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Pirates local.ini
What is pirates_local.ini?The pirates_local.ini file allows you to edit various client settings of the game. These settings range from simple colours of texts, to your local and area map size and detail all the way to the level of zoom you have on the open sea. Setting up a blank pirates_local.ini fileIf you haven't got one of these files, you will first need to make one. Open up notepad and save a blank file as "pirates_local.ini" making sure that in the "save as type" option below the filename you change it to All Files. This will ensure you save it as a .ini file and not a .ini.txt file. The save location needs to be in the same folder as your main game files are, by default: C:\ProgramData\Sony Online Entertainment\Installed Games\Pirates of the Burning Sea. Either way, so long as it's in the same folder as where PotBS.exe is, it'll work fine.
Correctly setting options in pirates_local.ini fileColorsFor picking your colours for the various options below, we use a RGB-Alpha setup. To make things easier on the settings, we use a decimal version of RGB-Alpha. For example, a colour of R=255 G=255 B=255 and alpha as 100 would =1 1 1 1 and R=125 G=245 B=20 and alpha 70 would =.49 .96 .07 .7 You can use the tool below to convert Hex values for color into our decimal format.
TimingsAll timings that we use in the settings are done in seconds.
Creating your pirates_local.ini fileWhat follows below are all the main options you have available for this file. To use any of these options, you first have to have the main category for those options as a whole in your file (the categories are the text in square brackets) and then you need to copy the line you want. Any comments I have made about each option are displayed BELOW that option in normal text, rather than in code boxes. You do not need to copy the comments into your file. UI SettingsThe first thing you need to place in your pirates_local.ini file to adjust any of the UI is the settings category, which is [UI]. From there, you can carry on with the other UI settings listed below. sdc=true[UI] sdc=true This allows for use of the /addmetric command (amongst others) within the game. Type /help in-game for a list of available commands. Another useful example is the /freecamera command. Text ColorslevelColor_you= levelColor_friend= levelColor_group= levelColor_neutral= levelColor_enemy_trivial= levelColor_enemy_easy= levelColor_enemy_moderate= levelColor_enemy_hard= levelColor_enemy_harder= These are used for the text colors of names. Use the above section on colors if you're unsure how to set these. Health UI TextIFFColor_default= IFFColor_you= IFFColor_derelict= IFFColor_NPC_ally= IFFColor_NPC_neutral= IFFColor_NPC_hostile= IFFColor_PC_PVPoff= IFFColor_PC_PVPoff_group= IFFColor_PC_PVPon_group= IFFColor_PC_PVPon_ally= IFFColor_PC_PVPon_attacker_only= IFFColor_PC_PVPon_victim_only= IFFColor_PC_PVPon_enemy= IFFColor_PC_hated= These are used for the text colors in the Health UI. Map Icon ColorsIFFIconColor_default= IFFIconColor_you= IFFIconColor_derelict= IFFIconColor_NPC_ally= IFFIconColor_NPC_neutral= IFFIconColor_NPC_hostile= IFFIconColor_PC_PVPoff= IFFIconColor_PC_PVPoff_group= IFFIconColor_PC_PVPon_group= IFFIconColor_PC_PVPon_ally= IFFIconColor_PC_PVPon_attacker_only= IFFIconColor_PC_PVPon_victim_only= IFFIconColor_PC_PVPon_enemy= IFFIconColor_PC_hated= worldMapIconColorPirate= worldMapIconColorSpain= worldMapIconColorEngland= worldMapIconColorFrance= worldMapIconColorDutch= worldMapIconColorPirateEnemy= These are used for the map icon colors in the local map and mini map. Skirmish StatsskirmishSideRed= skirmishSideBlack= skirmishSideBlue= skirmishSideYellow= These colors are used for skirmish stats Skirmish Join TabskirmishNameColorNormal= skirmishNameColorNoJoin= These colors are used for entries in the list of skirmishes on the skirmish UI join tab Color of Enemy Ports Your Nation Puts Into UnrestworldMapUnrestGoodColor= The color of ENEMY NATION ports that your nation has put into unrest Color of Your Ports That Your Enemy Puts Into UnrestworldMapUnrestBadColor= The color of YOUR ports that have been put into unrest Color of Ports With No UnrestworldMapUnrestNeutralColor= The color of NEUTRAL ports that don't have unrest. Skill Shop Font ColorskillShopCantPurchaseColor= skillShopAlreadyOwnedColor= The color of the font used in the skill shop. Friends List Font ColorfriendsOnlineColor= friendsOfflineColor= The color of the font in your friends list Player and Ship Stats Page Font