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Port Battle/Jawbone Bay

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The starting door for the attackers is the Rapier in the NE corner of the map. The additional doors are in the NW and SW corners. The starting door for the defenders is the Tower shield, with the additional unlockable doors being further north of the Fortress.

Attackers can utilize the additional doors to bring the fight into the outer reaches of the map, into the large central bay, or even circumventing the heavy guns of the Fortress altogether. Defender positioning is more agile, with each door giving them good views of potential attacker entrance points, and easy areas to block off with a line of ships.


Ship Conquest Bonuses Port Defenses
Unlocks first extra spawn point 1000 Unlocks both extra spawn points Extra Forts: Forts Level:
1500 +2% damage on Fort attacks 0 % Gun Emplacement
Unlocks second extra spawn point 2000 Offense Bonus: Defense Bonus:
2500 +5% damage on Fort attacks 0 % 0 %
3500 Enables the first extra gun emplacement
-5% damage debuff on the Fort and Town guns 4000 +10% structure on the Fort and Town guns
+10 max morale 8500 +10 max morale
Switches the wind direction to favor attackers 9000 Enables the other 2 optional gun emplacements
+20 max morale 10000 +20 max morale


Related Pages

Related Pages
Port Battle Maps Arch Coastline | Havana Harbor | Jawbone Bay | Langridge Bay | Savage Cliffs | Stingray Island | Vulcan's Caldera | Wild Keys
Conquest Guide Generating Unrest | Port Battle | PvP Zones (Red Circles) | PvP Flags | Server Victories
Port Governance Becoming Governor | How to Govern | Port Governance FAQ
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