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Generating Unrest (Conquest)

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Contents

The Conquest system begins with Unrest. The basic unit of Unrest is the Unrest point.

Generating Unrest (Conquest) is part of the guide: Conquest. This guide contains the following topics:

Note: Whenever players generate a point of Unrest, those players also generate a Personal Contention point. This guide discusses those topics further in the Port Battles section.
Each time players generate a point of Unrest, we assign the point to the nearest port, in general. You can view this port by looking at your Compass.

The more Unrest players generate, the more quickly they can put ports into Contention. When a Nation puts a port in Contention, that nation can fight for control of the port.

Unrest is specific to each port. Each time players generate a point of Unrest, we assign the point to the nearest port, in general. Players cannot generate Unrest at every port—players cannot generate Unrest at ports that are under Martial Law, or ports that players cannot conquer.

In addition, if a player is very far away from any port (when their compass says Open Sea) then we discard the Unrest and do not attribute it to any port. There are four ways that you can generate Unrest for your nation:

Sinking NPC Ships

Each time that you sink an NPC (Non-Player Character) ship, you generate Unrest at the nearest port.

Note: If that port cannot have Unrest (because it is not a contestable port, or is in either the Raided or the Martial Law state), then the Unrest goes toward the next closest port. If there is no port that can have Unrest within 100 miles, then no Unrest is generated.

After we find where to apply the Unrest, we must then determine how to apply that Unrest. We determine how to apply Unrest based on the following criteria: your nationality, the nationality of the port, and the nationality of the ship you sank.

The ship you sank is of the same nation as the port
If the ship you sank is of the same nation as the port, then you generate Unrest for your nation at that port. For example, if you are French and both the ship and the port are Spanish, then you generate French Unrest at the Spanish port.
The ship and you are of a different nation than the port
If the ship is of a different nation than the port, but you are of the same nation as the port, then you reduce the Unrest of the NPC ship's nation at your port. For example, if both you and the port are French, but the ship is Spanish, then you reduce Spanish Unrest at the French port.
The ship is of a different nation than the port, but you are of the same nation as the port
If the ship is of a different nation than the port, and you are also of a nation other than the nation of the port, then we discard the Unrest. For example, if the ship is French, the port is Spanish, and you are British, then you do not generate or reduce Unrest.

When you generate or reduce Unrest, the amount of Unrest is determined by the level of the NPC ship you sunk. The exact amount of Unrest varies by the level of the NPC ship. For example, when you sink a Level 2 NPC, you generate 5 Unrest. When you sink a Level 50 NPC, you generate 49 Unrest.

Sinking Player Ships

In addition to Generating Unrest by sinking NPC ships, you can also generate Unrest by sinking other players. Generating Unrest by sinking other players follows the same rules to determine the Unrest target. Sinking a player ship generates approximately three times the Unrest as sinking an NPC ship of the same level.

Missions

Each port also has several missions that allow you to contribute to (or reduce) the Unrest at the port. The missions award Marks of War, which can be turned-in using the Economic Unrest Supply.

Blockading and Patrolling

At Level 20, all players receive two passive skills: Blockade Port, and Patrol Port. These skills will periodically generate (Blockade Port) or reduce (Patrol Port) Unrest at a target port. Although, for the skills to work, must meet a few requirements:

  • PvP Flag—You must have the Voluntary PvP flag enabled.
  • Within Range—You must stop your ship on the Open Sea within range of a valid port (a port that can accumulate Unrest).
  • Group Strength—Your group must meet a minimum Group Strength rating: Group Strength of 200 for Blockade Port and Group Strength of 150 for Patrol Port. One ship alone cannot effectively Blockade, or Patrol a port.

When Blockading, groups of attacking players (with their PvP Flags enabled) will generate small amounts of Unrest every second until the group moves, or until opponents attack the group. In order to Patrol, groups of defending players should use the same method as Blockading. The key difference between the two methods being the nationality of the port—players who are Blockading will blockade an enemy port, while players who are Patrolling will patrol a friendly port.

Economic Unrest Supply

If you would prefer to avoid combat, you can also generate Unrest through economic actions. We represent this with the Unrest Supply system. This system allows you to turn-in a variety of items to increase or reduce Unrest at the port. You can turn the items into the Rebel Agent (when offense) or Garrison Commander (when defense) in each conquerable port.

These NPCs accept several different types of Unrest bundles, each of which you may create in the economy from a different selection of goods.

The NPCs also accept Marks of Victory (MoV), Marks of Trade (MoT), and Marks of War (MoW). You get MoVs and MoTs for defeating other players in PvP combat and MoWs for completing Unrest missions.

Both the Rebel Agent and Garrison Commander collect a fixed quantity of each item every six hours. However, you can turn-in up to four times this quantity of goods. The extra goods are queued and the NPCs will pick the goods up every 6 hours.

When this pickup occurs, the NPC generates or reduces an amount of Unrest based on how many goods players turned-in for that period. You can see the exact value of the Unrest per good in the Unrest Supply interface. The amount of Unrest that each good generates is consistent for every port.

Contesting Ports

The ultimate goal of Generating Unrest is to push enemy ports into Contention (AKA Under Attack), so that you have an opportunity to claim the port for your nation. As a port accumulates Unrest and , the port moves through several separate states:

State Amount of Unrest
Peaceful 0 – 200
Sporadic Fighting 201 – 3000
International Tension 3,001 – 6,000
Civil Unrest 6,001 – 10,000
Under Attack 10,001 +
  1. Peaceful
  2. Sporadic Fighting
  3. International Tension
  4. Civil Unrest
  5. Under Attack
  6. Port Battle
  7. Raided
  8. Martial Law

We will discuss each of these phases in detail later, as well as the battle for control of the port, but first we will explain how and why a port transitions from one state to another.

