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  #21  
Old 02-01-2008, 08:13 PM
Sharky
 
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Society: Black Plague Society
Nation: Pilates
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Originally Posted by Sosobo View Post
Blow me down, the cost of ball near killed me. So I built me one o' tehm thar shiprights thingies, and a mill an' I make me own ship upgrades an parts from the oak 'n teak I steal.

Course all this talk about societies is terribly unsettlin'. I sail alone and nobody give me not'ing, an' I give no boday not'ing in return...

Meanwhile, me stash o' dubloons is already near as high as me big toe, so take that all ye society lovin' band of low life's thinkin ta' form some new-fangled country 'r sumpin'!
Roleplayers are killing the pirate economy.
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  #22  
Old 02-02-2008, 01:11 AM
Join Date: Jan 2008
Server: Antigua
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Roleplayers are killing the pirate economy.
people that wont work with role players are ruining the economy


I solo also but i sell ship provisions to the brits because i loot half of what i need to make them i can sell low and still turn a profit even with the 20% tax.
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  #23  
Old 02-02-2008, 03:36 PM
Redrum
 
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There is a clear demand for outfittings and general "stuff" on any pirate ah.

the problem is, few are selling, as most just do intrasociety trading or dont bother hauling around to meet demands.

and those that do sell, sell everything in one port, dumping the prices.
(and shooting themselves in the foot in the process)



dont believe me?

take a look at jacob's clock for instance.. how many outfittings are there in general?




kinda makes me wish society folks took an economy 101 class and started to use the ah more.
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  #24  
Old 02-02-2008, 04:23 PM
Bonham
 
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There is a clear demand for outfittings and general "stuff" on any pirate ah.

the problem is, few are selling, as most just do intrasociety trading or dont bother hauling around to meet demands.
How can you say there is a clear demand and then tell us few are selling?



Quote:
and those that do sell, sell everything in one port, dumping the prices. (and shooting themselves in the foot in the process)

dont believe me?

take a look at jacob's clock for instance.. how many outfittings are there in general?
Certain ports are centers of commerce (for a few reasons). You're never going to see Jocob's Clock become a center of commerce. If you're a Pirate you go to: Matthew Town, Tortuga, La Isabella primarily and alternately you go to Marsh Harbor, Cat Island, Island Harbor, Whitby. Then maybe Ruddy Cove and the Gulf ports.

Why are the points that more outfittings move through that way? Because they are part of the Antilles and because Nationals buy Pirate made production out of them in addition to the Pirates themselves... and in the cast of the second batch I mention, because they are the Pirate starting area.
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