|
#1
|
||
|
Consider this one as an introduction to the other RvR issues threads.
I won't give miracle wonderful solutions. Partly because I don't have them, partly because I don't know what the devs are able to code. Just trying to see where exactly the issues are, and sorting out some possible solutions. I'll add links to others suggestion threads. However, it is not a simple summary of ideas about RvR. They are related to each other in a logical way. I know some subjects being processed like seal-clubbing or cross-teaming will help improving RvR, but I don't think they are essential. #2 Unfull PBs #3 Time Zones #4 Lack of incentives - conclusion As this is the #1, some concerns may be lightly pointed out there but focused on in later threads. The main concern here is the ratio needed between Open Sea players number and Port Battles players number. It is from my point of view the main RvR issue, and the main PotBS issue. Why is it important ? PotBS end-game is RvR. When maps are disputed, PvP players want to log in. They want to flip ports, they want to fight the other nations groups in Open Sea. They want to know which nation has the best fleet. Which side found the best tactic ? Which fleet best executed the maneuvers ? Who are the best leaders ? How could their fleet improve ? During those disputed maps, the forums are full of RP. Eco players craft more and make money. Societies call their veterans. New players are enjoyed by the nation chat, they want to participate to the fun. The game is good and alive ! When we log off, we've had a good PotBS session and we want to come back. Unfortunately, there is a difference between the number of players needed to have dynamic flips and the number of players allowed to participate to PBs. Some people can't participate to PBs, societies are cut and struggle to form 6 groups. Part of the fun is gone, but players still put the effort in. After one map like this, some players stop playing, others play less often and the server becomes less active. Issues A good PotBS evening is fliping a port fighting opponents every half an hour, or participating to an even, well organised PB. This should be able to happen every day, not only the 1 day per week people have been lucky. A dynamic flip is 3 or 4 groups of each nation (plus IMO 1 or 2 groups of rats). Considering the number of players needed to flip, and considering that many more players should be allowed to participate to PBs without having participated to the flip, we can easily deduce that either the number of OS players should be decreased, or the number of PB players should be increased. OS players decrease leads to boring flips, and it is what naturally happens, for the reasons stated above. Conclusion: the PB players number should be increased ! Suggestions There are 2 ways of increasing the number of PB players. Either allow more PBs, or increase the number of players allowed to participate to PBs. 1. More flips More flips = more OS players needed. It doesn't sound like solving the problem. However, it could be part of the solution: some flips would be long disputed flips, some others would be fast easy flips. The counterpart is: the more flips are allowed, the more easy it is to zerg a map for an average PB lvl nation. Not so good. 2. More players in the PBs As a dynamic flip is about 24 players, allowing more than 24 players to enter a PB seems to solve the problem. However, I personally feel that the PBs are good as they are with only 24 players. It's already difficult enough to organize the fleet, and it's always enjoyable to execute the well-knowned tactics. But new is good, 48 players PBs could also give some freshness to the game. 3. More PBs without more flips Increasing the number of PBs per flip. There would be a main PB, and secondary PB(s). Secondary PBs would happen on a different map than the town maps. The map could be either an OS map (the defending forces are trying to break the blocus of the attackers to get some supplies), or even an avcom map (some agitators are sent to try to revolt the population or break some defenses). The secondary PBs could happen before the main PB, for example flip on monday, secondary PB on tuesday and main PB on wednesday. Or they could happen at the same time but with a limited duration (half an hour ?), so they finish before the main PB. They would be of a less importance than the main PB, they could for example give light bonuses to the main PB fleet. The rewards would be kept high though. Those secondary PBs would be good for training and learning ! I really hope FLS can find an easy to implement solution amongst the aboves. To me, it doesn't seem too complicated, but I may be wrong. Any dev information would be welcomed, so we can adapt the suggestions or drop them. #2 Unfull PBs
__________________
Eric Barbaroja - Priv ![]() Double ration de tafia au premier qui pose le pied sur la dunette ! |
|
|
|
||
|
#2
|
||
|
Antigua Brits only sent 8 players last night to try to retake their primary DNH.
