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  #21  
Old 03-16-2012, 03:47 PM
Join Date: Feb 2012
Server: Antigua
Society: Old Guard(OG)
Nation: British
Career: Trainer
 
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can someone tell me the cost of the soc warehouses?????
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  #22  
Old 03-16-2012, 06:03 PM
Join Date: Feb 2012
Server: Tiqqy
Society: Oh Es Hay!
Nation: X-Teaming 3
Career: Nerfed Priv
 
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Sounds like BSNs ^^
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  #23  
Old 03-16-2012, 07:15 PM
Jay Po
 
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Join Date: Apr 2009
Server: Roberts/Antigua
Society: FE/SGS
Nation: France/Britain
Career: Meatshield
 
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Quote:
Originally Posted by Hamled View Post
I'd like to address a number of the questions brought up so far in this thread:

First, we do not currently have any intention of supporting society-owned structures as a feature. When society warehouses are available in a port then an additional icon will appear in the Economy Window, always as the first slot. All of the other icons in the list represent your personal warehouse and structures.

Second, society warehouses should have no impact on your account's number of available personal structure slots, nor should they impact the cost of building personal warehouses.

And third, the design team is currently considering what ports should support society warehouses. For the first Test Server release we want to focus the testing on the core mechanics of society warehouses, namely moving inventory into and out of them and between players of the same society. For this reason we chose to implement society warehouses only in ports where the UI and game design already support the creation of structures.

Thank you all for taking the time to check out Society Warehouses and provide your feedback!
Personally I've waited 4+ years for this and a month or 2 won't kill me as long as it works and I am not sending support notes to no mans land. Please work out the kinks and bugs before making it live. No need for another dupe mess.
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  #24  
Old 03-16-2012, 10:36 PM
Join Date: Dec 2011
 
Thumbs down another treasure aisle exclusive??

im almost over it all. it seems you guys have strayed from the idea of developing a game that can be enjoyed by all wallet sizes. guess the lure of phat paydays overruled those old devlog promises of a fair ftp are over. so if i were a ftp account, then i would just be crying, but im not.. ive been a loyal and paying player for some time (over a year), and ive watched you guys add bells and whistles instead of fix the real issues or finish story-lines. ive watched you guys move good epic missions to treasure aisle and nerf the rewards for those missions. but your greatest offense is the recent upswing of wallet gouging while you are obviously not putting any money into advertising the game. seriously, your servers are dead and when i search pirate games .. potbs is like page 3 at best.. seafight pops up like 19 times before potbs, and thats pathetic. seriously... get with it or i will not give fls or sony another chance to get into my wallet again
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  #25  
Old 03-17-2012, 02:14 PM
Join Date: Jan 2008
Server: TestBed, Antigua, Roberts
Society: Armada / Los Diablos Juegan
Nation: Spain / Spain / France
Career: FT/NO/Priv/Rat
 
Default Society Roles are unClear

As noted previously, it appears they are not functionally working as intended at least on the TestBed.

What is slightly confusing, if guided only by the roll-over description, there is not an assignment for both Deposit and Withdrawal; however, an extra placeholder labeled (Null) in the drop down selection.

I have also started an independent Test Feedback thread since I have not seen an official posting from MilMan.

Update: I have discovered some more functional problems while at the AH (in Mathew Town). I will be posting those observations on the above Test Server feedback thread.
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Last edited by ClericTaven : 03-17-2012 at 02:57 PM.
  #26  
Old 03-17-2012, 02:54 PM
Join Date: Jan 2008
Server: TestBed, Antigua, Roberts
Society: Armada / Los Diablos Juegan
Nation: Spain / Spain / France
Career: FT/NO/Priv/Rat
 
Question

Quote:
Originally Posted by Old Guard View Post
can someone tell me the cost of the soc warehouses?????
Quote:
Originally Posted by FlipFlops View Post
Sounds like BSNs ^^
The BSP Cost for a Warehouse is 200; although, I am not finding anything (test) Treasure Aisle for the Society Warehouse Deeds.
They cost 44 doubloons, if purchased through the Port Captain's TA Shop {only on Testbed}.
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Last edited by ClericTaven : 03-19-2012 at 04:53 PM. Reason: Corrected
  #27  
Old 03-18-2012, 04:30 PM
Join Date: Dec 2011
 
Default

I cant seem to find the Testbed Server? It isnt with the usual server list. Do I have to input a server listing manually?
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  #28  
Old 03-19-2012, 08:53 AM
Join Date: Dec 2010
 
Default

Quote:
Originally Posted by ClericTaven View Post
The BSN Cost for a Warehouse is 200; although, I am not finding anything (test) Treasure Aisle for the Society Warehouse Deeds.
They cost 44 doubloons, if purchased through the Port Captain's TA Shop {only on Testbed}.

you do mean 200 burning sea points, right? not 200 BSN?
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  #29  
Old 03-19-2012, 10:03 AM
Join Date: Jan 2008
 
Default Translation for the hard of hearing

LIMITED FUNCTIONALITY TO START WITH IN TESTBED.

FUNCTIONS TO BE REFINED OVER NEXT FEW TESTBED RELEASES.

FIRST OF SEVERAL TESTBED RELEASES.

Fodderboy and FLS devs -- Good job on the initial release!!!

Recognizing that you will be incrementally adding function to the Society Warehouses, it sounds as though there are just a few bugs so far (one being the disappearance of stuff in a warehouse -- reported by someone else).

Having multiple warehouses in a port seems to be a way of solving the segregation of various types of items, and that's fine with me. I hope that warehouse deeds will be tradeable, regardless of whether they can be sold at an AH.

I hope that when society member access is implemented, there will be a way to limit the number of items various members will be able to take FROM a warehouse each day.

I also hope that there will be a log of transactions in and out of each warehouse.

If each warehouse needs to have a separate access permissions list set for it, that's OK.

Will the warehouse description limit the types of items that can be deposited in the warehouse? Could limits be imposed for each warehouse, corresponding to the existing categories used in ship and personal inventory? E.g., ship deeds, general outfittings, large outfittings, raw materials, etc??? Could limits be imposed for each warehouse based on levels? E.g., 1-9, 10-19, 20-29, 30-39, 40-49, 50. I'd envision these as being checkboxes.

Anyway, good first iteration.
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  #30  
Old 03-19-2012, 11:08 AM
Join Date: May 2009
 
Default

should be available in any econ port

would defeat purpose otherwise



Quote:
Originally Posted by Hamled View Post
I'd like to address a number of the questions brought up so far in this thread:

First, we do not currently have any intention of supporting society-owned structures as a feature. When society warehouses are available in a port then an additional icon will appear in the Economy Window, always as the first slot. All of the other icons in the list represent your personal warehouse and structures.

Second, society warehouses should have no impact on your account's number of available personal structure slots, nor should they impact the cost of building personal warehouses.

And third, the design team is currently considering what ports should support society warehouses. For the first Test Server release we want to focus the testing on the core mechanics of society warehouses, namely moving inventory into and out of them and between players of the same society. For this reason we chose to implement society warehouses only in ports where the UI and game design already support the creation of structures.

Thank you all for taking the time to check out Society Warehouses and provide your feedback!
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