Not logged in | Log In
Pirates of the Burning Sea logo
 
 
Pirates of the Burning Sea Forums > Below Decks > The Galley (General Discussion)
Click here to Log In

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 03-27-2010, 11:43 PM
Join Date: Jan 2008
Server: Antigua
Society: Renegade Legion
Nation: Spanish
Career: NO
 
Default

PvP rules need to change, but not like this.
__________________
Quote:
Originally Posted by cea12 View Post
Oh, and once again, Ele has accurately predicted the future
elessaria is offline Add to ignore list
  #22  
Old 03-28-2010, 01:13 AM
GB.
 
Join Date: Jan 2008
Server: All
Nation: All
 
Default

Quote:
Originally Posted by Hamilkar View Post
********. It is quite easy to be unaffected by red as at a max only 12 ports can be in the red at any given point in time and there are 12 ports that are NEVER red ever...

You are joking right, not unless you feel like sailing around red zones to get to places by not going through the red to the ones you want.
I live in the red, being a pirate bucc MT is usually red PVP, you should be on-line to see the rise in economic activity on the few occasions that port has when its in the clear.
GB. is offline Add to ignore list
  #23  
Old 03-28-2010, 04:03 AM
PaulG
 
Join Date: Mar 2009
 
Default

Low level ganking is and will continue to kill the game. So what if the players is hauling, what exactly do you expect them to be hauling of any consequence? I certainly wouldn't entrust a significant ship deed to a low level to run the red for me. In fact like Quinloe states I will just sit the red out.

As to those that say they don't have to be in the red, I would ask you try to remember when you were a low level player and consider how many ships did you have fit for you level? Is a lvl 21 player expected to to buy 5 Postis just so one of them won't be in the red?

Also I like to ask you to consider where career missions are and where the most efficient mission chains for leveling are. Usually it is these that drive a low level to venture in to the red.

Ganking has two affects, it makes a player quit or makes them avoid the red in future, either way you are reducing the number of fights you will get in the long term.

For me I believe strength should work in both directions, if its unfair to grief it should equally be fair to gank with inbeatable odds.
PaulG is offline Add to ignore list
  #24  
Old 03-28-2010, 07:29 AM
Join Date: Dec 2009
 
Default

Quote:
Originally Posted by Hamilkar View Post
I am sure glad that you think 1st rates are irrelevent. I am glad you think that ships in general are irrelevent. Losing a load of zinc or brass costs you 2 days of dailies ... GET OVER IT. And to be quite honest you have in your own post proved why LOOT is RELEVENT. Look at your first paragraph... and then at your second.
No, it is simply not important because as you say, it's not that big a deal. You cannot reasonably impact LSB production by ganking cargo haulers. But your math is interesting a SMTG full with Brass is 1.5 million db. You say that's 2 days of dailies. Now we know how many characters you grind dailies with. My god.

You sunk again in a Prince yesterday? Since you grind 750k a day, no big deal to you.

So please stop trolling. Don't pretend you didn't get my point just because I don't play on your side.
Quineloe is offline Add to ignore list
  #25  
Old 03-28-2010, 10:25 AM
Join Date: Jan 2008
Server: antigue
Society: Wild Cards/Skulls
Nation: pirate
Career: cutthroat
 
Default

Quote:
Originally Posted by taolurker View Post
Read the whole post, and try NOT taking a single thing out of context. The changes proposed are more game destroying than helping, because if low levels can't be attacked everyone will use lower levels to haul goods unmolested.

I have not seen populations, at least since the end of Feb, and haven't subscribed to (as in paid monthly for) this game since September of 2008.

I seriously think if a lvl 20 gets killed more than once it's his own fault, and not the gankers.

I also clearly stated that there should be NO REWARD for killing a ship below 15 levels which would reduce the amt a level 20 would be attacked by 50s.

Again, I will state it's not the PvP or ganking that's the problem, it's not having enough options to avoid the red.
I disagree. Low levels ships do not have the capacity to carry enough goods to make level 50's use a low level to haul goods, secondly the most valuable thing the player can haul is ship deeds, thats why i said no player can carry a deed for a ship more then 5 levels above his current level. MOds cant be captured anyway and frankly a low level ship cant haul enough of anything, really what would level 50 players be missing besides a slaughter of a low level player.
__________________
I just posted here so let the flame begin. Hahahahahahahaha.
Reeking cannonbait: pirate/cutthroat/Roberts
Sweet binx: pirate/bucc/roberts Break your bank: french/op ft/roberts
Braxten brand: pirate/cutt/antigua Crowns cannonbait:brit/priv/defiant
Reeking Cannonait is offline Add to ignore list
  #26  
Old 03-29-2010, 12:01 AM
AshGear
 
