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Port Battle/Havana Harbor

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Havana Harbor is called that because long ago, before many revisions to make it more friendly to large-scale ship battles, it was based on a map of Havana. Nowadays it bears very little resemblance to the historical harbor, but I kept the name out of nostalgia. It’s 10km across east-to-west, but much of that space is taken up by the rocky islands that clutter the map.

The primary feature of this map is the narrow channels near the fort, in the center of the map. Attackers arriving at positions 1 and 2 are funneled into these small areas, where there’s little room to maneuver. The eastern approach at position 3 is more open and accessible, and avoids the guns of the fortress, but is a longer route overall, giving defenders more time to prepare for the attack.

Defender position is largely irrelevant in Havana Harbor, because of the restricted avenues of approach. If the defenders are certain the attackers will come through the channel, they can quickly form up a defensive line at position 1 or 2, but even if all the attackers come from the east, the defenders can still move to intercept them easily.


Ship Conquest Bonuses Port Defenses
Unlocks first extra spawn point 1000 Unlocks both extra spawn points Extra Forts: Forts Level:
1500 +2% damage on Fort attacks 0 % Gun Emplacement
Unlocks second extra spawn point 2000 Offense Bonus: Defense Bonus:
2500 +5% damage on Fort attacks 0 % 0 %
3500 Enables the first extra gun emplacement
-5% damage debuff on the Fort and Town guns 4000 +10% structure on the Fort and Town guns
+10 max morale 8500 +10 max morale
Switches the wind direction to favor attackers 9000 Enables the other 2 optional gun emplacements
+20 max morale 10000 +20 max morale


Related Pages

Related Pages
Port Battle Maps Arch Coastline | Havana Harbor | Jawbone Bay | Langridge Bay | Savage Cliffs | Stingray Island | Vulcan's Caldera | Wild Keys
Conquest Guide Generating Unrest | Port Battle | PvP Zones (Red Circles) | PvP Flags | Server Victories
Port Governance Becoming Governor | How to Govern | Port Governance FAQ
Devlog The Final Battle  | New Seas and New Lands