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Server Victories (Conquest)

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Server Victory is the overall end to generating Unrest, Port Battles, and PvP. Commonly, you may hear Server Victories referred to as Map Wins or Map Resets.

Game veterans often refer to the entire process (from generating Unrest through Server Victory) as a Conquest Cycle, and so they may refer to the Server Victory as "the end of a Conquest Cycle."

Server Victories (Conquest) is part of the guide: Conquest. This guide contains the following topics:

How a Server Victory Works

At every Server Victory, a chain of events takes place:

  • Someone wins—after certain criteria is met, one Nation is declared the winner.
  • Rewards—we reward the winners and the losers (we give the winners more rewards of course).
  • Ports return to normal—ports return to their original owners. Governors will lose their Governorship if their port changes Nation.
  • Cease-Fire Period—there is a period of Cease-Fire for 2 days (48 hours to be specific), during which time (and for 24 hours after this period) players are free to change their Nation. There are also no Port Battles, although you can make new PvP Zones during this period.

Determining the Victors

Throughout the Conquest Cycle, we track a number of events and add points (known as Victory Points) to the appropriate Nations.

We check each Nation's Victory Points two weeks (336 hours) after a Conquest Cycle begins and then once a week (every 169 hours) after that. If during this Victory Check any Nation has at least 300 points, then we declare that Nation the winner.

Note: If multiple Nations have 300+ points, then we declare the victor to be the Nation with the most points. If multiple Nations tie at 300+ points, then we declare all leading Nations victorious.

To see when the next check will be, on the Toolbar, click the Conquest button Conquest button(or press R). The Conquest window will open. At the top of this window, you will see a message similar to "Next update in 3 days." Meaning, in 3 days we will check to see if any Nation has won this Conquest Cycle.

Conquest Window
This is the Conquest window. Here you can check each nation's score, recent Conquest related events, when the next Victory Check will be, and more.

The Conquest window also displays other information such as the number of points each Nation has and how many ports each Nation controls and has captured.

The total Victory Points comprise points from several areas:

Starting Points & Points for Port Control

Nation Starting Points   Initial Ports Controlled
(worth 10pts. each)
  Victory Points
Britain 0 + 15 = 150
France 0 + 15 = 150
Spain 10 + 14 = 150
Pirate 10 + 14 = 150

Each Nation begins the Conquest Cycle with 150 Victory Points. Nations earn 10 points for every port that they control. Britain and France each control 15 ports (10pts. × 15 = 150pts.), but Spain and Pirates only control 14 ports each (10pts. × 14 = 140pts.); therefore, we use Starting Points to make up the difference.

Starting Points are simply the extra points that we give to Spain and Pirates to make up for the fact that they only control 14 ports at the beginning of each Conquest Cycle.

Also, keep in mind that Pirates can only control a National (i.e., British, French, or Spanish) port for a few days, and Nationals can only control a Pirate port for a few days. So while in control of the port, the Nationals or Pirates may gain 10 points, but they will lose the 10 points once the port reverts back to its previous owner.

We discuss the states ports go through on the Generating Unrest page.

Points for Port Capture

 Nationals Pirates
Capturing Pirate Ports 5pts. Not Applicable
Capturing National Ports 3 5
    
Controlling Ports 10 10

Nations get points simply for capturing another port. Every time a Nation captures a port, the capturing Nation earns points. The amount of points earned depends on the Nationality of the attacker and the Nationality of the defender.

Nationals (i.e., British, French, or Spanish) earn 3 points for capturing another National port. But Nationals earn 5 points for capturing a Pirate port. Pirates also earn 5 points for every National port they capture.

Essentially, if Pirates are involved in the Port Battle, the capturing Nation earns 5 points; otherwise, the capturing Nation earns 3 points.

Keep in mind though, that captured Pirate-ports, and ports that Pirates capture will return to their original owner in a few days.

Underdog Points

You may notice that some Nations start with Underdog Points. Like Starting Points, Underdog Points will remain the same throughout a Conquest Cycle.

We award Underdog Points to Nations that finished the previous Conquest Cycle in 3rd and 4th place.

  • Third-place Nation—receives 10 Underdog Points.
  • Fourth-place Nation—receives 20 Underdog Points.
Note: like Nations that tie for 1st place receive a Shared Victory, Nations that tie for 3rd or 4th place receive the same amount of Underdog Points.

Rewarding Participants

We reward all members from both the winning Nations and the losing Nations. Naturally, the rewards from the winning Nation are a bit better.

  • Winning Nation(s)—members from the winning Nation(s) receive three Citations of Conquest and one Fleet Commendation, Major.
  • Losing Nation(s)—members from the losing Nation(s) receive one Citation of Conquest and one Fleet Commendation, Major.
Note: remember that if multiple Nations tie at 300+ points, then we declare all leading Nations victorious.

Cease-Fire Period

After we declare a victor, the Cease-Fire Period begins. This period lasts for one day (24 hours) and affects several areas:

  • Red Circles— Port can still gain contention and create PvP Zones. However, you may not attend Port Battles scheduled after the server victory or schedule more. Red Circles that are in place from the previous cycle will continue through their normal Unrest Cycle.
  • Players can change Nation—during this period, players may switch back and forth between any of the four Nations. Forty-eight hours after the period ends, players are stuck with the last Nation they chose.
Note: More clearly, players can change nations for 72 hours after the Cease-Fire begins.

To see if your server is in a Cease-Fire, on the Toolbar, click the Conquest button Conquest button(or press R). The Conquest window will open. At the top of this window, you will see a message similar to "Cease fire period ends in 12 hours" or "Next update in 3 days."

"Next update in 3 days" refers to the Victory Check, where we check to see if any Nation has won this Conquest Cycle, so you can be sure your server is past the Cease-Fire.

Once the Cease-Fire Period ends, the cycle continues as before.

Related Pages

Related Pages
Conquest Guide Generating Unrest | Port Battle | PvP Zones (Red Circles) | PvP Flags | Server Victories
Port Battle Maps Arch Coastline | Havana Harbor | Jawbone Bay | Langridge Bay | Savage Cliffs | Stingray Island | Vulcan's Caldera | Wild Keys
Understanding Sailing Novice Sailing | Ship Types and Specifications | Expert Sailing
Getting a New Ship The Basics | Treasure Aisle (Getting a New Ship) | The Shop | Capturing Ships (Cutthroats) | Fallback Ship | Societies | What to Look For in a New Ship
Avatar Combat Avatar Stats | Mechanics of Avatar Combat | Swashbuckling Starting Skills | Swashbuckling Fighting Schools | NPC Enemies | Basic Strategy of Avatar Combat
Port Governance Becoming Governor | How to Govern | Port Governance FAQ
Others Patrol and Blockade Missions | Skirmish