Brawling
Brawling is the new avatar combat skill line, which arrives in 1.13. Like the Black Powder line, it can be learned by characters of any fighting school, and used with any weapon equipped.
The central mechanic of the line is the Brawling Combo. By using preparatory skills, you can stack up to four levels of Brawling Combo effects on your target. These effects have a minor reduction to your target’s defense, but their real purpose is for use with finishing moves.
Finishing moves remove the stack of Brawling Combo effects, and replace them with a debuff with a duration based on the number of effects in the removed stack.
Brawling skills deal damage based on your main-hand weapon, but generally do somewhat less damage than actual weapon skills. However, Brawling skills can never be parried; only Dodge is effective as a defense against them.
Jab
ATTACK.
Cost: 0 Initiative
AOE 90 degree arc
Damage: -60%. Cannot be parried. Target gains Combo (6s).
Combo: -2% damage resistance, -3% dodge; this effect stacks up to 4 times.
Cross
ATTACK.
Cost: 20 Initiative
AOE 90 degree arc
Damage: -20%. Cannot be parried. Target gains Combo (6s).
Combo: -2% damage resistance, -3% dodge; this effect stacks up to 4 times.
Stomp
DEBUFF.
Cost: 10 Initiative
Single target
Target gains Crippled (8s).
Crippled: -50% movement speed
Block
BUFF.
Cost: 20 Initiative
You gain Stun Immunity (15s).
Stun Immunity: The Stunned effect cannot be applied to you.
Uppercut
ATTACK.
Cost: 30 Initiative
AOE 90 degree arc
Cannot be parried. If target has any Combo effects, all Combo effects are removed and target gains Broken Defense. Broken Defense lasts 6s per Combo effect removed.
Broken Defense: -20% damage reduction
Hook
ATTACK.
Cost: 40 Initiative
AOE 90 degree arc
Cannot be parried; dodge is only 60% effective against this attack. Target gains Combo (6s).
Combo: -2% damage resistance, -3% dodge; this effect stacks up to 4 times.
Knee
ATTACK.
Cost: 40 Initiative
AOE 90 degree arc
Cannot be parried. If target is Stunned, target loses Stunned and gains Weakened, Shaken and Off-Balance (12s).
Roundhouse
ATTACK.
Cost: 60 Initiative
AOE 180 degree arc
Damage: +60%. Cannot be parried. If target has any Combo effects, all Combo effect are removed and target gains Stunned. Stunned lasts 2s per Combo effect removed.
Stunned: Cannot move, attack, use skills, dodge or parry. Any damage inflicted on this target will break the stun.



