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#141
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).Essentially, what you want is more easy targets to farm. That's not really compatible with good MMO design, because players aren't mobs and don't really like to be farmed.
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#142
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I supose your right kind of right I admit it, but if they where to impliment they would be mostly level 50s. I wouldnt have to look that hard for the econ guy packed full of expencive goods, he would already be flagged. Orange Arrow on the mini map in a econ huller= dbl payout. I think it is a wonderful ideal. Why not lets do it! It will make the game more like cops and robbers! You got me ok....I dont do 6vs1 though, Im not that bad lol....No Im not a seal clubber at least not too often....lol
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CT - CJ FLINT BUCC - Black Dog Flint NO - currently in the witness protection program |
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#143
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Strange. I faintly remember some posts where you boast that you exactly know that all and every FT that does serious econ is rich. I run 2 Accounts with 2 econ FTs, one transport FT, one combat FT, 2 Privs, 2 NOs. And neither of them is rich. You must be playing some other game, really.
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#144
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CT - CJ FLINT BUCC - Black Dog Flint NO - currently in the witness protection program |
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#145
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Quae caret ora cruorenostro? OS speed mods --- The final Big fat LeGaard Conclusion
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#146
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Im already on that band weagon anyways lol
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CT - CJ FLINT BUCC - Black Dog Flint NO - currently in the witness protection program |
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#147
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Fodder Boy,
I see what you are trying to do here with RvR and econ and I applaud the effort, however you are going down a dangerous path. Heres a couple reasons why: 1) Crossteaming has made any affect on the economy via RvR pointless, and while i see you are trying to correct that by making certain cargo pvp flag someone (see point 2) 2) Making certain cargo flag you as pvp whether it be ship deeds or any ship building material and you see a direct negative affect to the income of POTBS. Why? a) A large percentage of your players that haull econ and build ships are carebears who avoid pvp as much as they try to avoid getting herpes b) Carebears are the ones buying all those pets and clothing in treasuer isle (where FLS makes the money) Fodder if you are truly trying to make RvR affect econ or econ affect RvR, think of an idea that wont make your players that spend the money leave the game |
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#148
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I am an RvR-oriented PvP player. |
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#149
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I was going to edit my last post to say that my goal is to get more players involved in rvr and pvp.
I'll say "what Rej said" pvp right now is a lot of stick and little carrot for those who don't do it very often. If you are going to flag certain item as pvp there should be a huge carrot for those who carry them. I'm absolutely OK with that. I also think the stick for newer players needs to be reduced. |
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#150
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Well then you should be a supporter of this wonderful ideal, I think it will spice things up a bit sounds fun! And Im not selfish pre-say. I like to think of my self a player who does not have to rely on others to make it in the game or vs versa.
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CT - CJ FLINT BUCC - Black Dog Flint NO - currently in the witness protection program |
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Quae caret ora cruorenostro?
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