Not logged in | Log In
Pirates of the Burning Sea logo
 
 
Pirates of the Burning Sea Forums > Archive > Retired Forums > FLS Suggestions Box
Click here to Log In

 
 
Thread Tools Display Modes
  #1  
Old 10-13-2011, 07:05 AM
przsoi
 
Join Date: Jan 2008
Server: Roberts
Society: CBA
Nation: Spain
Career: lf infractions
 
Default Port attack tweaks to remove problems with inv

Port attacks, defence, battle system was good in P2P, but is not with [rerolling each map] hordes of F2P players.
Its too elite, to difficult too attend, too random.
The principle of supply and demand is clear - you need to improve the availability of a product (in this case-pb).

How?
Make 6 port battle slots instead of current 3 per nation.
Set margin between pbs to 2h instead of current 1h.
Scale down all requirments to flip port by /2. 5000 instead of 10000.
Scale down all requirments needed to get bonuses (doors, morale, etc) by /2 (for example 5000 for extra 20 morale, 500 for all doors for defenders).

Easy. But like always-impossible to implement, because it changes too much
przsoi is offline Add to ignore list
  #2  
Old 10-13-2011, 12:25 PM
Join Date: Jan 2008
Server: I
Society: Miss
Nation: Hesh
Career: :(
 
Default

Quote:
Originally Posted by Prezesoi View Post
Port attacks, defence, battle system was good in P2P, but is not with [rerolling each map] hordes of F2P players.
Its too elite, to difficult too attend, too random.
The principle of supply and demand is clear - you need to improve the availability of a product (in this case-pb).

How?
Make 6 port battle slots instead of current 3 per nation.
Set margin between pbs to 2h instead of current 1h.
Scale down all requirments to flip port by /2. 5000 instead of 10000.
Scale down all requirments needed to get bonuses (doors, morale, etc) by /2 (for example 5000 for extra 20 morale, 500 for all doors for defenders).

Easy. But like always-impossible to implement, because it changes too much
I like the 2-hour spacing, but I dislike the 6/day and decreased flip requirements. It's just going to reward the hell out of zerging.
Josh_Brown is offline Add to ignore list
  #3  
Old 10-13-2011, 12:29 PM
przsoi
 
Join Date: Jan 2008
Server: Roberts
Society: CBA
Nation: Spain
Career: lf infractions
 
Default

Quote:
Originally Posted by Josh_Brown View Post
I like the 2-hour spacing, but I dislike the 6/day and decreased flip requirements. It's just going to reward the hell out of zerging.
There is nothing about 6/day I was talking about max slots for offensive bubbles per nation.
przsoi is offline Add to ignore list
  #4  
Old 10-13-2011, 01:51 PM
Join Date: Jan 2008
Server: I
Society: Miss
Nation: Hesh
Career: :(
 
Default

Quote:
Originally Posted by Prezesoi View Post
There is nothing about 6/day I was talking about max slots for offensive bubbles per nation.
Ah, that wasn't clear. That I could get behind.

Not sure about the contention points reduction.
Josh_Brown is offline Add to ignore list
  #5  
Old 10-14-2011, 04:16 PM
Join Date: Dec 2008
Server: Roberts
Society: OoV
Nation: Britain
Career: Landowner
 
Default

Don't think I agree with the contention points reduction. As a Brit if you could hit a "Flip" button that cancels fleeting groups at St CLara & Bartica & dailys groups, flips would be faster

Also the 2 hour gap? Is your aim
1/ to make pbs available for more people
2/ or more available for 1 person?

If its the latter it works, as the same 24 that attends 1st pb could all attend 2nd. If its the former its bad. Which would make pbs even more elitist.
__________________
William Sharpe Esq. (38 Ft)

Holly (Red Dwarf): "He's dead Dave, everybody's dead. Everybody. Is. Dead. Dave!"
William Sharpe is offline Add to ignore list
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 10:21 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.