ColorshipStatsGoodColor= shipStatsBadColor= shipStatsNormalColor= playerStatsGoodColor= playerStatsBadColor= playerStatsNormalColor= Player and ship stats page font colors Client TimersAFKTimeout= playerIdleTimeout= quitShutdownTimeout= Various timers that you can adjust for your client. Inventory Items Font ColorsinventoryTypeValidColor= inventoryTypeUncommonColor= inventoryTypeExceptionalColor= inventoryTypeUniqueColor= inventoryTypeSpecialColor= inventoryTypeInvalidColor= inventoryTypeOwnedColor= Colors of the text for inventory items. Mission Level Difficulty Font ColorsmissionLevelHarderColor= missionLevelHardColor= missionLevelModerateColor= missionLevelEasyColor= missionLevelTrivialColor= Colors of the text for missions based on levels Battle Marker ColorsbattleMarkerCountFullColor= battleMarkerCountNotFullColor= The color of the battle markers on the OS Chat Font and SizechatOutputFont= chatOutputFont1= chatOutputFont2= chatOutputFont3= chatOutputFont4= chatOutputFont5= These change the font type and size of the chat for when you change it using in-game preferences. Type the font name first and the size after it. Example: Arial10 Tool Tip Mouse-Over HovermouseHoverTime= This changes how long it takes to have in-game tool tips show when you hover your mouse over something. Game Logger OptionsLogs are stored in your My Documents\Pirates of the Burning Seas folder. Note that you will get logs even if without an entry in the INI, but they will contain less information. The category for these options is [Logger] which you'll need on there if you wish for any of these options to work. [Logger] Mission=Info Combat=Info Combat_Totals=Info Encounter=Info ConsoleCommand=Info Chat_Messages=Info These options determine what gets put into the logs stored on your computer for each session. Logs are stored in your My Documents\Pirates of the Burning Seas folder. Ship ManagerShip Scale on Sailing Map[ShipManager] sailingMapScale=1 This option will change the scale of the ships displayed in the game, making them larger. Originally presented by Taelorn as a workaround for those people that felt that the open sea sailing felt too fast, this definitely makes it feel slower. Client Info ManagerZoom Ranges on the Open Sea[ClientInfoManager] zoomRanges=10,25,50,75,100,250,500,750,1000,2000,3000,4000,5000,7500,10000 Adding this option adds more zoom ranges on the open sea. Sailing Map ConstrantsThis category is designed to alter settings on your sailing map in-game. The category is [CONSTRAINTS_SAILINGMAP] Map Size Radius[CONSTRAINTS_SAILINGMAP] offsetRadiusMax = 200000; Affects the main map size maximum radius. Local Map ChangesThis option is designed to adjust your local map settings. The category you need for this is [NavMeshRenderer] [NavMeshRenderer] width = height = obeyTexturePrefs = false This allows you to adjust your local map size to a width and height you state, as well as keeping it in high detail all the time. Avatar ConstraintsAdjusting Camera Zoom[CONSTRAINTS_AVATAR] pitchRestricted = true maxPitch = -.25 minPitch = -85 enforceFloor = true; floorInCM = 100; offsetHeightMax = 75000; offsetHeightMin = 1500; offsetRadiusMax = 450000; offsetRadiusMin = 200; These settings allow you to zoom out while in Avatar combat. Adjusting Camera Swing[CONSTRAINTS_AVATAR] maxCameraCorrectionRotationSpeed=10 minCameraCorrectionRotationSpeed=3.75 These control the swing of the camera when you move your avatar around. By playing with these you can make the camera either stick rigidly to your avatar and move/stop when it does or alow some lag so the camera moves slightly after the avatar and stops slightly after. From BSharp: the first number is the speed of the camera, the second is the slow down at the tail end of the journey. Avatar ManagerTab Target Changes[AvatarManager] maxAvatarTabTargetRangeM=30 maxAvatarTabTargetFOVDeg=180 These are the default values. To make it work the way it used to in the old avcom, it'd be -1 in the first value to target at any distance, and then 360 in the second value to target anyone around you. Ship ConstraintsShip Camera Options[CONSTRAINTS_SHIP] maxCameraCorrectionRotationSpeed=10 minCameraCorrectionRotationSpeed=3.75 offsetRadiusMax=500000 pitchRestricted = true maxPitch = -.25 minPitch = -85 enforceFloor = true; floorInCM = 100; offsetHeightMax = 75000; offsetHeightMin = 1500; offsetRadiusMax = 450000; offsetRadiusMin = 200; Designed to alter the ship camera's rotation movement and speed and allow you to zoom out much further than the default settings. Port Battle Commanders may find this option very helpful as will port battle participants. |



