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News rss

1.6 Ship Changes

07.21.08 by Taelorn

We feel like weve addressed most of the crucial skill issues with the changes in the recent builds, so weve been looking at addressing high-end ship issues. As always, everything contained here is subject to change. If theres something specific …

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Potential Login Server Issues

07.19.08 by Aether

We’ve been investigating reports of sporadic outages impacting our login server. While this issue has been reported by a very limited number of people, if you should experience problems while attempting to login to Pirates of the Burning Sea, we ask that you file a support ticket describing the circumstance in detail.

As stated earlier, we don’t anticipate that this issue will impact many people, but we appreciate your patience while we work to remedy the situation and we thank you for any information you may share.

Best,
Aether

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David Hunt Sails the High Seas with Gamestah!

07.17.08 by Rhaegar

Our friends at the Australian internet radio station Gamestah run a weekly live broadcast call Sailing the High Seas, dedicated to life on the Invincible server.

This week, they caught up with Game Designer David “Taelorn” Hunt to chat about various topics, including some of our future plans for the game.

You can hear it by tuning in at 7pm AEST (Friday 18th) / 2am Pacific Time (Friday 18th) / 10am British Summer Time (Friday 18th). For more information about the show and Gamestah, click here!

Update: If you don’t get a chance to listen to the show live, a downloadable version will be made available afterwards.

/ Rhaegar

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Roberts Server Reboot!

07.16.08 by Rhaegar

Technical glitches as reported by our players required an emergency reboot of our Roberts server. This will take place at 13:45pm Pacific.

We apologize for the inconvenience and appreciate your patience as we work to remedy the problem.

/ Rhaegar

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I, Grognard

07.16.08 by Snap

Hi, everyone. I’m Snap, the “new guy” in DevCo as of a couple months ago (see Brady’s welcome devlog). Working on Pirates of the Burning Sea, with all the amazing folks here at Flying Lab Software, …

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