Becoming Governor (Port Governance)
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Port Governors can have significant influence over the prosperity of a port, and so like any political system, obtaining a position of power can be a bit daunting. Hopefully, dedicated Governors will govern with concern for their port.
In order to run for Governor, players must accumulate Influence. Players may accumulate Influence only when they are part of a Society and level 10 or above.
Becoming Governor (Port Governance) is part of the guide: Port Governance. This guide contains the following topics:
Join or Start a Society
Joining a Society is simple—although, finding a Society that fits can be tough. The Joining a Society page has a few tips to make finding the right Society easier.
You may also create your own Society. Before you can create a Society, you must fulfill the following criteria: (1) you must NOT be a member of any other Society and (2) you must have 1000 doubloons.
To create a Society, follow these steps:
After you have created your Society, you can review your Society details at any time by looking at the Society tab on the Social window.
Once you have created your Society, you may start inviting players to join. Not every other player will be able to join your Society.
Invitees must be of the same nation as the inviting Society and not be a member of any other Society. Otherwise, inviting someone to your Society is simple.
Being a member of a Society has a number of benefits. Although, we will only discuss Port Governance related benefits here. One benefit is that now you may begin to accrue Influence.
Influence is the currency of Port Governance. Influence is what you will need in order to run for Governor. While you belong to a Society, whenever you gain Experience (at level 10 or above), your Society will gain Influence.
Completing missions is one of the most common ways to gain Experience (and thus Influence for your Society). Of course, you may also gain Experience through other means—such as defeating NPC ships.
Once you have begun accumulating Experience (and therefore Influence) you can track how much Influence your Society has on the Influence tab of the Social window.
To open the Influence pledge window, on the Toolbar, click on the Social button (or press O). The Social window will appear. On the Social window, you can pledge influence by a simple right click.
After you have accrued Influence, you should choose someone to support for Governor. This nominee will use Influence in a bidding war to become Governor.
As we mentioned, all Influence your Society accrues ends up in the Society pool. From the pool, Society Leaders and role that own the right to do, can pledge an amount of Influence to individual players. This Influence is what players use when running for Governor.
In order to receive Influence players must have the following attributes:
Once you have selected a player to receive Influence, go to the Influence tab on the Social window (press O). Here you will type in that player's name and the amount of Influence you will be Pledging.
Also, keep in mind that your Society may only pledge Influence once a day (every 24hrs), so it might be wise to discuss pledges with other Society members.
Once you have your own Influence, you may start bidding.
To begin bidding, decide on which port that you want to Govern. Before you begin sailing, keep in mind a few restrictions:
To begin bidding for Governor, talk to the Governor's Clerk and click on Port Governor Elections. Now you can enter a Takeover bid. A Takeover bid is the first bid, and it starts the bidding.
Once a player places the Takeover bid, the Open Bidding countdown begins. The length of this countdown may vary, but it will be at least 24 hours. Specifically, the timer starts at 24 hours and then it advances to begin during the first Port Battle time slot. This means that the starting countdown may last longer than 24 hours.
Once the countdown ends, Open Bidding begins. Open Bidding lasts for 24 hours. During this time, anyone may place a bid with the Governor's Clerk as long as long as they meet the following criteria.
To bid, players must...
Twenty-four hours after Open Bidding begins, Closed Bidding begins. At this point only players who placed a bid during Open Bidding may continue to bid for Governor.
Closed Bidding lasts for at least five minutes. Every time a player bids, the countdown timer extends to five minutes. The player with the highest bid at the end of that time becomes Governor.
At this point, the new Governor may click on the horse next to the Governor's Clerk to head to the Governor's Office.