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#1
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I mean, I forgot to bring rum rough, what sort of useless class needs stupid consumables to use a skill? CTs need a buff.
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#2
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Shhhhh, do you know how hard it will be for me to use an MC Raa if Rats start using the god that is the Bloody Dagger.
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#3
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gm skirms arnt exactly a great measuring stick though. the first gm skirm i went to i racked up 7 kills
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#4
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I just don't care about this game enough anymore to seek out fair fights in the OS. I guess 3 years is enough on one game. Sigh. I will still retain my fond memories of all the good times. But bygones are bygones.
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#5
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Nuju- |
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#6
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teehee, second place in a myrmidon mc ^^
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#7
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You actually got owned by another CB. Also, you survived until the last five minutes, and got 4 kills yourself.
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#8
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It's a great boat, to be fair.
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#9
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The best comparison to make for the Bloody Dagger is the Intrepid.
Bloody Dagger has a higher top speed and a 180 best angle. It is faster at all angles except 135. It turns and accelerates slightly worst. It has 100 more armour and 1 extra DR. DPS wise the Bloody Dagger wins at <150y and there is a point, 500-525y where the Bloody Dagger has both decks in range compared to the Intrepid only having one. The Intrepid has better DPS at 150y-500y and 525+ Something you have to take into account though, the Bloody Dagger is sailed by the CT while the Priv sails the Intrepid. The CT can take a much bigger advantage of high DPS ships then the Privateer, who excels at taking advantage of ships that spike well. The CT also has much better turning and acceleration buffs, to the point where a CT in a Bloody Dagger closes the gap to a point where there essentially no difference in acceleration or turning, while the Priv has Unpredict Maneuver on. If the Priv does not have Unpredict Maneuver on then the Bloody Dagger will turn much better. As expected, when you take into account the CTs buffs the DPS advantage of the Bloody Dagger is increased to a point where it has the advantage at all ranges. The spike damage gap between the ships is increased with the benefit towards the Intrepid, as expected with the Privateers +Dmg. All up, the Bloody Dagger wins the fight, having equal turn and acceleration, but more armour and DPS. Even if the captain is losing the fight the Bloody Dagger can simply point at 180 and run away with a significant speed advantage.
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#10
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Yes. Currently the CT in a Bloody Dagger is better in every useful way than a Priv in an Intrepid.
Whilst I love the close lb gun decks, it is the 180 best point that makes the Bloody Dagger go from being a CB clone to one of the best Frigates in the game. If nothing else, it allows me to play solo viably on the rare occasion I log in.
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