Structures (The Economy)
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A structure is a building that serves a specific purpose in the economy. For example, a Logging Camp structure is used to harvest wood. A Textile Mill can be used to create rope, hemp canvas, sails, and other goods.
What is a Structure?
Like your Warehouses, Structures are safe, meaning other players may not capture, pillage, or loot them. You can still use your Structures even if the port they are in is captured by another nation, but you will be subject to a higher tax rate if you use the Structures during a period of occupation.
Initially, players with Free Accounts have two Economy Slots (per account). Economy Slots are also commonly known as Structure Slots. If players want more Economy Slots, then they can purchase these slots from the Treasure Aisle.
Most structures occupy one structure slot; however, some structures may use two or more slots. For example a Large Shipyard uses three slots.
Keep in mind that the limit of 10 Structure slots is per account, not per character. Therefore, although you can have up to 6 characters per account (depending on [www.burningsea.com/page/f2p account type] and account upgrades), you cannot use more than 10 structure slots total.
Also, while materials may be passed from one character to another (via The Shop or another player), your Structures are not shared, they cannot be traded (once they have been constructed), and they are unique to just one character.
Getting a Structure Deed
Structure Deeds may be obtained in several ways:
Building a Structure
Before building a structure you must meet several requirements:
To build a structure, follow these steps:
Once a structure is built, you will have to maintain (pay the upkeep) the structure for it to remain open. The upkeep costs are listed on the structure Deed and on the Economy window. If a structure is closed (shuttered) because of lack of upkeep, you will be notified in the Chat window.
A structure cannot be used while it is shuttered from lack of upkeep. Upkeep costs apply for a one week period and may be paid in advance. These charges are paid through the Economy window, or, more specifically, to pay the Upkeep costs follow these steps:
Most ports have natural resources available. Resources can be anything from fertile soil to deep natural harbors. The correct resources are required to build a structure. For example, if you want to build a Logging Camp (Fir) you need to find a port with Forest (Fir) listed under the resources.
The World Map will show you the resources available in any given port. Hover over any port to see a tooltip with information about that port, including the available resources. Keep in mind that not every port has resources.
To maintain the port and pay the auctioneer's salary, a tax is levied on all goods manufactured in that port. The amount of the tax will vary from port to port and with your nationality and career.
If your structures are in a port that was owned by your nation, but then captured by another nation (in a Port Battle), you will be subject to foreign tax rates during the period of occupation.
Taxes are paid at the time of manufacture. The World Map will show you your tax rate in any given port. When you hover over any port on the map, a tooltip appears that provides information on that port, including your tax rate.