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  #1  
Old 07-27-2012, 05:51 PM
Join Date: Jan 2008
Society: CRIMSON BLADE
Nation: filthy pirate
Career: sending ships to the crushing depths
 
Default Cannonballs feed back 1.0

07/27/12 - ver2.11.45.0
PVP Overview

1) Repairs are clearly Over Powered (in all classes), ether nurf repairs or up the damage. (no one can sink anyone, it comes down to who is carrying more repair material or a boarding action).
2) Defense is to high.
3) Accuracy is to low.

First look overview:
Gone are the days of "magic skills", players will be challenged with ship maneuvers, managing the wind and toggling the crew's to move about the ship doing task's. Which makes skills more realistic and now can be justified.
I like the fact that we now carry the materials needed to repair the ships, again its realism is a welcoming change. Players can contribute to the player driven econ using one account as oppose 6 accounts to make popular repairs.
If we are going along the lines of more nautical realism, It would be amazing to see a Day / Night cycle and weather cycle in the Open Sea, that would then translated into the battle instances.
-Cannonball
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  #2  
Old 07-27-2012, 06:18 PM
Join Date: Jan 2008
Society: CRIMSON BLADE
Nation: filthy pirate
Career: sending ships to the crushing depths
 
Default

Add NEW icon symbol or pictures to the icons, to many look a like.
CannonballAlex is offline Add to ignore list
 


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