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#1
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Because Sunleader Derailed my last thread, here is my Suggestion reposted.
--- For the Moment Several Pirate Refits are Rather Imbalanced, some Over Powered While others go along almost unused, in general sense, the Purpose of this Thread is to Balance them Properly against their National Equivalents. Ships for Tuning: Quote:
Possible Changes: Pirate Hercules: Running: 88.5% ---> 95% Beam Reach: 97.5% ---> 92.5% Close Haul: 77% ---> 80% Defense: 24 ---> 21 Acceleration: 1.13 ---> 1.20 Reload Bonus: 15%---> 17.5% --- The Cursed Blade: Maximum Speed: 16.30 ---> 16.10 Acceleration: 0.98 ---> 1.02 Running: 90% ---> 95% Beam Reach: 90% ---> 85% Close Haul: 80% ---> 82.5% --- Abandons Will Galleon: Maximum Speed: 17 ---> 16.5 Broadside DR: 7 ---> 10 Bow DR: 3 ---> 7 Stern DR: 3---> 7 Reload Bonus: 12.5% ---> 17.5% Acceleration: 0.79 ---> 0.82 Running: 85% ---> 90% Close Haul: 65% ---> 70% --- Bahamut Refit Bark: Gundeck: 10x22lbers ---> 14x20lbers Upperdeck: 26x15lbers ---> 24x15lbers Running: 80% ---> 85% --- Reaper's Grasp Refit Bark: Add +20% Reload Bonus Turning Acceleration: 8.50 ---> 9.10 Close Haul: 65% ---> 80% --- Neptune's Disgrace Refit Bark: Maximum Speed: 17 Knots ---> 16.5 Knots Acceleration: 0.79 ---> 0.94 Turning Acceleration: 6.90 ---> 8.50 Turning Slow: 3.25 ---> 3.75 Turning Fast: 10.10 ---> 10.50 Broadside DR: 5 ---> 7 Stern DR: 2 ---> 5 Bow DR: 2---> 5 --- The Bloody Dagger: Turning Fast: 9.20 ---> 9.50 Turning Slow: 3.75 ---> 4.00 OS Speed: 59 Knots ---> 61 Knots OS Visibility: 65 Miles ---> 60 Miles Close Haul: 85% ---> 87% Reload Bonus: 12.5% ---> 17.5% Bow DR: 2 ---> 3 Stern DR: 2 ---> 3 --- The Red Devil Xebec: Mass: Fourth Rate ---> Cerberus Best Point: 35' ---> 90 Broad Reach: 80% ---> 82.5% Beam Reach: 95% ---> 100% Close Haul: 100% ---> 92.5% --- /Discuss Nuju- |
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#2
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Why on earth would the Neptune's disgrace get buffed handling and speed? It's a refit but it still doesn't warrant those changes.
The Pirate Herc already out-guns counterparts in broadsides, I don't know about the 15>17.5 reload. Abaddons will needs something doing with it, as I have already said lately it's a ship that currently has no real purpose though i'm not sure those changes will give it one. Giving the bloody dagger a 17.5% reload again seems crazy, especially when you're giving it even better handling. |
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#3
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New idea:
We stop buffing OP Rats and work on the Privateer. Anyone with me? |
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#4
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#5
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It seems this thread was Cleared of it's Previous spam, allow me to Awaken it.
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Nuju- |
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#6
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Half these changes just seem random. Most of the others seem stupid.
The Red Devil polars/mass change (if the mass change is possible?) would make more sense than what FLS actually did to it, however.
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#7
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Let a useless thread die, really. It shouldn't be in the suggestions-forums either. Rather put it in Ships, Ship combat, & Ship Skills. Here we vote on the OP suggestions, while that forum is more open to debate and constructive discussions around the topic.
Only thing I agree on btw is the ship mass for the RD and its polar-changes, but with the current nerf.
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Roberts Frog: Elune Baq, Privateer. Quote:
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#8
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no
...no
__________________
Jeremy Wood NO / Sam Coltman PR / Sam Wood FT / Jeremy Wood CT / Jeremy Coltman BUC El Jeremio / Samson Madera / Sam Sangre http://www.youtube.com/user/brasa218 |
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#9
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Quote:
STUDY THIS FOR SOME TIME. Oppose my Changes properly. /Addwalloftextincludingreasoning. Nuju- |
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#10
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Quote:
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Roberts Frog: Elune Baq, Privateer. Quote:
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Jeremy Wood CT / Jeremy Coltman BUC
El Jeremio / Samson Madera / Sam Sangre
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