AshGear's Avatar

Join Date: Jul 2009
Server: Roberts/Tiggy
Society: R7S/FE
Nation: Rat/Frog/Brit
Career: CT/NO/FT
 
Thumbs up

Quote:
Originally Posted by Reeking Cannonait View Post
If you scroll through the threads in forums for even just a few minutes you will find 5 plus threads about new players quiting the game due to a gank, a very unfair gank 5 level 50's hitting players below level 40, this is just plain sad and fail. What fls has to do to keep new players in the game is No player may tag another player 5 levels lower or higher then his/her own level and no player may carry a deed more then 5 levels above his/her own level.
No player may join a battle consisiting of players 5 levels below him. (So you cant have a low level player tag another low level and then a bunch of level 50 players hop in the battle)
Too many new players are leaving the game because a group of balless players want to gank newbs. The group strength needs to be adjusted. Currently a low group strength cant attack a high group strength. This mechanic needs to work both ways. A lone player cant attack a group of 3 or more and a group of 3 or more cant attack a solo player. I am aware players may drop group then tag and everyone jump in and regroup. So you may not drop a group and rejoin a group for atleast 5 minutes. CAn never have more then 1 ship then your opponents at the start of a fight.
Best solution i seen so far.

Also about avoiding the red is impossible for most low lvls who need to lvl at san marcos Fx.

While lvling my FT on Antigua i got ganked several times by high lvl players. for no reason what so ever when asking why they did it they just reply I own the red....

Heh... it doenst even work giving them your cargo or telling them they wont get movs/mots or bounty the only reason is to beat it off while they can sink someone who cant fight back...

Now i didnt borther with it because i knew what i was gettin into when trying to get to sank marcos to lvl up but some people would find it game breaking.... also it can increase the time for people to lvl up if they cant get to the port where they need to be at there lvl....

Not every1 has the same amount of time as i do atm since im out of a job but if you say you only have 2 hours a day to play this could have made me quit...


/signed
__________________
Quote:
Originally Posted by Zozobra View Post
Sails, sails, sails, sails, sails, sails, sails, sails, sails, sails, sail to stern and stern camp.

You bore people to death thus they abandon.
Quote:
Originally Posted by Spinnaker Sam View Post
The fewer the pirates the better, and it's more historically correct.
AshGear is offline Add to ignore list

Last edited by AshGear : 03-29-2010 at 12:19 AM.
  #27  
Old 03-29-2010, 01:56 AM
Join Date: May 2009
Server: BlackBeard
Society: Wolf Pack
Nation: Pirate
Career: CUT/BUC
 
Default

hows this for a solution? Something I suggested awhile ago

http://www.burningsea.com/forums/showthread.php?t=68082
DarkWolf5555 is offline Add to ignore list
  #28  
Old 03-29-2010, 02:09 AM
GB.
 
Join Date: Jan 2008
Server: All
Nation: All
 
Default

Quote:
Originally Posted by Reeking Cannonait View Post
The group strength needs to be adjusted.
Ele has suggested the same some time ago.
A couple of months back Lum was spending all his time on this but I think he hit a brick wall somewhere.
GB. is offline Add to ignore list
  #29  
Old 03-29-2010, 03:50 AM
Join Date: Nov 2008
Server: All
Society: None
Nation: Any
Career: Deing
 
Smile

Quote:
Originally Posted by Quineloe View Post
Disallowing unrest is easy, that code is already in the game

Also - loot is irrelevant. We've been sold on it being "important" to prevent enemy cargo haulers from sailing around, but I haven't seen any proof why that should be the case. Quite frankly, the number of people who are even risking an expensive cargo hold in the red is very small, most players simply sit out the red zone.
Also, losing a ship full of zinc or brass would be fatal to most players. Think getting ganked in a refit is bad? Try getting ganked with half a million worth of cargo. Uninsured to boot. And the ganker who just got filthy rich for nothing?
The whole notion completely defies the concept of "risk vs reward" for both players involved.
wow, do you even play this game?because if you do you most not understand any of it, if you read the box its a war game and i honestly think and this goes to everyone:

WAR ISNT FAIR, TRADERS SHOULDNT BE SAFE, PIRATES SHOULD BE HUNTED( invalid flag ) and people should stop QQing over what they lose, its a game they are pixels, you knew what the game was when you payed your sub, stop trying to change it into Hello Kitty Online.
__________________
Quote:
Originally Posted by Zolragas View Post
All in all I don't care what country of origin a player is from as so long as I find them in the red.
Quote:
Originally Posted by Ian Flemming View Post
yah ferg and morgan dont pvp, they fleet grind 24/7 in red devils
boggsj0608 is offline Add to ignore list
  #30  
Old 03-29-2010, 07:00 AM
Join Date: Dec 2009
 
Default

Nowhere does it say that this is a war game on my box and you completely missed the point there.
Quineloe is offline Add to ignore list
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 03:52 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.