What to Look For in a New Ship (Getting a New Ship)
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Now that know how to get a new ship, you need to know which ship to get. This is a difficult question to answer considering everyone has their own favorite ship and their own reasons for liking that ship. Also, depending on your level, you will probably prefer certain attributes over others.
What to Look For in a New Ship (Getting a New Ship) is part of the guide: Getting a New Ship. This guide contains the following topics:
In the following sections we'll be using the stats of the 'Dolphyn' Ketch—a low level ship that would be a decent choice as your first ship upgrade. To access these stats, we purchased a 'Dolphyn' Ketch then spoke to the Harbor Master; although, you can look at any Ship Deed by checking in the in-game Help:
This feature of the in-game Help is useful anytime you don't have access to a particular Ship Deed, but want to know the stats of that ship.
Simply, the Health on a ship is what prevents it from sinking. Once a ship's Health has been taken down, the ship sinks.
The system is pretty simple:
A ship's Guns determine how much damage it can cause on opponents.
Types of Guns
More guns mean more damage, but of course there are more stats than just damage, and there are multiple types of guns. This system is a bit less straight forward, but still simple once you understand the basics.
Each ship has a certian number of Crew that affect a number of the ship's operations.
How Crew Numbers Work
When diminished through attacks, the Crew will affect a number of ship stats. These stats include acceleration, Turning rate, and reload rate.
Also, a higher number of crew is better for Boarding. During Boarding you have a number of waves of crew members you can call. If you initiate Boarding with a significantly higher number of crew than your opponent, you will be able to call more waves than your opponent can.
There are several shots that can lower the number of crew a ship has—Langridge , for instance.
The Capacity of a ship determines the amount of goods a ship can hold. Obviously the higher the Capacity, the more goods a ship can hold.
How Capacity Works
Depending on the style of play you prefer, the Capacity of your ship might be a pretty important stat or it might not matter very much at all.
To access a Ship's Hold, on the Toolbar click on the Inventory button . The Inventory window should appear. On the Inventory window click on the Ship's Hold tab.
Certain goods fill up a Ship's Hold much faster than others. For instance, unpacked ammunition takes up almost no room in your Ship's Hold, but any manufactured or raw goods will fill up your ship pretty quickly.
Consider that the Dolphyn Ketch (which can hold 180 units) could easily hold 10,000 pieces of Bar Shot (they would take up 5 units), but couldn't hold even 200 units of Oak Logs (as each Log takes up 1 unit).
Also, any Outfitting that a ship has applied takes up one 1 unit of capacity.
A ship's Speed affects many different aspects of play. Speed determines how fast your ship moves on the Open Sea and how fast your ship moves in combat. Fast ships can be good for hauling goods between ports, or for out maneuvering slower ships in battle.
Before you can understand Speed, you have to understand the wind. As you may have noticed when sailing around the Caribbean, wind only blows in one particular direction at a time. So if The Wind is against you (blowing a different direction than you are headed), you will find that traveling can be pretty slow.
Surrounding your ship is a Wind Indicator.
On The Wind Indicator are three colors: green, yellow, and red:
Most aspects of Speed are pretty self-explanatory, but here's a quick rundown of the important stats:
While you are Searching the Auction House you may notice the various Item Categories titled Ship Outfitting. Ship Outfitting allows you to improve various ship stats. By adding Outfitting to a ship, you can easily upgrade without having to buy a whole new ship.
To add Outfitting follow these steps:
Each ship has nine slots for Outfitting. Six of those slots are for specific types of Outfitting (two slots each for Sails, Guns, and Hull), and three of the slots are for miscellaneous types of outfitting. First we'll cover the specific types of outfitting. Any outfitting that is used in these slots is permanent, and if you remove outfitting from these slots, it will be thrown away, not returned to your Inventory.
There is also outfitting that goes into the three Miscellaneous slots that you can add and remove without losing the outfitting. Often this Miscellaneous outfitting doesn't provide as high of a stats boost as the permanent outfitting. Also, even at low levels you will often receive the Miscellaneous outfitting through missions or by defeating NPCs (non-player characters) in ship battle.
Outfitting that goes in the Miscellaneous slots may modify various stats such as your Grappling Offense, your ship's Speed, your Accuracy, etc.