get in a position to demast and stern camp me.

Demasters are the same way. If their plan is to demast you, you have no choice but to get in a demasting battle. Problem is if you dont fire sail shot with first volley, you have lost.
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  #29  
Old 03-07-2010, 10:15 PM
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That's not true. Here is a screen shot to prove it, my CB with base sail integrity, I sunk him just after his final broadside putting me at 0% sails.

Dismasting is a serious problem, you are right, but you are really over exaggerating it.
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  #30  
Old 03-09-2010, 09:59 PM
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We're looking at two problems here:

1)Armor/structure resistance is to powerful and easy to stack in general.
2)Sails are too easy to take down, in general.

For number 1 I'm liking Kerries' idea about a diminishing rate of return for stacking resist.

For number 2 I'm curious in seeing how the sail shot adjustments work out, but I'd really like to see the variable resistance sails go live. I think the combination of both changes would really eliminate some of the IWin combat/outfitting techniques.
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