Antigua Rats only brought ten to defend their primary DNH. Both PBs were primetime. But I doubt that either nation has had any trouble filling PBs while they dogpiled France this map. The problem with population and RvR aren't the raw numbers of players at flips and PBs, it's the proportion of fair-weather players. |
|
|
|
||
|
#3
|
|||||
|
Quote:
That's just not normal in a PvP-oriented MMO, across two servers. The game is designed for a tiny population and discourages massive participation (see second quote in my signature).
__________________
Quote:
Quote:
|
||||
|
|
|||||
|
#4
|
|||
|
Quote:
It might not completely solve the problem of players who don't care about the server wealth though. In Roberts there are very few "bad-weather" players, but it doesn't prevent the server from loosing OS groups and OS fights.
__________________
Eric Barbaroja - Priv ![]() Double ration de tafia au premier qui pose le pied sur la dunette ! |
||
|
|
|||
|
#5
|
||||
|
Quote:
And I don't see where this is some horrendous problem post-P&P. It's not like everyone is expected to grind up a SHerc for PvP and immediately get 6v1 ganked back to the stone age by 9-speed mod failfitters, or grind up a 8-13LSB boat as a minimum entry requirement for PBs only to get 1-shot at 740yds without actually learning anything. And it's not like people can't use skirmish if loss replacement on vanilla ships is such an issue. And if the issue is the QQ psychological trauma of losing at a game, then what is the community as a whole losing if they don't stick around? Quote:
If the high-pop nations could focus on doing anything besides turning RvR into just a bigger ****ing gank, maybe they'd stop being their own worst enemies... |
|||
|
|
||||
|
#6
|
|||||
|
That's why adjusting the max players should be needed: #2 Unfull PBs
Quote:
Quote:
Quote:
I've seen very few new players playing more than 3 monthes. Those who did became PvP capable. Amongst those, I see quite few still playing. Those who quit did it because we had boring evenings where we couldn't get fights, where we had to farm fleets to flip, where we were split into 2 groups because of PBs. Amongst those who quit, the only ones who still come on the forums to see what's happening, are those who had experienced a disputed map.
__________________
Eric Barbaroja - Priv ![]() Double ration de tafia au premier qui pose le pied sur la dunette ! |
||||
|
|
|||||
|
#7
|
|||
|
Quote:
|
||
|
|
|||
|
#8
|
|||
|
Quote:
i used to be a very helpfull player, but out of all lowbes, maybe 10 percent stick around longer then 1 or 2 months, i bet les then 5 percent make it past a half year, to have some good fights you have to fight together atleast couple of weeks i think, you invest a lot and by the time you are ready to have fun again, they are bored and leave. thats why its better to look amongst vets, those cracks that you know have been playing for over a year, as they are more likely to stick around for a while
__________________
Bûter, Brea en Griene Tsiis. Wa't dat net sizze kin is gjin oprjochte Fries! Opsokkebolje! Fryslan Boppe Frylan Boppe, de rest die mast dea skoppe! I support 17:00-23:00GMT PB window for Roberts |
||
|
|
|||
|
#9
|
||
|
Reluctance to PUG.
Lack of communication. Flipping at the expense of your own nation's economy. Crutch boating. Rolling heavy against light ships. Vets rolling to same nation to crush. Same rewards for participating and not bothering. Rewards for fleeting and dailies. I'm sure I could think of more. |
|
|
|
||
|
#10
|
||||
|
If there were more players enabled to participate to PBs, societies would have less trouble filling their 6 groups often. And the time they put in learning to new players would be more rewarded.
Quote:
If there were more OS groups, there would be more groups fitting your own group's size. Quote:
Again, letting more people participate to PBs would let the RvR population of each nation be more united, giving less room to crutch cross-nation players. And maybe more important, rolling together a nation wouldn't be the only option to let a group play together in PBs.
__________________
Eric Barbaroja - Priv ![]() Double ration de tafia au premier qui pose le pied sur la dunette ! |
|||
|
|
||||
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -7. The time now is 06:36 PM.
Copyright © = date('Y'); ?> Portalus Games LLC. All rights reserved.







Linear Mode
