Server Victories (Conquest)
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Game veterans often refer to the entire process (from generating Unrest through Server Victory) as a Conquest Cycle, and so they may refer to the Server Victory as "the end of a Conquest Cycle."
Server Victories (Conquest) is part of the guide: Conquest. This guide contains the following topics:
How a Server Victory Works
At every Server Victory, a chain of events takes place:
Determining the Victors
Throughout the Conquest Cycle, we track a number of events and add points (known as Victory Points) to the appropriate Nations.
We check each Nation's Victory Points two weeks (336 hours) after a Conquest Cycle begins and then once a week (every 169 hours) after that. If during this Victory Check any Nation has at least 300 points, then we declare that Nation the winner.
To see when the next check will be, on the Toolbar, click the Conquest button (or press R). The Conquest window will open. At the top of this window, you will see a message similar to "Next update in 3 days." Meaning, in 3 days we will check to see if any Nation has won this Conquest Cycle.
The Conquest window also displays other information such as the number of points each Nation has and how many ports each Nation controls and has captured.
The total Victory Points comprise points from several areas:
Starting Points & Points for Port Control
Each Nation begins the Conquest Cycle with 150 Victory Points. Nations earn 10 points for every port that they control. Britain and France each control 15 ports (10pts. × 15 = 150pts.), but Spain and Pirates only control 14 ports each (10pts. × 14 = 140pts.); therefore, we use Starting Points to make up the difference.
Starting Points are simply the extra points that we give to Spain and Pirates to make up for the fact that they only control 14 ports at the beginning of each Conquest Cycle.
Also, keep in mind that Pirates can only control a National (i.e., British, French, or Spanish) port for a few days, and Nationals can only control a Pirate port for a few days. So while in control of the port, the Nationals or Pirates may gain 10 points, but they will lose the 10 points once the port reverts back to its previous owner.
We discuss the states ports go through on the Generating Unrest page.
Points for Port Capture
Nations get points simply for capturing another port. Every time a Nation captures a port, the capturing Nation earns points. The amount of points earned depends on the Nationality of the attacker and the Nationality of the defender.
Nationals (i.e., British, French, or Spanish) earn 3 points for capturing another National port. But Nationals earn 5 points for capturing a Pirate port. Pirates also earn 5 points for every National port they capture.
Essentially, if Pirates are involved in the Port Battle, the capturing Nation earns 5 points; otherwise, the capturing Nation earns 3 points.
Keep in mind though, that captured Pirate-ports, and ports that Pirates capture will return to their original owner in a few days.
You may notice that some Nations start with Underdog Points. Like Starting Points, Underdog Points will remain the same throughout a Conquest Cycle.
We award Underdog Points to Nations that finished the previous Conquest Cycle in 3rd and 4th place.
We reward all members from both the winning Nations and the losing Nations. Naturally, the rewards from the winning Nation are a bit better.
After we declare a victor, the Cease-Fire Period begins. This period lasts for one day (24 hours) and affects several areas:
To see if your server is in a Cease-Fire, on the Toolbar, click the Conquest button (or press R). The Conquest window will open. At the top of this window, you will see a message similar to "Cease fire period ends in 12 hours" or "Next update in 3 days."
"Next update in 3 days" refers to the Victory Check, where we check to see if any Nation has won this Conquest Cycle, so you can be sure your server is past the Cease-Fire.
Once the Cease-Fire Period ends, the cycle continues as before.