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  #1  
Old 07-27-2012, 04:22 PM
Rhaegar
 
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Default Captain Skills: The Way Forward

I have just posted a new devlog: Captain Skills: The Way Forward.
Quote:
Captain Skills are a core aspect of Pirates of the Burning Sea; they affect almost everything you do as you play the game, which means that any changes to them have to be made very carefully. On the other hand, the system can be daunting to new players, and some of the skills have inherent problems that need to be addressed. I think most people can broadly agree with this, even if they disagree about the extent of problems or what should be done to solve them.
You can read the article here, and then share your comments in this thread.
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  #2  
Old 07-27-2012, 04:40 PM
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Quote:
Originally Posted by Rhaegar View Post
I have just posted a new devlog: Captain Skills: The Way Forward. You can read the article here, and then share your comments in this thread.
Players that are not interested in PvP will not be interested in PvP what ever you try to change. Do not destroy the game to people that are interested in it, please! I do not demand to take away Fleets, just because i do not like fleeting!
People that just do fleeting the whole day can live with the existing skills, why change it then?
New players that do not stick with this game will not stick with it, because of those skill changes. I am sure about that. But you will lose your PvP/RvR players!
I can not understand it, i will not understand it, i won't!
But i see you stick to your ideas, i am just sad about this desicion! But it is up to you, FLS...go on...but without me! This is for sure! You lose customers, your desicion!
I unsubbed my account right now The first time ever since 4 years!

This all is like a bad dream to me....Why you are not listening? Why?
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  #3  
Old 07-27-2012, 04:56 PM
Join Date: Apr 2008
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PLease please please dont change shipcom.. Its the best part of this game, by far.. If you want a bigger population all you have to do is: Fix avcom, T-Boneing, more ingame content and advertize the game(which you only did once, I think). Thats all.
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Originally Posted by McCulloch View Post
If the next patch is anything like the last...we'll all be sailing Van Horn Snows.
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  #4  
Old 07-27-2012, 04:59 PM
Join Date: Jul 2012
 
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Quote:
Originally Posted by Ina Mondsegel View Post
Players that are not interested in PvP will not be interested in PvP what ever you try to change. Do not destroy the game to people that are interested in it, please! I do not demand to take away Fleets, just because i do not like fleeting!
People that just do fleeting the whole day can live with the existing skills, why change it then?
New players that do not stick with this game will not stick with it, because of those skill changes. I am sure about that. But you will lose your PvP/RvR players!
I can not understand it, i will not understand it, i won't!
But i see you stick to your ideas, i am just sad about this desicion! But it is up to you, FLS...go on...but without me! This is for sure! You lose customers, your desicion!
I unsubbed my account right now The first time ever since 4 years!

This all is like a bad dream to me....Why you are not listening? Why?
1+

i cant think about potbs without this question repeating in my mind...why,why,why?

why do you think this new skills are less complicated then old ones...do you play this game?

why do you think that carring raw materials with you in pvp is less complicated then it is now?

why do you think that having so much minuses on skills that some look just like debuffs you put on your self to make your enemy sink you faster is less complicated then what it is now?

why do you think that it is more complicated to have fewer options of where to put your skills then what you have on this new patch?

why do you think that you can replace all the players that gonna stop playing this game if you implement just the fraction of the things form this patch with new players that gonna keep on playing just because of new skill set?

why do you think its gonna be fun to play role playing game where there is not gonna be any more roles left than one no matter how you call it?

why do you think this is the problem that new players have...how come that WOW have over 10 million players with a lot of classes and skills and EVE (if that is not complicated i dont know what is) cca. 500k

why do you continue to be stubborn and gonna spent time and money on something that is broken and should replace something that is not broken?



Why dont you want to listen to your customers?
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Last edited by Buzdon de Volosca : 07-27-2012 at 05:04 PM.
  #5  
Old 07-27-2012, 05:04 PM
Join Date: Feb 2008
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Quote:
Originally Posted by Rhaegar View Post
The absolute worst thing for us to do at this stage would be to force it on to the live servers just because that was our original plan.
Ofc we know this won't go live as it is !

Quote:
Originally Posted by Rhaegar View Post
Instead, we are going to make changes gradually.
lolz !!

Quote:
Originally Posted by Rhaegar View Post
we would love it if you could explore the skills as an academic exercise to see what concepts you like or dislike without feeling like we’re going to force it all on you whether you like it or not
I would love that the devs in charge of the shipcom skills changes come here and explain us why they removed some skills, why they added some others, why they modified some. And this about the gameplay itself, not about only easier access to new players that means nothing.

I mean thunder, FD, invince, break, resistance buffs&debuffs, maneuvering buffs&debuffs, new ship stats. A devlog called "how we envision the future PotBS shipcom gameplay, including the careers distinctions, for 1v1, small group fights, 6v6 and PBs".

