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#1
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Port attacks, defence, battle system was good in P2P, but is not with [rerolling each map] hordes of F2P players.
Its too elite, to difficult too attend, too random. The principle of supply and demand is clear - you need to improve the availability of a product (in this case-pb). How? Make 6 port battle slots instead of current 3 per nation. Set margin between pbs to 2h instead of current 1h. Scale down all requirments to flip port by /2. 5000 instead of 10000. Scale down all requirments needed to get bonuses (doors, morale, etc) by /2 (for example 5000 for extra 20 morale, 500 for all doors for defenders). Easy. But like always-impossible to implement, because it changes too much ![]() |
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#2
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Quote:
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#3
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#4
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#5
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Don't think I agree with the contention points reduction. As a Brit if you could hit a "Flip" button that cancels fleeting groups at St CLara & Bartica & dailys groups, flips would be faster
![]() Also the 2 hour gap? Is your aim 1/ to make pbs available for more people 2/ or more available for 1 person? If its the latter it works, as the same 24 that attends 1st pb could all attend 2nd. If its the former its bad. Which would make pbs even more elitist.
__________________
William Sharpe Esq. (38 Ft) Holly (Red Dwarf): "He's dead Dave, everybody's dead. Everybody. Is. Dead. Dave!" |
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