When a port is not under attack, we consider the port to be in the Peaceful state. Peaceful is the default state of the port. If a port accumulates 201 Unrest, then the port moves into the state of Sporatic Fighting.

When a port accumulates 2,800 more Unrest (3,001 Unrest total), the port moves into the state of International Tension.

When the port accumulates 3,000 more Unrest (6,001 Unrest total), the port moves into Civil Unrest. If the port generates 4,000 more Unrest (10,001 Unrest total), then the port moves into Under Attack.

Once the port is Under Attack, the attacking nation is trying to seize control of the port from the defenders, and we schedule a battle for control of the port.

When that battle concludes, the winning nation deploys additional forces to the port, temporarily moving the port into the Martial Law state. Four days after the port enters Martial Law, the additional forces depart, and the port returns to a Normal state.

Peaceful

This flow chart shows the various stages of Port Conquest. The chart begins at Peaceful. Keep in mind that at each state (represented by rectangles) players have four days to advance the port to the next state; otherwise, the port goes into a state of Martial Law.

The Peaceful state has no special rules or restrictions. Players may generate Unrest normally, and there is no PvP Zone around the port. Ports are in this state most of the time. A port is in a Peaceful state if it has between 0 and 200 Unrest.

Sporadic Fighting

The Sporadic Fighting state has no special rules or restrictions. Players may generate Unrest normally, and there is no PvP Zone around the port. Ports are in this state when players begin to generate Unrest at that port. A port is in a Sporadic Fighting state if it has between 201 and 3,000 Unrest.

International Tension

The International Tension state indicates that trouble is brewing at this port. This trouble has attracted Pirates, and there is a Pirate PvP Zone around the port. A port is in a state of International Tension if it has between 3001 and 6,000 Unrest.

Four days after a port enters International Tension, if the port has not entered the state of Contention, then the port will enter Martial Law.

Civil Unrest

The Civil Unrest state indicates that law and order have broken down at the port. Open PvP erupts around the port and the Pirate PvP Zone covers an even wider area. A port is in a state of Civil Unrest if it has between 6,001 and 10,000 Unrest.

Under Attack

The Under Attack state (AKA Contention state) indicates that another nation is attempting to wrest control of the port from the controlling nation. A Port Battleis scheduled, and around the port, there is a large PvP Zone and an even larger Pirate PvP Zone. Under Attack lasts until the Port Battle takes place.

While a port is Under Attack, players can generate Contention points. Instead of changing the state of the port, we apply the Contention to the Port Battle.

The more Contention points you generate for your nation, the more advantages you will have in the Port Battle. The Contention advantages cap out at 10,000 points, but you can keep earning Contention points beyond the cap.

Earning more Contention points will increase your Personal Contention for the port, and your chance of getting into the Port Battle.

The Under Attack state starts at 10,001 Unrest, and lasts until the Port Battle takes place. The Under Attack state also changes the Unrest counter from Unrest to Contention.

Port Battle

This state is really a battle for ownership of the port. This battle is described better on the next page of this guide: Port Battle.

If the Port Battle was at a Pirate controled port or if Pirates won the Port Battle, the port moves into the Raided state. Otherwise, the port moves into the Martial Law state.

Raided

Pirates cannot capture a new port and other nations cannot capture pirate ports. The Raided state indicates that Pirates have just won a Port Battle at a National port, or that a National Navy has just won a Port Battle at a Pirate port.

During the Raided state there is a small Pirate PvP Zone around the port, similar to the International Tension state. The Raided state lasts for four days after the Port Battle is completed.

Martial Law

The Martial Law state indicates that a large military force has shown up at the port to prevent other nations from contesting control of the port. While Martial Law is in effect, no players can generate Unrest at the port.

Martial Law has no PvP Zone, and this state lasts for four days after the Port Battle or after attackers failed to proceed the attack into the next state.

Note: In some cases, the zone (where you generate unrest for them) of the nearest ports are extended.

Special Cases

There are a few situations where Generating Unrest works a bit differently.

  • Pirate ports cannot be permanently conquered by other nations, so when the other nations take over Pirate Ports, the ports enter the Raided state for four days. Pirates also cannot capture national ports permanently. When Pirates seize control of a port, the port enters the Raided state for four days.
  • Your nation has limited resources, and can only attack three ports at once. This means that you can only have three ports that your nation has put into Unrest (International Tension state or higher) with its Unrest totals.

Related Pages

Related Pages
Conquest Guide Generating Unrest | Port Battle | PvP Zones (Red Circles) | PvP Flags | Server Victories
Port Battle Maps Arch Coastline | Havana Harbor | Jawbone Bay | Langridge Bay | Savage Cliffs | Stingray Island | Vulcan's Caldera | Wild Keys
Understanding Sailing Novice Sailing | Ship Types and Specifications | Expert Sailing
Getting a New Ship The Basics | Treasure Aisle (Getting a New Ship) | The Shop | Capturing Ships (Cutthroats) | Fallback Ship | Societies | What to Look For in a New Ship
Avatar Combat Avatar Stats | Mechanics of Avatar Combat | Swashbuckling Starting Skills | Swashbuckling Fighting Schools | NPC Enemies | Basic Strategy of Avatar Combat
Port Governance Becoming Governor | How to Govern | Port Governance FAQ
Others Patrol and Blockade Missions | Skirmish