They could talk about linefight, blocks, spiking, disrupting formation, charging, picking the best targets, group maneuvers, escaping, taking advantage of the wind, group composition, timing, adrenaline and all what they think is interesting in shipcom.
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Double ration de tafia au premier qui pose le pied sur la dunette !
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  #6  
Old 07-27-2012, 05:07 PM
Zozo
 
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I agree with everything Eric says
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Last edited by Zozo : 07-27-2012 at 05:20 PM.
  #7  
Old 07-27-2012, 05:40 PM
Join Date: Feb 2008
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Nation: Spain
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Quote:
Originally Posted by Rhaegar
but also reduce some complexity from the game
At least you admit it. Let me quote the previous devlog:
Quote:
Originally Posted by Half-Hitch View Post
while veteran players will be able to maintain the current level of complexity
(That was 24 hours and thousands of posts earlier)

Back on academic topic:

1. see previous post about interesting shipcom

2. did you set one icon for each skill/buff/debuff as requested for years ?

3. too many directional clickies (5?). Click every 30sec for 30sec polar speed buff associated with 30sec speed debuff for other polars ? Will I sail for 30sec in this direction or not ? Should I click or should I not ?



The new skills have been designed regarding "reality". You blinded yourself about the gameplay. Stop drinking frelate absinth, we drink rum here. It needs a revamp. Or not.
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  #8  
Old 07-27-2012, 06:05 PM
Join Date: Jul 2012
 
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also dice in ship combat?
maybe Guns of David from fishing?

Target Ruder 10% chance to hit so its gonna be luck?

It just shows how disenged this patch is from what players that play this game cause of pvp want and what should it be.

and pls dont put this thread http://www.burningsea.com/forums/showthread.php?t=95242 into your blind spot.
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Last edited by Buzdon de Volosca : 07-27-2012 at 06:09 PM.
  #9  
Old 07-27-2012, 06:11 PM
RaiVeN
 
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I am agree with eric.


You guys dont understand that you are killing the game and the 95% of pop or more dont want to play what you want to do for us. The ship combat is nice like is now. The people is logging in less since you anounced the next patch with those changes... you need to STOP with all the ship changes in battle and in ships, only 1st and 2nd rates change if you want.

If you dont do it i hope that this is not your only job because you will lose it not too far in time.


I think that you cant understand or you dont see or i dont know what happens but the people that dont pvp they dont pvp because THEY CANT WIN EASY and THEY LOSE THINGS when you lose a fight. That is why they dont pvp, the people dont want to loose things.

Is not that hard to play, they shoot you you use defensive skills, you shoot them you thunder+yug.

Everyone that is good in pvp have been sunk a looooot of times. If you dont have new people doing pvp is because we also odnt have people. I play since F2P and i never saw any advertisement of the game, 0 in marketing (you should know that this point is very important)

That is not all, the patches have been discussed too much, lot of people left because some of them, lot of unneeded things, broken things, bugged things, and easier to gankers things.

I will put the example of "antigank" patch.
I dont know how many time you can reinforce now, but very few. if they attack 2-1 with 2 failcadias 200 streng and you are in HS only 95 streng can help you, who is with that ship? come on. YOu made it very easy for gankers, you always try to help carebears IMO, because this is easy mode since 2 arcadias tag 1 guy his only chance is to be faster. Very easy to gank like that.
I add also that we have been playing with open sea bug like 6 months maybe, and you didnt fixed it in all that time.

And now we find this, you worked i dont know how many hours for new sistem that is worse than we actually have. And worse is not worse, this is the end of the game and hopeless for everyone. People is logging in less and less.


Is something worse than work to do something better, is to put it instead of take the decision of "ok, we worked X hours but anyone like this idea, so we go back, we dont change it, and thats all, even if i feel that we worked for nothing".
If you put it beacuse you worked a lot for it, as you want, but is a very big mistake and the game will die. Everyone that i know will instantly stop playing this game because you want to break the only nice thing in game that is left.

You have a lot of things to change (invite sistem, rvr sistem, not inviting afks, more pb maps, more ships, more rewards, i dont know what more...) and you have to break the thing that works and why the people is playing this game.

The people that dont do pvp they wont do it, pvp isnt that hard you just have to try to learn and mprove. The non-pvpers only want easy victorys and dont loose nothing, if you focus on them you will destroy the game. Also say me how the new players will use skills that cost MoVs...

Come on, i really think that your intention is close the game like when you are in a disco and they put the lights on to make you go out...
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  #10  
Old 07-27-2012, 06:16 PM
RaiVeN
 
Join Date: Dec 2010
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And as buzdon say, reaad here:

http://www.burningsea.com/forums/showthread.php?t=95242

Some of them maybe never posted in forum or did very few, but this is so serious i said people to take part please and you can see there what you will do.

The people is not simply "disagree" like antigank patch could be (is an epicfail, broken and easier to gank at low scale).
The people is upset and lot of them said that they will ragequit if patch goes on. If some of them stay here they wont have also anyone to fight in OS.

And no i am not threaten or nothing, i am just making the analisis that you should do when you think about changes.
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