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#11
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Please reconsider the following submission:
http://www.burningsea.com/page/commu...m&itemId=70590 Reason provided for rejection (optional): This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Although your design looks great, you need to remember that flags and sails would typically be sewn out of fabric, not painted. That means that gradients/embossing/drop-shadows/3D effects would not be appropriate to flags or sails for a game set in 1720. The following approved submissions suggest this design is appropriate (limit 2): Here's two that were approved that are certainly like it but covers more of the sail with the same look: http://www.burningsea.com/cache/7095...d_128x-1_0.png http://www.burningsea.com/cache/7084...d_128x-1_0.png JacksonA77 made the sail who's on the 2D team and has reviewed the sail after its rejection and still says it's well within design regulations. *edit* by Aegir: design approved! Enjoy ![]() |
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#12
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Please reconsider the following submission:
http://www.burningsea.com/page/commu...m&itemId=70586 Reason provided for rejection (optional): This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Although it looks like you’ve made a good start here with your design, you need to brush up on period-appropriate artwork styles. The Following approved submissions suggest this design is appropriate (limit 2): http://www.burningsea.com/pages/page...ity%2Fuc%2Fall On the Link above,Approved Designs Look at pgargon design, http://www.burningsea.com/pages/page...ity%2Fuc%2Fall Look at both of visha's designs on these approved. I Have Added 2 screenshots of Approved Incase the pages of the links change due to more Approvals happening *edit* by Aegir: design approved! |
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#13
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Please reconsider the following submission:
http://www.burningsea.com/page/commu...m&itemId=70589 Reason provided for rejection (optional): This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Although your design looks great, you need to remember that flags and sails would typically be sewn out of fabric, not painted. That means that gradients/embossing/drop-shadows/3D effects would not be appropriate to flags or sails for a game set in 1720. The following approved submissions suggest this design is appropriate (limit 2): Here's two that were approved that are certainly like it but covers more of the sail with the same look: http://www.burningsea.com/cache/7095...d_128x-1_0.png http://www.burningsea.com/cache/7084...d_128x-1_0.png JacksonA77 made the sail who's on the 2D team and has reviewed the sail after its rejection and still says it's well within design regulations.[/quote] *edit* by Aegir: design approved! |
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#14
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It's me again!
Please reconsider the following submission: http://www.burningsea.com/page/commu...m&itemId=70567 Reason provided for rejection (optional): This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Your design is currently using very saturated colors which would not have been possible with dyes at the time and look unrealistic when in game. To solve this, you need to be looking at the following color ranges: Red around RGB 150/45/35 Orange around RGB 240/160/40 Gold around RGB 220/180/50 Green around RGB 45/115/35 Blue around RGB 40/50/90 Purple around RGB 70/20/80 Black around RGB 50/40/30 White around RGB 235/230/220 The following approved submissions suggest this design is appropriate (limit 2): I private messaged some of the 2D team and they reviewed the sail after its rejection and none see anything really wrong with this one. Please reconsider as it looks great on the sail and I don't see what the issue is. *edit* by Aegir: we will be upholding the decision on this design due to saturation level of up to 92% in the yellow areas. If you resolve this then we will accept the design. |
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#15
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Please reconsider the following submission:
http://www.burningsea.com/page/commu...m&itemId=71096 Reason provided for rejection (optional): This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Your design is currently using a font that is too modern The following approved submissions suggest this design is appropriate (limit 2): PSA *edit* by Aegir: design approved!
