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Port Battle/Arch Coastline

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Though the map seems open south of the attacker starting positions, that area is not navigable. This is the smallest of the maps at about 7km across the long axis, with only a few thousand meters between the attackers and defenders at the start of the battle. In many ways, this map is ideal for a less-organized group; you’re certain to be near the action no matter which position you start from.

That said, the defender position 3 allows them to shield behind the land, forcing attackers to engage at closer range on an approach from the center or eastern flank. On the west, the fortress guns cover about half the waters before the port; they’re avoidable, but restrict attacker maneuverability.

This is the map most likely to lead to formal ‘battle lines’, as there’s little distance to cover in formation, so that even an undisciplined group can form up a line on approach. It also features very few places to hide, making it a fast, action-oriented map.


Ship Conquest Bonuses Port Defenses
Unlocks first extra spawn point 1000 Unlocks both extra spawn points Extra Forts: Forts Level:
1500 +2% damage on Fort attacks 0 % Gun Emplacement
Unlocks second extra spawn point 2000 Offense Bonus: Defense Bonus:
2500 +5% damage on Fort attacks 0 % 0 %
3500 Enables the first extra gun emplacement
-5% damage debuff on the Fort and Town guns 4000 +10% structure on the Fort and Town guns
+10 max morale 8500 +10 max morale
Switches the wind direction to favor attackers 9000 Enables the other 2 optional gun emplacements
+20 max morale 10000 +20 max morale


Related Pages

Related Pages
Port Battle Maps Arch Coastline | Havana Harbor | Jawbone Bay | Langridge Bay | Savage Cliffs | Stingray Island | Vulcan's Caldera | Wild Keys
Conquest Guide Generating Unrest | Port Battle | PvP Zones (Red Circles) | PvP Flags | Server Victories
Port Governance Becoming Governor | How to Govern | Port Governance FAQ
Devlog The Final Battle  | New Seas and New Lands

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