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  #1  
Old 12-29-2011, 04:47 AM
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Default New rules of PvP

Build 2.9.40.0. Developers have informed, quote: "It also introduces some significant changes to our Open Sea engagement rules..." And it is written nothing about these new rules! Where to read about it? Who whom can grasp and who can't grasp in the Pvp-zone?

It is necessary to write about it in detail for all players!
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  #2  
Old 12-29-2011, 06:09 AM
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It has detailed the changes, and there are numerous threads in the forum discussing the effect. How could you have missed all of it?
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  #3  
Old 12-29-2011, 06:11 AM
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there was a roundtable discussion, and I believe the patch notes on Testbed for 2.9.39 describes it.

Basically, the group strength is now your captain level + ship level. you can only tag other players if your group strength is within a 2:1 ration, i.e. if everyone is level 50 in level 50 ships, the battle cannot be more uneven than 2v1, 4v2 or 6v3.
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  #4  
Old 12-29-2011, 07:16 AM
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Originally Posted by The Bad Touch View Post
It has detailed the changes, and there are numerous threads in the forum discussing the effect. How could you have missed all of it?
To date the reference. Me interests not discussions of this problem between players. I want to see the official document from company FLS about all changes PvP who have been made by them corrected. In detail.
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Old 12-29-2011, 07:39 AM
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Originally Posted by Said View Post
To date the reference. Me interests not discussions of this problem between players. I want to see the official document from company FLS about all changes PvP who have been made by them corrected. In detail.
Read this> http://www.burningsea.com/page/news/...icle_id=271229
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  #6  
Old 12-29-2011, 08:03 AM
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Originally Posted by Smoken Joe View Post
Quote: "OS engagement mechanics have been modified to use player level and ship level in new group strength calculations. Group strength comparisons for engagements now work both up and down and will only allow engagement if group strengths are within the allowable engagement ratio of 2:1. Once engaged both sides in the battle may reinforce within the allowable engagement ratio for 30 seconds after which only the weaker side may reinforce for 90 seconds up to a group strength value equal to the larger side."

Also it is all. Players 50 lvl 6v3, 4v2, 2v1 it is clear. But what will occur to the player of low level if it will be attacked by of the player 50 lvl? What mathematical formula for definition of force of group? Why the ship "Leviathan" can escape from two gankers? Or not?

I very much wouldn't like to create the new character to check up on it since 5 levels all these changes.
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Old 12-29-2011, 09:19 PM
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Quote:
Originally Posted by Said View Post
Also it is all. Players 50 lvl 6v3, 4v2, 2v1 it is clear. But what will occur to the player of low level if it will be attacked by of the player 50 lvl? What mathematical formula for definition of force of group? Why the ship "Leviathan" can escape from two gankers? Or not?

I very much wouldn't like to create the new character to check up on it since 5 levels all these changes.

It is the same formula for 1v1 os engagements.

Lvl 50 Example: lvl50 + in lvl50 ship = 100 strenght x by 2 ratio = 200 total strenght, this means 2 lvl 50 in lvl 50 ships can attack as there total strenght 100+100=200. (levi will get attacked upto 2 lvl 50 in 50 ships)

Lvl 15 Example: lvl15 + in lvl 14 ship = 29 strenght x by 2 ratio = 58 total strenght, this means if a lvl 50 wants to attack he can only use upto lvl 8 ship, total strenght 50+8=58.

Lvl 25 Example: lvl25 + in lvl 25 ship = 50 strenght x by 2 ratio = 100 total strenght, this means if a lvl 50 wants to attack he can use lvl 50 ship, total strenght 50+50=100.

So basically always click purple player and look for there total strenght under the name, say if he is 58, and your name shows 29 (lvl 15 in lvl 14 ship) times your screen strenght 29 by 2 and your actually 58 strength, so if your not willing to fight get out of that red as quick as.

All of the above works the same for the attacker.

Hope this helps.

Happy hunting

Anyone, feel free to correct me if iv missed anything or not quite right.
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Last edited by Smoken Joe : 12-29-2011 at 11:01 PM.
  #8  
Old 12-30-2011, 12:44 AM
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Quote:
Originally Posted by Smoken Joe View Post
It is the same formula for 1v1 os engagements.

Lvl 50 Example: lvl50 + in lvl50 ship = 100 strenght x by 2 ratio = 200 total strenght, this means 2 lvl 50 in lvl 50 ships can attack as there total strenght 100+100=200. (levi will get attacked upto 2 lvl 50 in 50 ships) ...
Thanks. It is awful. I should alter the documentation http://www.carib-french.ru, many pages where there are councils about the antigank. If I still remembered, where about it is written!

Crowds of courts of impudent noobs will swim with impunity in PvP-zones. They take PvP-flags and will float in the high sea. Their players of 50 levels can't catch them. Lawlessness!

I have been never occupied gank small vessels of low level. But to catch the impudent beginner in a PvP-zone and to destroy its sails... Write it the noob one council in a chat and to release from PvP-fight... This noble cause! Now noobs can't receive the portion of adrenaline in PvP-battle with the ship 50 levels.
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Last edited by Said : 12-30-2011 at 12:49 AM.
  #9  
Old 12-30-2011, 02:07 AM
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Quote:
Originally Posted by Smoken Joe View Post
It is the same formula for 1v1 os engagements.
...
Lvl 25 Example: lvl25 + in lvl 25 ship = 50 strenght x by 2 ratio = 100 total strenght, this means if a lvl 50 wants to attack he can use lvl 50 ship, total strenght 50+50=100.
...
It isn't true!

My first freetrader 25 lvl.
It has strenght = 37, if it on "Van-Horn" snow;
It has strenght = 46, if it on "Postillionen" frigate.

It can impudently pass through a PvP-zone and not pay attention to the hostile ships of 50 levels. In proud loneliness, certainly. But not in all cases, it appears!

My second freetrader 35 lvl:
It has str = 51, if it on "Bermuda" trader's Sloop;
It has str = 55, if it on "Van-Horn" MC snow;
It has str = 59, if it on "Hermes" MC Packet-Boat;
It has str = 61, if it on "Algiers" Refit Polacre;
It has str = 68, if it on "Stralsund" MC frigate.

Let's assume that it noob. Enemies of 50 lvl can easily drown this freetrader in PvP-zone. But what will occur to its speed in sea fight?

My third freetrader 50 lvl:
It has str = 66, if it on "Bermuda" trader's Sloop;
It has str = 100, if it by other ships.

At the formula obviously there is a factor which depends on a class of ship. This factor how many weighs? How it to define?

How the noob can define for level of the character, what ship should be bought to go on it into a PvP-zone for execution of missions?
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Last edited by Said : 12-30-2011 at 05:02 AM.
  #10  
Old 01-02-2012, 10:32 PM
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How is this confusing? The player level plus the ship level is the total strength. A level 50 in a Van Hoorn Snow (level 12) = 62. A level 50 in a Raa MC (level 39) = 89. A level 50 in a Macedon (level 50) = 100.
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