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  #11  
Old 02-05-2008, 09:35 AM
Corison
 
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Sorry but I think your Flat wrong on the SOL part.

First because they are "free" its even MORE reason to get into PvP. If you lose them it doesnt matter. Who realy cares if you can't produce them. You can still sail them and you dont pay a peeny for them.


Sure they may not "win" every port battle, but the losses cost them very little compaired to a national. Even if they lose the battle they can still win by capturing or sinking a number of SoL's.

All in all.. I stand by my statment. There isnt anything a Pirate player cant do that a national can. You could argue they can't use a Rapier when they are using the Dirty Fighting style.. but they both can still fence and they can re-spec.
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  #12  
Old 02-05-2008, 10:19 AM
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There is one thing a national can do that a pirate can't. A pirate can't be a Freetrader and thus cannot see the auction prices for the entire world. A national can always create a Freetrader alt character just so they can see all the auction houses.
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  #13  
Old 02-05-2008, 10:24 AM
Sural_Argonus
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There's also the fact that there are Freetrader only Structures.

I don't think any pirate can make or use an Advanced Structure....
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  #14  
Old 02-05-2008, 10:38 AM
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Tell a pirate what not to do. I dare ya.
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  #15  
Old 02-05-2008, 10:40 AM
Corison
 
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Actualy I wouldnt count either Freetraders or Seeing the AH as being something Pirates "can't" do.

Pirates can produce anything in the game. Perhaps not as fast as a Freetrader with an Advanced building. But they can do it.

Pirates CAN see every AH in the game. Just not at the same time and not without workign up their standing.

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  #16  
Old 02-05-2008, 10:42 AM
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Quote:
Originally Posted by Sural_Argonus View Post
There's also the fact that there are Freetrader only Structures.

I don't think any pirate can make or use an Advanced Structure....
True but as far as I know you dont need to have a advanced structure to use advanced recipes you just pay more for labor. Which falls in line with the across the board penalties we have.
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  #17  
Old 02-05-2008, 10:43 AM
Sural_Argonus
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Quote:
Originally Posted by Geranimo View Post
True but as far as I know you dont need to have a advanced structure to use advanced recipes you just pay more for labor. Which falls in line with the across the board penalties we have.
Technicality.

Question was what CAN'T pirates do. They can't use Advanced structures. heheh
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  #18  
Old 02-05-2008, 10:46 AM
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Wow, lots of good info, thanks. I don't know why but I thought they couldn't do any crafting which would suck.

Now that we are talking Pirates, I don’t have a warehouse yet so I'm storing extra items in a ship I never use. Things I would lose if I get defeated in battle, is this the way to do it?
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  #19  
Old 02-05-2008, 10:49 AM
Corison
 
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You could do that... I would just get a warehouse though. The first one is dirt cheap and the secound is fairly cheap to. In addition you get a free one at every regional auction house.

Would suck to have 100 items in a ship you dont want and to scuttle it by accident.
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  #20  
Old 02-05-2008, 03:00 PM
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I have a crafter/pirate. I prefer to think of her as a smuggler/arms dealer. As of today I broke 200k dubloons, mainly made through crafting, buying, and selling.

(Freetraders seem to have the bulk of the "pirates can't ____" list.)

I played a freetrader in beta, so here are the big downsides to a pirate as I see it
1. Can't see the entire auction list at once. Well, neither can Naval Officers or Privateers, so no great loss there. If you *really* want to see the whole list make a FT. Otherwise learn a few key ports and you can, within a few minutes' sailing trip see the other regions.

2. Can't trade with other nations off the bat. I'm not sure how well known it is, but there is a quest in St Rose's Bay that awards a very large amount of trade faction for all factions. I had managed to tick off the French and Spanish moderately up to that point, and tick the British off a whoooole lot, and after completing the quest found I was indifferent (ie. able to use AH's and build warehouses) with everyone but the British, and I wasn't *that* far off with the Brits. even without this quest, faction isn't that hard to build up, though you won't be able to trade from the get go with a pirate.

3. Use advanced structures. These are nifty, but again, NO's and Privateers can't use them, but their absence doesn't negate production.

4. In some ways pirates work within a more closed system. Not everyone in the nation will be producing things, not everyone will be trading with other nations' AH's. In some ways this is good. I can go buy a ton of copper at Campeche, make some bronze shot, and happily be the only seller of bronze shot in the pirate nation on my server. No, this won't last for forever, but for now it's not bad. Until I could go to Campeche and buy the copper I was stuck, no pirates are producing it for sale on the open market, but once my faction was up a bit I was a very happy pirate.

5. Use really big FT hauling ships without pvp flagging. NO's and Privateers also cannot use the ships, but they cannot use them at all. If i don't want to flag pvp it takes me more trips to move large amounts of goods, but at least I do have the option of flagging and using a huge cargo ship.

All in all, I really prefer being a pirate witha foot in the economy to being a freetrader because I can craft but I also feel better able to go be a complete scourge and be beholden to no national government.
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Last edited by neko344 : 02-11-2008 at 12:27 AM.
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