Production Line (The Economy)
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A Production Line is any collection of goods that you choose to create. Typically these goods will be related in some way. For example let's say you want to manufacture sail outfitting for ships. Examples of these include Nimble Rigs, Speed Rigs, and Stealth Sails.
What is a Production Line?
To manufacture these items you will need many different types of materials including Hemp Rope, Rigging, Lignum Blocks, Sailcloth, Hemp canvas, Wood Tar, and more. Each of these items are procured from other sources like Hemp Plantations, Oak Logging Camps, and Distilleries.
With these details in mind, a Production Line for creating Nimble Rigs, Speed Rigs, and Stealth Sails might look something like this example to the right.
The example Production Line produces the end products (Nimble Rigs, Speed Rigs, and Stealth Sails) from raw materials (those being an oak forest, a fir forest, livestock, and a hemp Plantation). Your Production Line will obviously vary depending on what you decide you want to manufacture.
Creating your own Production Line
The example Production Line (creating Nimble Rigs, etc.) required eight Structures, and you may remember you are limited to only ten Structures total. So you may wonder what if you wanted to make additional products that require different Structures—wouldn't you be stuck?
Actually, you don't need to make everything from scratch. For example, you might choose to forego the Hemp Plantation and simply buy your hemp from another player or from the Shop. By buying the hemp, you will eliminate one Structure from your Production Line, giving you room for more.
Of course, when you buy materials from other players or from the Shop you will be paying more for the materials in nearly all cases. Bear this cost in mind when planning your Production Line.
For example, imagine you want to manufacture Chain Shot . The raw materials required for this include iron ore, limestone, saltpeter, sulfur, and common wood. If you examine of the World Map you will see several ports where some of these materials may be harvested or mined.
Pick ports that are close to one another to most efficiently manufacture this product. Try to avoid making long trips carrying materials back and forth (which can be both time consuming and dangerous). Any cargo you carry in your hold may be lost if your ship is defeated or captured at sea.
As you travel throughout the Caribbean you will come across Recipe Books. Each book will contain one or more Recipes which may help you when using the Structures you build. Everything you produce with your Structures requires that you know the recipe.
To see what Recipes you know, on the Toolbar click on the Skills & Recipes button, and then click on the Recipes tab.
You may obtain Recipe Books in several ways:
When you purchase or capture a Recipe Book, it will be automatically placed into your personal inventory. To learn the Recipes a Recipe Book contains, simply right-click the Recipe Book, and then click Learn Recipes.
If you already know the Recipes contained in a book, sell it on the market or trade it to other players.
The in-game help has additional information on which Recipes are required to create specific items. (To get to the in-game help, on the Toolbar click the Options button . Then on the Options menu click Help.) Each Recipe will describe the items required for creating an item.
Notice that the Recipe includes a listing of the following attributes:
From the moment you build a Structure, it begins to accrue Stored Labor. Labor is stored in real time, in other words a Structure takes four hours (for example from 1:00 until 5:00) to accumulate four in-game hours of stored labor. Stored labor does not accrue if your Structure has been shuttered from lack of upkeep.
The limit on stored labor will also play a role in the design of your Production Line. Depending on your desired products, you may find that you will need two or more Structures of the same kind.
For example, you may find that you need three or more forges to provide the proper amount of smelting time required for a mine.
Our discussion of the economy would not be complete without at least mentioning Unrest Bundles. Though more closely related to the battle aspect of the game, Unrest Bundles are produced in the economy by a variety of different Structures including the Textile Mill and the Lumber Mill. Unrest Bundles, when delivered to the Rebel Agent of a port under attack, will help decrease the amount of contention in that port.
Check out the Conquest Guide for more information on the contention.