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How to Govern (Port Governance)
Congratulations, you have won the election and you are now a Port Governor. You may be wondering "Now what?" This guide will answer that question and any others you have about how to Govern a port. Port Governors have control over port offense, port defense, and the port economy. Governors control these aspects (and other aspects) from within the Governor's Office. How to Govern (Port Governance) is part of the guide: Port Governance. This guide contains the following topics: Governor's OfficeTo enter the Governor's Office, find the Governor's Clerk in your port and click on the horse and carriage next to her. Inside the Governor's Office is the Secretary of the Treasury, the Governor's Tailor, and the Town Steward. The Town Steward is a decent fellow who can provide you with some valuable information about how to govern. Speak with him first thing when you enter the Governor's Office. He will offer you a Governance tutorial that should ease your transition to Governor. The tutorial will explain the intricacies of Port Governance and introduce you to the Secretary of the Treasury and the Governor's Tailor. The Governor's Tailor is necessary for any new Governor, as looking presentable is important for someone in your position. Speak with the Governor's Tailor to buy Governor-only clothes. While the Town Steward and the Governor's Tailor will make you more comfortable in the role of Governor, the Secretary of the Treasury is whom you will interact with most often. The Secretary of the Treasury controls Port Commerce, Port Defense, and any message you have for your constituents. Port CommerceSpeak with the Secretary of the Treasury in the Governor's Office to access the Port Commerce window. Using the Port Commerce widow, Governors can manipulate the economy of their port. Build Infrastructure
By building Infrastructure, Port Governors can boost the economy by decreasing the Labor and Gold that recipes require. Also, he more Infrastructures a port has, the higher the Governor's Salary. Infrastructure is broken up into 11 levels—starting at Level 0 and peaking at Level 10. The initial level (Level 0) is completely free and while this level has no effect on Labor and Gold costs, the Governor can still draw a salary of 1,000 doubloons (dbs) per day Starting at Level 1, the Infrastructure begins to reduce Labor and Gold are costs of recipes (6% decrease for Labor, and 3% decrease for Recipe Gold with Level 1). Also, the Governor's Salary is increased (to 2,500 dbs at Level 1). Of course, these benefits do not come without a cost. Ports must pay both an Initial Cost when moving up a level and a Weekly Upkeep cost (beginning 7 days after the initial cost). (With Level 1 these costs are 50,000 dbs for the Initial Cost and 25,000 dbs for the Weekly Upkeep). With each level of Infrastructure, you will notice that your port becomes livelier—you will see more characters loitering around your port. You will pay the costs associated with these levels with doubloons from the Treasury. The Treasury fills with doubloons automatically through taxes and fees that the port collects. Adjust TaxesGovernors may also adjust taxes through the Port Commerce window. Governors can adjust tax rates for every nation. There are limitations on how much and how frequently Governors can adjust the tax rates. Governors may adjust one nation's tax rate by 5% once every 24 hours. So if Spain has a tax rate of 60% at the Port of Nassau, then the Governor of Nassau may adjust Spain's tax to 65%, but the Governor must then wait 24 hours before changing the tax rate again. Draw a SalaryGovernors may draw a salary once every 24 hours through the Port Commerce window. The salary amount starts at 1,000 doubloons with Infrastructure Level 0, but goes up to 100,000 doubloons with Infrastructure Level 10. Keep in mind that ports do not automatically pay Governors every 24 hours—Governors must use the Port Commerce window (by talking to the Secretary of the Treasury in the Governor's Office). Port DefenseThe Port Defense window allows Governors to give advantages to their port during a Port Battle. Of course, Governor's must pay for these advantages out of the Treasury funds. Governors can pay for Stability, Weapons Stockpiling, and Fortification. Stability (Reduce Unrest)Stability is another name for reducing Unrest. Port Governors can reduce the amount of Unrest on their port through the Stability section of the Port Defense window (talk to the Secretary of the Treasury). Here Governors can see exactly how much Unrest there is from each nation. Governors can reduce any of these amounts by 250 points four times every hour (for a total of 1000 points) for a cost of 2,500 doubloons per 250 points. Port Stability works on the same timer as Unrest Supply. In general, Governors will find that reducing Unrest works best for delaying Port Battles, rather than preventing them. Weapons Stockpile (Offense)
Just as they can with Infrastructure, Governors can spend their port's Treasury on offense. Higher levels of offense (known as Weapons Stockpile) will help during a Port Battle. You can find the Weapons Stockpile section on the Port Defense window (when speaking to the Secretary of the Treasury). Here you will also see the Weapons Stockpile Level, the Offense increased by percentage, and details about the Weekly Upkeep. The Offense increase by percentage is the percentage that Forts (Damage and Reload rate) and Marines (Damage) is increased. This percentage increases by 1% per level (for example, 1% at Level 1, and 2% at Level 2). Also, at Level 3 – Level 10 you will notice extra Forts during Port Battles. Starting at Level 3, one Fort will appear, but by Level 9, Port Battles at your Port will have three extra Forts. Governors can upgrade these Forts by paying for higher levels of Fortification. Fortification (Defense)
Governors can also upgrade their ports' defenses. We refer to these levels of defense as Fortification. Each level of Fortification increases Forts (Damage Resistance) and Marines (Dodge and Max Guard) by 1% (for example, 1% at Level 1, and 2% at Level 2). Governors that put doubloons into Fortification should also put doubloons into their Weapons Stockpile. Higher levels of Weapons Stockpile allow for extra Forts during Port Battles. These extra Forts are enhanced by Higher levels of Fortification. At Fortification levels 1 – 5, the extra Forts are only Gun Emplacements. From levels 5 – 9, the Forts are Small Fortresses. At Level 10, the extra Forts are instead Large Fortresses. Governor's Decree
The options in the Governor's Decree window allow a Governor to show the Caribbean the true personality of their port. Governors can set the Port Message of the Day (MotD), which displays in the chat box whenever a player enters the port. Also, Governors can set a Port Subtitle, which is displayed on the port's tooltip (whenever players move their mouse over the port on a map or on the Open Sea). To open the Governor's Decree window, talk to the Secretary of the Treasury (in the Governor's Office). Set Port Message of the DayThe Port Message of the Day (MotD) appears in the chat box of all players when they enter a port. Governors can set this message using the Governor's Decree window (talk to the Secretary of the Treasury). Changing the MotD costs 10,000 doubloons (from the Treasury), and it may be changed once every 24 minutes. Also, the MotD may use up to 198 characters including spaces and line breaks—meaning that the message should be about one or two sentences long. Set Port SubtitlePort Subtitles appear on port tooltips (whenever players move their mouse over the port on a map or on the Open Sea). Governors can set these subtitles to either their name or their Society's name using the Governor's Decree window (talk to the Secretary of the Treasury). Changing a Port Subtitle costs 10,000 doubloons, and Governors can change the Subtitle once every 24 hours.
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