__________________
Nail one's colours to the mast: A ship's flags were known as colours. In battle the combatants tried to seize the colours flown on the opposing ship. To nail colours to the mast made them difficult to seize and signalled a resolve not to submit. |
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#16
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Please reconsider the following submission: http://www.burningsea.com/page/commu...m&itemId=71263
Reason provided for rejection (optional): "jaggies" The 'jaggies' in question are part of the design, 3 'clipped' coins. I had originally had age-appropriate designs on the coins to make it apparent they weren't just random circles, but they did not look quite right. The idea behind the design is that the captain flying the sail would accept very little and obviously flawed coinage in exchange for mass slaughter, a man of very low morals or else very bloodthirsty. *edit* by Aegir: design approved! |
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#17
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Please reconsider the following submission
http://www.burningsea.com/page/commu...m&itemId=71066 Reason provided for rejection: "This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Although we allow textures on flags, it’s something that doesn’t look right on sails. This is because sail decals are too small to look good with fine details stretched across the canvas. To solve this, you will need to completely remove the texture and make your design slightly transparent instead (opacity around 70%), so the underlying sail texture can show through." Why are we even talking about opacity? this has LESS opacity than my CRR sail, and what are the fine details to which this reply refers? Are rips in the new droplets considered fine details? And there's no texture here that wasn't there before. Those mini dropets are literally the "C" droplet shrunken down with the "C" painted over and bits taken off the edge. This link and attached file is my already accepted CRR sail http://www.burningsea.com/page/commu...m&itemId=70763 *edit* by Aegir: upon discussion, we decided to uphold the decision on this based on it being too painted in design without sufficient flaking effect. |
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#18
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please reconsider the following sbmission
1) also i have worked with sadet/kitwilliam/2dsc for 3 days before posting this on for voting and they said it was all good for voting http://www.burningsea.com/page/commu...m&itemId=71187 User Content Item Rejected Hello spoon102, Your User Content item 'abc359' was recently rejected for use in game. The reason given by the user content admin was: This is a good idea; however you will need to make changes to solve the following issues to make it acceptable into game: Your design is currently using very saturated colors which would not have been possible with dyes at the time and look unrealistic when in game. To solve this, you need to be looking at the following color ranges: Red around RGB 150/45/35 Orange around RGB 240/160/40 Gold around RGB 220/180/50 Green around RGB 45/115/35 Blue around RGB 40/50/90 Purple around RGB 70/20/80 Black around RGB 50/40/30 White around RGB 235/230/220 For additional help and guidance, please familiarize yourself with the following resources: Official 2D Guide: http://www.burningsea.com/page/community/uc/design Flags and Sails Forum: http://www.burningsea.com/forums/forumdisplay.php?f=17 2D Tutorials & Resources: http://www.burningsea.com/forums/showthread.php?t=65921 You may also feel free to contact any member of the 2D Steering Committee on the forums and you can find their details here: http://www.burningsea.com/forums/showthread.php?t=66059 Thanks for using the user content system and I look forward to seeing your revised design! Check out the 2D User Content Guide for suggestions on creating user content. We've also provided a forum, User Content: Flags & Sails forum, for posting previews of your work and getting feedback on it prior to posting it to the system for approval. thankyou woodsea -------------------------------------------------------------------------------- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3466 - Release Date: 02/24/11 *edit* by Aegir: upon discussion, we've decided to uphold this decision based on the yellow having unsufficient transparency. |
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#19
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Please reconsider the following submission:
http://www.burningsea.com/page/commu...m&itemId=71074 Reason given for rejection: Thanks. *edit* by Aegir: design approved! |
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#20
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Please reconsider the following, or at least tell me precisely what the problem with it is
http://www.burningsea.com/page/commu...m&itemId=71252 Reason given for rejection: "you need to try to use objects and designs known to exist and plausible circa 1720, such as cross staves, quadrants, astrolabes, ships of the era, period national flags, etc. Avoid items not known to people before circa 1720, such as sextants, space ships, dinosaurs, easily recognizable modern references, modern national flags" I can't find anything at all in this which didn't exist in 1720 and no one else commenting could either. All agreed it was original yet did not break design concepts used in the period. except one person who said it was too cartoony, but couldn't tell me why he thought that. And even that guy said he liked it and hoped it would be accepted for use in the game. *edit* by Aegir: design approved! |
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