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#1
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I really wish I'd come up with this earlier, but for those societies that have an in-soc buy/sell policy, it would be really good if society warehouses would come with the ability to tab items with price.
You can have the icon interface, and the list interface. If you use the list interface, you can specify a price for each commodity, wich can be used for all players that have the right to add/remove from the warehouse. Just so all with accessrights in an easy way can see the pricing the soc has on goods in the warehouse. As a second note: If this was implemented, you could add a feature for all (or chosen, if you'd like to have it like that) members of the society to be able to buy from the warehouse, and even to sell to it as well, as long as it is at the set price. This ofc assumes society warehouses are connected to society wallets.
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Lys-au-Crane: Carl-Gustaf Wrangel (NO), Carolus Wrangel (PT), Charles Wrangel (FT).When in a good enviroment you pick up good ideas, and build confidence. When in a bad enviroment, you learn to survive, and build character. Quote:
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#2
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This would mostly solve the problem of society thieves (the only ones with that ability would be the ones able to set the prices) while giving the members constant access to goods, not just when Soc Shipwrights or the Warehouse Master being online.
This would put soc warehouse on the same level as the public AH has. And I guess part of folks would prefer Soc houses to public AH if the price is competitive, thinking "Why give money to some unknown lad from maybe another nation if I can make my soc member benefit from that". That would mean less demand/supply on public AH and so would make socs more relevant and playing without soc harder if one does not have enough alts with eco slots. Taxing has to be adjusted also, making the tax from "listing" in Soc Warehouse go to the Port Treasury as well. This would also mean large socs with eco be more competitive getting new members than the small ones or the ones that specialize just in PvP or PvE in the sense that one potentialy gets more goods in large Soc AH in the light of more empty public AH. Potbs is a game where victory is very dependent on team effort. Best teams win 6v6. And nations with best teams have more chance to win RvR (with some exceptions like day/nightflips etc of course). Less socs and larger socs around would probably mean easier communication on joint RvR strategy, port flips etc. Common national goals is something that I have heard as a problem here on Roberts Britain atm with so many players with so different goals. On the other hand, making life harder for the small socs/lone players (both sworn lone wolfs and new players) would mean the game appeals to lesser variety of player types. Therefore question remains whether this change of shifthing more eco from Public AH to Soc AHs would benefit the total pop of this game. Has to be discussed. |
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