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Ship Types and Specifications (Understanding Sailing)(Redirected from Merchant Ship)
This is a Ship Deed. The type of ship is circled. This ship is a Scout Ship. We recommend that you first master the basics of sailing before considering Ship Types and Specifications. Ship Types and Specifications (Understanding Sailing) is part of the guide: Understanding Sailing. This guide contains the following topics: Ship TypesTo check a ship's type, simply look at its Ship Deed. The type will be located near the top of the Deed. Also, the Deed itself is a different color for each type of ship:
As you would assume, different types of ships will sail differently. Scout ShipShip types give the game more variety and work better for different styles of play. If you play all ship types the same way, you will not sail as effectively as players who take the strengths and weaknesses of their ship type into account. This is a typical wind diagram for a Scout Ship; although, keep in mind that every ship has different percentages. The wind direction is represented by the red arrow and by the Wind Indicator ring. The percentages refer to Max Speed. (Need more info on the Sailing Terminology?) Scout Ships, rather than Warships or Merchant Ships, are easier for new players to play. New players will find Scout Ships easier to play, but harder to master than other types of ships. General QualitiesScout Ships have the following general qualities:
WarshipThis is a typical wind diagram for a Warship; although, keep in mind that every ship has different percentages. The wind direction is represented by the red arrow and by the Wind Indicator ring. The percentages refer to Max Speed. (Need more info on the Sailing Terminology?) We generally recommend Warships for higher level players because they are harder to play than Scout Ships. In a Warship, every turn slows you down and so every move counts. The actual sailing is designed for more experienced players. QualitiesIn general, Warships have the following qualities:
Merchant ShipAs their name suggests, Merchant Ships are designed for players interested in the economy. The biggest benefit Merchant Ships have over other ships is their Capacity value. When hauling goods across the Caribbean, you may be willing forsake defenses for fewer trips across the Open Sea. QualitiesIn general, Merchant Ships have the following qualities:
Understanding Ship Deed SpecificationsThis diagram shows how we calculate degrees. The Close Haul angle varies from 30 – 50° depending on the ship. We use a half-circle (0 – 180°) instead of a full circle (0 – 360°); e.g., perpendicular to the wind is always 90°. The wind direction is represented by the red arrow and by the Wind Indicator ring. (Need more info on the Sailing Terminology?) Specs of a Dolphyn Ketch. The section that pertains to sailing is circled. After you understand the differences in ship types, you will want to understand the specific sailing specifications on every Ship Deed. Some specifications are self-explanatory, like Max Speed (this is fastest your ship can sail), but others like Best Point (the best angle to point your ship)are a little more confusing. Specs
Understanding Hidden SpecificationsThere are numerous specifications that determine how a ship sails, and most of these specs are hidden—not shown on the Ship Deed. Essentially, the Ship Deed lists a variety of specs that you can use to choose between ships, but remember that there are hidden specs. ManeuverabilityA lot of a ship's maneuverability comes from these hidden values. Some of the hidden values have too subtle of a difference for us to display in a way that would make sense to players. Ship selection would be very difficult, if the Ship Deed listed the entire 50 or so values that make up a ship's maneuverability.
Two values that you can see that are especially important to use are Turning (Slow) and Deceleration. TurningHere is a fairly detailed description of how Turning works. To calculate how fast a ship turns, we apply its Turning Accel value when the ship first starts turning. Next we look at the ship's current speed; if the ship is traveling between 0 and 4 knots, we essentially draw a line from the Turning (Stopped) to Turning (Slow) rates and choose the value on that line that corresponds with the current speed. But if the ship is sailing between 4 knots and its Max Speed, we draw a line from the Turning (Slow) to Turning (Fast) rates and choose the corresponding value on that line. Remember that the Turning (Slow) rate is the base, and so you always want to keep your ship above 4 knots. Turn rates are shown on the Ship Deed in degrees per second. Deceleration values determine how much speed a ship loses whenever it turns or lowers its sails. The more a ship turns, the more it decelerates. Ships slow down a lot after they've been turning a bit, but their speed returns to normal after awhile. Compare a ship's Deceleration and Acceleration values, because those values play against each other. If a ship decelerates quickly, you will want it to accelerate quickly. Related Pages |



