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#21
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I have a 16 Mbit bandwith DSL connection with good noise margin and I keep OOM errors every half hour whereas my brother can play without any errors with his 2 Mbit connection on low settings.
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Poyraz Kilic Reis - NO Barbaros Hayrettin, Turquoise Tireur - Priv. Les Élites, Flotte Etrangere - France |
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#22
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Like I said I post screen shots later, and show you. After you can decide for your self.
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CT - CJ FLINT BUCC - Black Dog Flint NO - currently in the witness protection program |
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#23
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Latency is lag. Having more MBs connection doesn't necessarily mean you have lower latency. That is why someone in the UK can have a faster connection than someone in Seattle and get ping kited effectively in Avcom. As you noted, however, what is going on with the local network has a lot to do with latency also.
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~Patrik Harper(inactive)~Patric Harper(inactive)~ ~Patrick Cleburne~Patrik Cleburne(inactive)~
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#24
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My theory is the game, and how fast it works and prefromance has to do with how good the connection to the server. If theres some kind of breack or bandwith lose, like say wireless with other users other then your self. It will cuase ALLOT issues in this game. Or conection and how go it is. I definenlty noticed a huge diffrence when I stoped using wireless. The other week I was doing FDL, group qwest. One of the players in our group kept getting DCed, lag and tons of errors. Turned out his mom was using her laptop on there wireless network downloading. It really does heavly effect this game preformance, and thats just one exsample.
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CT - CJ FLINT BUCC - Black Dog Flint NO - currently in the witness protection program |
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#25
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As previously stated I have a 6mbit connection (well 8, but i realistically get 6) and have frequent crashes. Lag is not an issue at all for me. My previous rig, dual core 4gb of RAM and a GTX285 rather than the GTX260 in this one (too lazy to swap the 285 in), never crashed once with the error and I have had the same broadband line for years. If it were the connection then I should have had the same errors on my old rig by your logic. Anyway, the point of my post is that I just got both texture corruption and an OOM after applying these settings. Spent a couple of hours doing quests in PR, left and got the OS and UI texture corruption (alt+tab fixes this). I realized I was in the wrong ship so turned around and got the crash as I clicked to dock (almost all my OOMs are clicking on PR). Also, I found the original post where Misha explains what is happening: http://www.burningsea.com/forums/sho...5&postcount=21 I'm going to experiment with these settings a little more and see if setting the max ram higher gets me by for longer. I can tell what language/compiler the client is (at least partially) build on and I do know a way of getting some fairly in-depth logs but the client will almost certainly resist that and it would probably get me into trouble. Happy to be a guinea pig or make suggestions if FLS want them but I don't want to put that info here.
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If the last name was Wallace I am probably guilty
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#26
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Thank you kaleras for investigating this and posting this thread, explaining what to do perfectly clearly.
I have no idea whether or not you are right; like many others I have lowered texture resolutions and have since then rarely had oom errors, not that (with the exception of one particular patch, which was later fixed) it was ever much of a problem for me. But I will give your suggestions a go (I also have a dual core machine). I am sure as more people read this thread, adopt your suggestions and report back with their own personal findings we may get some concensus as to whether this is a fantastic idea that should be stickied or whether it is a marginal thing which works for a few players but isn't a universal panacea. Until then, I for one am perfectly willing to trust what you say. As for CJFlint, well he might be right too. However, he has posted various opinions in so many threads, obstinately insisting he is right when by concensus he so clearly is not and derailing many threads in the process, that I tend to disregard anything he says.
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Production Planner: Out of date Economic Spreadsheet for use with Excel 97-2010 and OpenOffice. Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. Ships Skills and Outfitting: Out of date spreadsheet for use with Excel 97-2010 - and Open Office (but it looks rubbish). Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. |
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#27
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SS Kaleras of Antigua Sea Serpents |
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#28
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I've tried using this, but I still get the oom errors, and when I open the task manager and look at the amount of memory potbs is using when it crashes, it shows ~1.47gb, so I dont think the the game is actualy addressing any more memory. Oh well, I suppose I'll just dial back the textures.
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#29
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I dont suppose you could find way to force Ship Detal Scalin higher than possible in preferences ingame? Ship details really drop low fast, and it make game look pretty ugly.
I imagine its helpfull in pb where game engine have to draw alot of ships, but other than that it would be nice. |
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#30
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Hello all,
I need some help with: Utilize Multiple CPUs/Multi-core CPUs "Many of us nowadays have multi-core CPUs, but PotBS by default only takes advantage of 1 core/CPU. I've found an easy way to change this. What you'll need to do is similar to what you did with the pirates_local.ini file except this time you'll need an alchemy_local.ini file. Copy and paste your alchemy.ini file and rename the copy to alchemy_local.ini. Again, you may not need to type .ini depending on how your system is setup. Now that you have an alchemy_local.ini file, you're going to want to search through it for the GFX section. In this section you will find a value named multiThreaded with a default value of false. Change this value to true and save the changes." I executed this; but it didn't work at all. I have a quad core computer (Windows Vista), with 4GB RAM. You can see it in my attached thumbnails. NOTE: My alchemy/alchemy local file is saved as text on my desktop. In my programs it is saved as: ini. file This because I couldn't upload ini. files. Some Dutch -> English tranlating for help Geschiedenis -> History Systeem -> System CPU-gebruik -> CPU-use Geheugen -> Memory
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Honoured player of Holland Robert Vuur Samuel Vuur |
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